
Originally Posted by
Kommissar Kaede
First, let me say, I understand what you want to do, but there are a few underlying reasons why I agree with the removal of content. If you would set aside your objections and attacks as you read, that would be greatly appreciated.
I think its important to ask first, why is Defiance an MMO? Seriously, why? Much of the game can be completed solo (especially if the encounters are balanced as such). The community interface is already pretty poor, enough to make it feel single-player. Cash-shops have been done with single-player games before (although not popular I guess, Dead Space 2 is an example). Limited co-op/multiplayer maps are already a part of the game.
Obviously security/cheat prevention/obfuscated DRM is a possible reason, but an always-online game can do that as well. So why didn't they just make a single-player game with episodic content releases, and just let you play each packaged set of content for each episode?
About the only idea that comes to my mind is that they wanted to make a world. They wanted a place where, while you are completing some random roadside emergency, another player can drive up alongside you and help out, or keep on driving. They wanted ark-falls to compel people to drive across the map and join in when they can. They wanted to create a sense that something is happening. And to some extent, without even bothering with considering the show, they have achieved this.
Now, next to this idea of making a world, is a desire to tie the game in with a now in-progress TV show. Whether it be marketing, or just a cool idea, this is a stated goal of the game. This is where we get the idea of episodic content from.
Deeper in this idea is that as the show moves on, the game world will change accordingly. Even further is that this occurs as the show is airing, or that, the show itself is a "living thing" alongside the game world. Both changing as a result of the other (and outside the actions of any single player).
It would not be a living world if things only changed as a result of only a players actions. Outside forces have to be considered as well. Otherwise, once again, why is this an MMO and not a single-player game?
Now, to address the desire of always having episodic content available, I think it is meaningful to recognize it may not always be a "mission." As we're seeing with the pilgrims, it may just be new emergencies. It may be new dynamic content. It may be highly inappropriate for said dynamic content to be present all the time (say an invasion force comes in one week and must be fought off by the players). Said episodic content could be quite meaningful to the tie-in (unlike how many consider the pilgrim emergencies right now). Even with phasing, there is not much of a good explanation to leave that content out there, just to make it accessible to all the players. And emergencies need to be spawned on the server end, not on the local client end.
My point is that a "living world" is a far superior form of content than any mere mission can ever provide. A living world provides a sense of community, a shared "I was there" feeling. yes, some will be left out, and turn some away, but an equal many will be drawn further in, wanting to be a part of the next big thing that happens.
Ultimately, this debate is pointless, there have been a few recent statements by devs stating a possible returning of said content. And this fine. This actually means that they realize that they cannot deliver on a truly "living world" experience, and as such, there is no point to withhold the content.
To me this doesn't mean the "other side" won, but rather that we've all lost.
TL;DR;
Hard to really say if you opted not to read it. I am trying to lay out the logic behind wanting to remove the episodic content as the new week comes (or rather when its appropriate to be removed), and show that it is not rooted in selfishness.