Getting new abilities or gear in GW1 still felt better then knowing the new ar you got to replace the old maxed xp one was going to be identical and your only attack is lmb shoot.
Getting new abilities or gear in GW1 still felt better then knowing the new ar you got to replace the old maxed xp one was going to be identical and your only attack is lmb shoot.
stitch
There already is up to a point, later mob types are tougher than earlier ones (i.e. dark matter vs. mutants).
Personally I have no issue with the next set of mobs which are added being tougher, although I'd far prefer improved AI over inflated stats.
But that's a completely different topic than vertical vs. horizontal progression.