I would like to address a couple of things, which IMO would improve the flow/speed and fun of the actual gameplay. It´s quite a read, but bare with me.
Loadouts
This is an issue, which PC gamers have to deal with because Defiance is for consoles as well.
Why are there only 2 weapons in a loadout? I have played my fair share of shooters, I cannot think of any shooter where you can only carry 2 weapons at a time.
You could argue, that there are more loadouts which you can swap to at any given time.
Yeah only that you can´t. In combat at least. Well you can, but during a fight you most certainly are dead be4 you could finish equipping the other loadout, because the UI (once again because of consoles) is fcking BS (there also are no keybinds for that either, which would make this whole thing a lot easier ofc).
You could also argue, that you can just equip the appropriate loadout beforehand for the given situation and mobs ahead.
Wrong. You never know wtf is coming at you, or what is going to pop out of these "monster-boxes/clowncars".
Let´s stay on the topic of shooting, and continue to the next issue.
Aiming / Hip shooting
Due to the third person perspective, your hip shots are never going to land where you are aiming at.
Have you ever tried to shoot stuff down from hip shot perspective? You won´t land a single bullet, unless you are a physicist/mathematician who calibrates the distance and whatnot in order to land a hit.
The other possibility ofc would be to spray-and-pray, yeah, sounds like fun and skill.
Let´s have an example: I am fighting some stuff, mobs come close, I try to hip shoot them down, and it just doesn´t work. I need to go into aiming mode, which is a pain in the d-ick, because the crosshair (due to the third person perspective) will be in a complete different spot than where you were aiming at in your hip shot position.
Despite that, it is complete nonsense having to go into aiming mode, which covers 1/3rd of your screen black, having to search for the mob (since perspective change), and on top of all that having to deal with the slower mouse-speed in aiming mode (god knows why that is in the game), for a mob which is like 10 meters away from you. -dat sentence, I apologize-
But Rend, you might say, just use a shotgun! This surely will work!
You are right, it would. Only that I have my shotgun in another loadout, which brings us back to the issue above!
Mouse speed drop while in aiming mode
Why...?? Probably a console thing as well, uff... (see above)
Run / Walk
It would be sweet to have an option for permanent running (like so many other games have), so you don´t always have to deal with activating it after stopping, aiming, rolling, and whatnot else.
Roadblocks
It is a neat idea to have that in the game, only for about the first couple of hours though. Then it gets annoying as shtako! You wanna drive and drift around, but every 100 meters, you have these roadblocks on which you have a 0% chance to just pass by without knocking into stuff.
Which renders the driving aspect (don´t get me wrong, I enjoy it) of the game not really useless, but unenjoyable.
Vehicles
Not that big of an issue, but I think the physics could use some overhauling regarding
- boost: why is the speed dropping immediately (after stopping to boost) back to normal speed?
- steering: it kinda feels unresponsive at first, but then always seems to accelerate way too much the longer you hold down
- perspective: while driving, god forbid you are trying to look around. Your view is always forced back to default when you are trying to look to the sides or behind you. Or any direction basically. (Example: you are driving some road which goes downhill, and you cannot for the love of god see where the f-uck you are going to)
What are your opinions on these things? Am I standing alone with these issues I have?


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