I think the problem is that many players are viewing this game through the eyes of an MMORPG player. Unfortunately, that isn't what they're building Defiance to be. They want it to be more akin to PlanetSide which didn't have all of the features an RPG would have in the same genre. It just had players fighting for control of different areas of a planet.
The trouble with what it seems they want is that they're leaving out the parts that made PlanetSide successful and they're ignoring the parts that make an MMORPG successful to create some odd bastard child that no one really knows how to fix. Trion seems really ambivalent in their ambitions for Defiance.
You're thinking mmorpg's vs mmo with regards to housing AH and other stuff. They have categorically stated this is nothing more than a persistent world shooter and have advertised it as such an mmo... not an mmorpg.
As for the socializing, I agree that their design decisions and implementation are almost completely 100% counter to building truely significant socialization in the game. At first in alpha I thought it just was an oversight on their part or perhaps a triage situation to get the game ready for launch but now at this point I just see the whole thing as being a a situation of they're doing the minimum they can to get by.
It is as if the developers were tied to metacritic on their paychecks and potential bonuses and because its in the 60's in rating that they've given up motivation to do anything past the basics due to lack of motivation(I wish I were joking, but I wouldnt be suprised if some on their teams are already putting out feelers to other companies and their projects).
I mean when the community director of this game posts on her twitter this article: http://kotaku.com/we-need-better-vid...hers-472880781 you cant help but wonder.
It is irrelevant whether it is an MMO or an MMORPG, simply as the baseline social features required for both are the exact same.
I agree with you on the halfheartedness of it all at the moment, considering that a lot of the issues the game still faces were pointed out in alpha and beta and have yet to be fixed.
A working chat being an afterthought still pisses me off.
They REALLY need to work on the things that make the community more active IN GAME. Tradehouse/auction house included.
There's no economy to speak of that would make an auction of any real value. There's no crafting, there are no gatherable resources, equipment is EGO gated, many of the synergies are missing mods. Since they obviously want us to spend cash in the Bit shop, I don't expect them to give us an easy way to trade what equipment we do find in the world.
If they want to increase the social interaction of the player base, they need to put together a chat system that isn't a throwback to pre-internet days when people still thought a 300 baud modem was fast. Add in the following features:
- Trade channel.
- Global channel.
- Zone channel that covers the region you're in.
- Make it show more than one line of text at a time.
- Toggle the fade on or off.
- A slider for window opacity.
- Timestamps so people have a better idea of when something was said (server restarts for example).
They know how to do this, all they need to do is look at how Rift is set up, and give us the same sort of system.
> Say no to the Greed Collective™. Boycott the Bit Store. <
+1 to OP auction/trade house would be sweet.
also, how bout clan wars PvP? would be sweet to challenge other clans and defend your clan's honor