IMO IGN reviews are as good as a 10 year old raging at his computer because hes dying alot in pvp
IMO IGN reviews are as good as a 10 year old raging at his computer because hes dying alot in pvp
Defiance would of done much better had they not called their game an MMO. As soon as you attach the term "MMO" to your game you essentially curse it. Too many people think MMOs have a list of requirements and if it fails to check off every point on that list than it is a failure of a game. Crafting, social hubs, intense character and item progression, ect. Anything else you do is secondary.
Now, go to a shooter game. A shooter game can get away with massive blunders as long as they have ONE aspect that works well, the competitive multiplayer. Every Call of Duty and Battlefield game has gotten 9 or higher at IGN and most of them have had atrocious single player campaigns and even worse AI.
Its this incessant system of comparing games to genre standards and game predecessors that has led to the endless march of remakes and sequels we are forced to endure as gamers. Look at at IGN's Rift review. Not to knock another Trion product but IGN gave it a 8.5 for basically making a well polished but completely unoriginal game (their words, not mine).
My only worry is that Trion will look at the reviews and then start rushing out content to make it like every other MMO game out right now. For better or worse, Defiance has its own unique feel and unique twist.
I love this game, but we all need to come to the realization that this game IS lacking in content. The more you shout that the game is fine, and the reviewers that are giving low scores are idiots, the less this game will change.
We ALL know this game needs more, stop denying it. It can't sustain itself as it is currently. The DLC's need to come fast, I'm talking in the next month or 2. Patches need to be done as soon as they are ready, not on this 2 week ********, or this game will lose a VERY large majority of its player population.
Low player pop & expensive servers = Dead Game
I don't always fight for whats right... i fight to be whats left.
Stress Test 1
Beta Mission 1
Stress Test 2
Beta Mission 2
Alpha
Beta Mission 3
... and counting
things in the mutants' arsenal: shotguns, elemental weapons, automatic weapons, minigun, grenade launcher, basic melee, machine gun turrets, defensive melee, snipers
things in the basic hellbugs' arsenal: leaping melee, gumshoe, explosive death, frontal AoE ground pound, grenade launcher, high arc grenade launcher, armored traits with multiple weakpoint types one of which is often hidden, slow homing charging melee, roll attack
things added later: physical shields, energy shields, rockets, multishot rockets, homing energy attacks both aerial and ground, sweep attacks, shield rushes, unshielded rushes, deployable cover, invisibility, energy turrets, flamethrowers, minion deployment, suicide bombers, healers, rapid regeneration, linear shockwave attacks, circular shockwave attacks, clones, delayed spire attacks, more varied weakpoints, flying melee attacks, all the different minor arkfall event modes too
I'm Era (Account name: Strifera) on PC-NA. Friend me if you'd like in game or on the forums.
Or there are just melee, ranged and flying monsters. In outdoor areas you can run over anything with your car besides tankers, monarchs, bulwarks, forges, and blacklungs easily. After that it's a combination of moving sideways and shooting them in the head or ***.
I cloaked and sprinted behind most of the turrets.
Actually shooting at dark matter bouncers and snipers is pretending to give them a chance.
stitch
This game gets a 3.0, its a good game when it works, too bad it never works.
That's my point. Thanks! Inside those categories I don't have to treat them at all differently. I guess you could shoot a smelter in the back and set his tanks off. You could just as easily back up and kill them the same exact way you kill a cleaver.
Your enemy attribute wall of text post seems to imply there is real variety at work there.
stitch