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  1. #1

    Why even make a healer class.....

    Why did Trion even try to make a healer class?

    Your pretty much worthless in co-ops until maybe the boss fight.
    But if the rest of ur party is using over charge u really don't even need to heal.

    You don't get enough credit for healing in pvp. And since everyone uses shotguns/saw-off why even heal at all when ur mates are getting 1 and 2 hit anyways. Maybe u should get more for healing assist +50 just doesn't cut it.

    Plus the link-heal, BMG gun, pretty much requires no skill def. based around a casual player experience.

    I don't know I would like to see multiple heal skills or perks or something added. This class/build needs a serious revamp imo.

  2. #2
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    They didn't make a healing class. They gave you some options to back people up. I really don't think anyone is ever supposed to run pure healer. I mean, the gun even has an offensive ability with it.

  3. #3
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    Quote Originally Posted by Wynce View Post
    They didn't make a healing class. They gave you some options to back people up. I really don't think anyone is ever supposed to run pure healer. I mean, the gun even has an offensive ability with it.
    Agreed. There is no "Healer Class". It simply does not and will not ever exist in this game. People who "heal" during boss fights are just a bunch of Piggy-backers that make the fight take way longer than it should.


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  4. #4
    That's pretty much my point Lagaros. Why is it even in game? Its such a minimal support role. And yes there is no specific title or class in this game. Most of the heal perks revolve around the decoy skill ( ago grabber for pve or taunt if you will ).
    I'm just saying I would like to see some improvements to the healing capabilities of the bmg or more specific perks to go along side with that kind of play style. Not everyone enjoys a run and gun approach or the lovely cloaked shotty combo.

  5. #5
    Senior Member Nerdy Ryuu's Avatar
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    Quote Originally Posted by GodsofGravy View Post
    That's pretty much my point Lagaros. Why is it even in game? Its such a minimal support role. And yes there is no specific title or class in this game. Most of the heal perks revolve around the decoy skill ( ago grabber for pve or taunt if you will ).
    I'm just saying I would like to see some improvements to the healing capabilities of the bmg or more specific perks to go along side with that kind of play style. Not everyone enjoys a run and gun approach or the lovely cloaked shotty combo.
    maybe because it sound good on paper
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  6. #6
    Member bleh's Avatar
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    Every Arkfall I've done, the person with the most revives finished on top.
    There are a bunch of decent perks with revives.
    BMG is a decent weapon.
    By the end, you get 10 perks so you could run 3-4 revive/heal type perks and the 6-7 your usual "good" perks.
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  7. #7
    Senior Member Blastiel's Avatar
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    DEFIANCE has no classes so there is no healer.

    The BMG can heal as well as damage and can be a tasty weapon if modded right. Very handy in big fights, take damage and heal then switch back to another weapon.

    Always good to have them on in Co-Op for your buddies.
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  8. #8
    Pretty nasty in tandem with a canker infector. Apply infection dot, bmg nuke, heal, repeat.
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  9. #9
    Senior Member FattyMcG33's Avatar
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    Agreed, you shouldn't be healing 100% of the time in co-op, but when a buddy gets low on shields/health it's good to be able to swap over to the BMG and heal for a minute.
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  10. #10
    Senior Member Talon Swiftshot's Avatar
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    I play a 'healer' build, but only when viable. I am contently running with the support perks though. Phoenix boost, and the essential 45% damage reduction on revives.

    Can't say I wouldn't like to see more healing intensive perks, extra heals on BMG usage for example, especially when restoring meaty shields. The Decoy skill is surrounded with these supporting abilities so that's an instant two fingers up to those disproving this roles viability.

    as for "but it can damage too" lol...it's a last resort wepon that has traded 'damage' for 'infinite ammo' but the infinite aspect is clearly, primarily for healing...and skitterlings...
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