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  1. #11
    Senior Member Blastiel's Avatar
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    Quote Originally Posted by Talon Swiftshot View Post
    I play a 'healer' build, but only when viable. I am contently running with the support perks though. Phoenix boost, and the essential 45% damage reduction on revives.

    Can't say I wouldn't like to see more healing intensive perks, extra heals on BMG usage for example, especially when restoring meaty shields. The Decoy skill is surrounded with these supporting abilities so that's an instant two fingers up to those disproving this roles viability.

    as for "but it can damage too" lol...it's a last resort wepon that has traded 'damage' for 'infinite ammo' but the infinite aspect is clearly, primarily for healing...and skitterlings...
    I don't think anyone denies that the role is there mate, just not much dependance put upon it sadly. The more I play the more this is just a single player game that lots of people play at the same time occasionally bumping into each other to shoot at a rock for an hour.
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  2. #12
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    wow...this far in to the game and people still think there are classes, let alone a healer class...there are NO classes in defiance, everyone is equal, every one can do everything. every one can unlock the same perks, get the same weapons, if people want to run around healing people during an arkfall thats not even a challenge, then I can only laugh.

  3. #13
    Junior Member Sv Stryker's Avatar
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    Ya I would really like for them to add more things for people who like to play Support or Healer class, there is minor things but they should definitely add some new content for people who enjoy playing this role.

    What was the point of putting in healing stuff when you cant build around the basics of it or even further into that type of class. Still confuses the **** out of me :/ .

  4. #14
    Senior Member Unsent Soul's Avatar
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    Quote Originally Posted by Sv Stryker View Post
    Ya I would really like for them to add more things for people who like to play Support or Healer class, there is minor things but they should definitely add some new content for people who enjoy playing this role.

    What was the point of putting in healing stuff when you cant build around the basics of it or even further into that type of class. Still confuses the **** out of me :/ .
    Just like stated before, there are no classes lol. Just get it out of your head. You can play a support role but only when needed. I have a load out with decoy, support perks, bmg, and an AR and its for co-OP missions if people are getting into trouble.
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  5. #15
    Junior Member Dgodkiller's Avatar
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    there are great perks that is good for healing class like the one for all it's is great for co-op maps if you are the only one not down when you revive one of your group member you will also revive other group members 25 meter for level one 50 meter for level two and 75 meter for level tree

  6. #16
    Member bleh's Avatar
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    Tomehto, Tomahto...

    We are all saying the same things. To the few going on about "no classes '*****..."...you know what everyone else is getting at and no sh*t Sherlock there are no classes. No need to be an *** to those that used the word "class" though.

    Classes, Loadouts...same thing. Point is you can setup a viable healing LOADOUT that can finish first in an Arkfall and be useful with a BMG secondary in Co-op.

    No one said YOU had to make a healing loadout although you are free to agree or disagree with the OP.
    XBL tag: Facts of Life
    Current Defiance character : Bonita Applebum
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  7. #17
    Member Draaconis's Avatar
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    This must be a path I have not seen yet. What weapon/primary perk do you need for this?

    "There are two things that are infinite, the Universe and human stupidity. I am not sure about the Universe." ~Frederick Pearle

  8. #18
    Member bleh's Avatar
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    http://guidescroll.com/2013/04/defia...-builds-guide/

    By far best perk list I've seen breaking down the perks on the Ego chart by categories.
    XBL tag: Facts of Life
    Current Defiance character : Bonita Applebum
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  9. #19
    you all best be kidding... You know how many times iv gone threw a place with newbs that cant survive on a boss fight or try to rush threw and all get downed with just me left. I made a healing loadout it has a bmg and a cluster shotgun. i do damage but i can sqitch in a flash to back up my team not to mention with all the perks i got for reviving team mates or taking les damage i can make it threw an instance with out not one person having to rest or completly die and walk back....i support my team and i keep us going. why be in the situation for ppl to mess u up just cuz there tryin gto rush or think that they skip everything is better. i wana complete and instance kill everything and not let anyone die thats always my goal. i can revive someone so fast and get hit by rockets dont even interupt my healing. i can self revive so fast and give my team back there sheild from it. ima beast when it comes to keeping team alive. anyone need someone whos team orinentid instead of being self loathers that dont care if someone is having trouble keeping up or not than message me on here and ill give u my gamertag for xbox....it is true tho only good place to heal is coop or pvp. when me and two of my real life friends play in pvp matches i heal and let me tell u the other ppl even with rocket launchers and sawed off shottys i still can out heal long enough for my friends to destroy the other team hands down easy

  10. #20
    Senior Member Talon Swiftshot's Avatar
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    Quote Originally Posted by Draaconis View Post
    This must be a path I have not seen yet. What weapon/primary perk do you need for this?
    For healing the BMG weapons are the only ones capable of this. They have two funtions. Attack and Healing.

    The attack is some electrical laser that can chain to multiple enemies, causes minimal damage but is consistant, and since BMGs don't work on ammo, is an effective last resort. The Healing function allows one to heal themselves, and other players with a constant blue stream of...uhh...space magic? Some BMGS allow for mass healing, that works similar to how the attack laser chains on enemies.

    Anyhow the Decoy skill section has a number of supportive perks that enhance the the role.

    'Combat Medic' which grants the user a huge damage reduction of 45% during the revive animation.

    'Phoenix Boost' Which, upon self reviving, can be specced to restore 100% of your teams shields.

    'One for All' which is a mass revive for your group, providing that they are within a certain radius of one and other, with extra points to the perk the radius can be increased, useful if your team is aware you have the ability and you are the last one standing, they huddle together, you begin a single revive ignoring large amounts of damage with Combat Medic and any other defense increase you got going, and magic! Your entire team is up and are thankful/confused due to that single revive.

    I play with a friend who likes to build his characters as a tanks, with his overcharge and my healing, we've steamrolled PvE and PvP alike.

    From my experience, playing the role of Combat Medic in Defiance requires you to have the BMG equipped as a secondary weapon for quick heals, monitoring what sort of shields players have so you can prioritise/warrent healing. For example if they have fast restoring shields and often make quick escapes to have it restored then you needn't worry too much, however if they've taken health damage restore them as their shields are likely to fall quickly again in a heated fight.

    Of course when I'm not healing I'm blasting things with my VBI SMG (precision ftw) but when I'm in a group, running my Combat Medic loadout, you better believe I'm prepared to make the most of it.
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