So let's talk about dynamic events. It seems pretty clear from the information on the main site about the "Arkfall" events that Defiance will use a random event system similar to the rifts in Rift. The Arkfall events will provide a challenging situation for players to tackle and will be rewarded in some way for successfully completing the event.
Any thoughts about this out there? In particular:
For those that played Rift, how did you like the rift events? Did they work well?
What suggestions would you make for the Defiance events?
If the events are ignored should there be negative consequences?
I rather liked the invasion random event I saw at PAX Prime last year in Firefall. Alien ships appear above part of the world (even a city) and start dropping in, requiring players to battle back and repel them. Similar events were seen in Tabula Rasa, and not repelling the invaders meant losing control of an area. Guild Wars 2 also use a type of dynamic event with negative consequences, although it the case of GW2 the location isn't random.
In any case...thoughts?


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