
Originally Posted by
Warkaiser
I know. Most people are more comfortable with the "challenge" of taking on predictable scripted AI enemies who you can find guides on how to beat with little to no risk. That works for me, you can stick to owning those really tough computer enemies that have higher numbers than the same exact enemy wrapped in a different outfit that you fought an hour ago. I usually prefer fighting actual thinking, reacting, and unpredictable enemies.
BTW. I dont think youve played many shooters. They typically dont revolve around character / gear progression. In some cases, yeah you might pick up a few pretty badass guns along the way, but for the most part they remain fairly close in power and instead require you to improve your skills as a player to take on gradually tougher enemies. Tougher as in slightly harder to kill, but mainly kill you faster, use special weapons / abilities, move faster, etc.
Theyre not numbers games where you must have X strength to do X amount of damage to them or X defense or else they will 1 shot you. Those are called RPGs. Defiance is not an RPG. So no, removing PvP would not have changed the game balance. The entire game is designed around horizontal progression. Enemies dont become 50x stronger, requiring you to gain 50x the stats. If it were designed as you want it to be, it would stop being designated a shooter and become an RPG. Darkfall, for example, plays somewhat similar to Defiance (shooter / twitch style gameplay) but is also a largely character / stat /gear progression based game, and is considered an RPG because of it.
TLDR: Character based rather than player skill based progression is a staple of RPGs, not shooters. Defiance is a shooter.