+ Reply to Thread
Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68
  1. #31
    Quote Originally Posted by DeMoted View Post
    Good to know this thread was started by a 12 year old that is just bad at games. OK people we figured out why he was crying move on.

    LMAO, this guy. i swear you would give trion worlds 60 bucks just to suck their d*ck

    its called criticism.

  2. #32
    Senior Member Sdric's Avatar
    Join Date
    Feb 2013
    Location
    Stratocarrier Enterprise
    Posts
    1,448
    1.) Try shadow war if "competitive" PvP frustrated you

    2.) When your ego increases you get better weapon stats, especially the quality of crit amplifiers is noticeable.
    This evens out weapons for quite a bit and improves weapon types underwhelming at lower ego (shotguns are still op, though).

  3. #33
    Senior Member
    Join Date
    Apr 2013
    Posts
    158
    Quote Originally Posted by Babbz View Post
    i loved borderlands too, its one of my favorite games. and i agree this game feels alot like borderlands. but it isnt fun like borderlands, because the guns dont level up, i have nothing to work for. in borderlands the pvp was incredibly over balanced, but it was okay. if borderlands was an mmo, that game would kick a*s.. defiance does not kick a*s
    There was pvp in borderlands?

  4. #34
    Senior Member
    Join Date
    Feb 2013
    Posts
    342
    Quote Originally Posted by Babbz View Post
    you and your friends are in the minority. and i would have no problem with that, except the pve caters to the pvp.
    I know. Most people are more comfortable with the "challenge" of taking on predictable scripted AI enemies who you can find guides on how to beat with little to no risk. That works for me, you can stick to owning those really tough computer enemies that have higher numbers than the same exact enemy wrapped in a different outfit that you fought an hour ago. I usually prefer fighting actual thinking, reacting, and unpredictable enemies.

    BTW. I dont think youve played many shooters. They typically dont revolve around character / gear progression. In some cases, yeah you might pick up a few pretty badass guns along the way, but for the most part they remain fairly close in power and instead require you to improve your skills as a player to take on gradually tougher enemies. Tougher as in slightly harder to kill, but mainly kill you faster, use special weapons / abilities, move faster, etc.

    Theyre not numbers games where you must have X strength to do X amount of damage to them or X defense or else they will 1 shot you. Those are called RPGs. Defiance is not an RPG. So no, removing PvP would not have changed the game balance. The entire game is designed around horizontal progression. Enemies dont become 50x stronger, requiring you to gain 50x the stats. If it were designed as you want it to be, it would stop being designated a shooter and become an RPG. Darkfall, for example, plays somewhat similar to Defiance (shooter / twitch style gameplay) but is also a largely character / stat /gear progression based game, and is considered an RPG because of it.

    TLDR: Character based rather than player skill based progression is a staple of RPGs, not shooters. Defiance is a shooter.

  5. #35
    Senior Member
    Join Date
    Apr 2013
    Posts
    1,175
    Quote Originally Posted by Babbz View Post
    LMAO, this guy. i swear you would give trion worlds 60 bucks just to suck their d*ck

    its called criticism.
    Yep you are definitely a child. Let them talk long enough and they bring it out.

  6. #36
    Senior Member Kyro's Avatar
    Join Date
    Mar 2013
    Location
    Somewhere, but nowhere
    Posts
    126
    Quote Originally Posted by Ngamok View Post
    It's a good thing that your guns from CoD single player don't carry over to PvP because they would be useless.
    COD4, the Barrett 50.cal... One shotting everything is useless?
    In-game character name: ''Kurono Miyuki'', The red-ish Irathient.


  7. #37
    Quote Originally Posted by Warkaiser View Post
    I know. Most people are more comfortable with the "challenge" of taking on predictable scripted AI enemies who you can find guides on how to beat with little to no risk. That works for me, you can stick to owning those really tough computer enemies that have higher numbers than the same exact enemy wrapped in a different outfit that you fought an hour ago. I usually prefer fighting actual thinking, reacting, and unpredictable enemies.

    BTW. I dont think youve played many shooters. They typically dont revolve around character / gear progression. In some cases, yeah you might pick up a few pretty badass guns along the way, but for the most part they remain fairly close in power and instead require you to improve your skills as a player to take on gradually tougher enemies. Tougher as in slightly harder to kill, but mainly kill you faster, use special weapons / abilities, move faster, etc.

    Theyre not numbers games where you must have X strength to do X amount of damage to them or X defense or else they will 1 shot you. Those are called RPGs. Defiance is not an RPG. So no, removing PvP would not have changed the game balance. The entire game is designed around horizontal progression. Enemies dont become 50x stronger, requiring you to gain 50x the stats. If it were designed as you want it to be, it would stop being designated a shooter and become an RPG. Darkfall, for example, plays somewhat similar to Defiance (shooter / twitch style gameplay) but is also a largely character / stat /gear progression based game, and is considered an RPG because of it.

    TLDR: Character based rather than player skill based progression is a staple of RPGs, not shooters. Defiance is a shooter.
    i see where your coming from. however in its current state, the pvp has 2 maps, and if you aren't using cloak/ shotgun, than your doing it wrong. i just don't see the point. if it was improved to where pvp could stand on its on, than maybe i would change my opinion. but as it stands. pve is where its at. this game was designed as a pve and pvp was added as something extra to do. if your character ranked up separately in pvp instead of carrying over from pve. this also would be a step forward i believe.

  8. #38
    [QUOTE=DeMoted;380025]Yep you are definitely a child. Let them talk long enough and they bring it out.[/QUO

    haha im 22 bra, you poked at me i poked back, if you cant stand the heat, than stay out of the kitchen, i didnt mean to make you sad man. im sorry.

  9. #39
    Quote Originally Posted by swat brigade View Post
    There was pvp in borderlands?
    borderlands 1 there was.

  10. #40
    Senior Member
    Join Date
    Apr 2013
    Posts
    1,175
    [QUOTE=Babbz;380088]
    Quote Originally Posted by DeMoted View Post
    Yep you are definitely a child. Let them talk long enough and they bring it out.[/QUO

    haha im 22 bra, you poked at me i poked back, if you cant stand the heat, than stay out of the kitchen, i didnt mean to make you sad man. im sorry.
    "Bra" ohh man you do it to yourself. Lol

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts