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  1. #1
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    Orage weapons, yea!!! Wait a minute....

    Where are the synergy mods that make these weapons useful? Oh yea they are not in the game...

  2. #2
    So far, it seems every synergy is in the game.
    Quoting someone else :
    Quote Originally Posted by AnyOLName View Post
    This is all the correct answers in one spot:

    There are several Synergies that do not require mods. You simply have to have two weapons with the same synergy name equipped (1 main and 1 secondary) for the effect to work. These are: Hard-Boiled, Machinist, Nano-Executioner, Nano-Mastery, Outlaw, Sawbones, Survivalist, Veteran and Wrecker.

    The others you have to earn/buy, then equip MODS to the weapon. As you equip more MODS(with the same synergy name), you will activate more perks. These are: Assassin, Brutal, Cannoneer, EGO Precision, Prepared, Quartermaster, Rolling Thunder, Run-n-Gun, Scavenger and Stalker.

    These can be purchased or earned through quests.

    Step by step video: http://www.youtube.com/watch?v=OXDZwu07aME

    List:

    Note: If the Mods can be purchased, I will add the vendor and location to the list. Otherwise assume the Mods come from Synergy Mod Cache sold at any Lockbox Vendor

    Synergy: Assassin CONFIRMED
    [1]: +2% Crit Mult
    [2]: +4% Crit Mult
    [3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
    [4]: +10% DMG on next shot after critical kill (Expires after 10 sec)

    Synergy: Brutal CONFIRMED
    [1] +5% Melee DMG
    [2] +10% Melee DMG
    [3] +5% Reload on Melee Kill
    [4] +10% Reload on Melee Kill

    Synergy: Cannoneer CONFIRMED
    [1] +3% Fire Rate
    [2] +6% Fire Rate
    [3] +10% nano-effect chance for 2 sec after full reload
    [4] +20% nano-effect chance for 2 sec after full reload

    Synergy: EGO Precision CONFIRMED
    VBI Mod Cache / Shondu’s Consulate (fast travel)
    [1] +10% Accuracy
    [2] +20% Accuracy
    [3] +3% active EGO ability duration on critical kill
    [4] +6% active EGO ability duration on critical kill

    Synergy: Hard-Boiled CONFIRMED
    [2] +2% refresh self-revive on a kill

    Synergy: Machinist CONFIRMED
    [2] Take 5% less damage while reloading

    Synergy: Nano-Executioner CONFIRMED
    [2] +5% nano-effect chance on a kill

    Synergy: Nano-Mastery CONFIRMED
    [2] +5% nano-effect chance on a critical hit

    Synergy: Outlaw CONFIRMED
    [2] +5% damage from last shot in clip

    Synergy: Prepared CONFIRMED
    Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
    [1] 1% ammo regen/10 sec
    [2] 2% ammo regen/10 sec
    [3] +5% DMG on next shot after melee kill (expires after 10 sec)
    [4] +10% DMG on next shot after melee kill (expires after 10 sec)

    Synergy: Quartermaster CONFIRMED
    [1] +5% Reload
    [2] +10% Reload
    [3] +50% Reload on self-revive
    [4] +100% Reload on self-revive

    Synergy: Rolling Thunder CONFIRMED
    [1] +5% Mag
    [2] +10% Mag
    [3] +10% Hip Accuracy
    [4] +20% Hip Accuracy

    Synergy: Run-n-Gun CONFIRMED
    [1] +5% Movement Accuracy
    [2] +10% Movement Accuracy
    [3] +10% Accuracy and -10% Recoil at low health
    [4] +20% Accuracy and -20% Recoil at low health

    Synergy: Sawbones CONFIRMED
    [2] Fully reload weapons after reviving another player

    Synergy: Scavenger CONFIRMED
    Soleptor Enterprises Mod Cache / The Crater (fast travel)
    [1] +1% item drop chanceS
    [2] +2% item drop chance
    [3] +10% nano-effect chance against out-of-combat targets
    [4] +20% nano-effect chance against out-of-combat targets

    Synergy: Stalker CONFIRMED
    [1] +5% Range
    [2] +10% Range
    [3] +5% EGO ability refresh on critical kill
    [4] +10% EGO ability refresh on critical kill

    Synergy: Survivalist CONFIRMED
    [2] +2% damage to targets with full health and shields

    Synergy: Veteran CONFIRMED
    [2] +10% rate-of-fire after a full reload

    Synergy: Wrecker CONFIRMED
    [2] +10% DMG to vehicles

    To sum up what we know so far:
    *Only Brutal and Run and Gun are in the Keycode Cache (as of right now)
    *Each Faction uses Rep to get their respective mods (Precision [VBI], Scavenger [Soleptor], Prepared [Top-Notch])
    *The gun must share the synergy with the mods
    Maybe you can be more accurate, and tell us which synergy is not ingame ?

  3. #3
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    Quote Originally Posted by Erei View Post
    So far, it seems every synergy is in the game.
    Quoting someone else :

    Maybe you can be more accurate, and tell us which synergy is not ingame ?
    Everything but the Rep mods and Run n Gun and Brutal. Pretty much almost every weapon you get from lockboxes if it doesn't have Run n Gun and Brutal then you cannot attach a mod to it. It is crazy one of the biggest parts of this game are not in game.

  4. #4
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    You're ****ing ******ed. They are in the game, I have Brutal shotgun mods.

  5. #5
    Senior Member Jitterbug's Avatar
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    Maybe it comes with higher EGO rating. What you at, just out of curiosity?

  6. #6
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    Quote Originally Posted by Joe Snow View Post
    You're ****ing ******ed. They are in the game, I have Brutal shotgun mods.
    Lol This must be embarrassing for you so I will quote it. Tell me where Cannoneer is?

  7. #7
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    Quote Originally Posted by Jitterbug View Post
    Maybe it comes with higher EGO rating. What you at, just out of curiosity?
    1750... Why get weapons with synergy mods that you don't have if it was based on Ego. And all I do is buy mod packs and every time just Brutal and Run N Gun. I have over 30 purple/orange weapons and everyone except a few that I don't use have a synergy that is not from the Mod Cache or Rep vendor.

  8. #8
    Senior Member ironhands's Avatar
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    cannoneer + radiation pulser SMG + highcap mag + overcharge is dirty dirty dirty.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  9. #9
    Senior Member atlantix's Avatar
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    Quote Originally Posted by ironhands View Post
    cannoneer + radiation pulser SMG + highcap mag + overcharge is dirty dirty dirty.

    hehe
    Defiance 2013-04-06 06-01-22-47.jpg

  10. #10
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    Quote Originally Posted by atlantix View Post
    Now find the mods for that weapon.

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