+ Reply to Thread
Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 162
  1. #91
    Senior Member
    Join Date
    Apr 2013
    Posts
    845
    Quote Originally Posted by uninhabitableheart View Post
    Yup.

    Players that are familiar with new MMOs are taking this in stride, whereas those who are purely console gamers are losing their minds. That's what I'm seeing anyways. The funny part is a year from now when new players resurrect these old threads by arguing with antiquated complaints
    No, the funny part is this game will likely be a deserted ghost town by a year's time.

    Really, your post is factually off base, and quite frankly I question your own history in MMOs to come to a conclusion thats the exact opposite of the truth. Its previous MMO fans and MMO diehards who absolutely cannot stand this game, and most of the ones enjoying it are playing their first or one of their first few MMOs. The bugs aren't abnormal (Though the quantity and severity of them are) but the terrible design decisions and utter lack of content aren't excusable by crying out "It just launched!" I played WoW at launch. Incredibly bugged and premature, it still offered somewhere in the vacinity tenfold the amount of content, and fifty-fold the amount of end-game content. Really, WoW had INFINITELY more end game content, because Defiance has NO end game content. And the potential simply isn't there for that to change until gear progression is implemented (Doubt it will be). With no gear progression, it becomes an incredible challenge for a developer to design truly end game content. An instance with ultra strong enemies simply doesn't work when your gear and weapons have hardly gotten 10% stronger over the entire duration of the experience.

    Sorry, but anyone who has played Everquest, WoW, ST:TOR, Galaxies, even FF11, understands how mediocre and bare-bones this "MMO" experience is. For you to insinuate that fans of those games would appreciate this title more, comes off as utterly naive, especially as an experienced player of nearly all of the above.

    If this game had to appeal to anybody, it would appeal to that WoW player who creates 11 different characters and barely levels them halfway, never experiencing end-game content or ever truly progressing as a player. Which, if thats your thing, fair enough. If its fun to you, its fun to you. But this playstyle (Which Defiance clearly encourages via horizontal loot progression and making new characters so on par with old ones) depends on variation across multiple classes/player choices, to make playing the same content fresh again. OH WAIT! INC TERRIBLE DESIGN DECISION! There are NO classes, there are NO races, there are simple cosmetic choices that don't affect your character AT ALL. One character you level in Defiance is capable of doing every single thing that every single character can do. Never in the history of MMOs has creating another class been so discouraged (This is even compounded by the inability to send gear to/from other characters). Its a shame, because they could've made up for the lack of end game content by letting us experience the rather solid story mission through fun, alternative play styles. Instead....Well, we now what we got instead. How many of us have a 2nd character? Why would we? its truly, overwhelmingly, useless.

    Will you fanboys stop ignoring the glaring design flaws of this game, stop acting like "Design flaws" and "bugs" are the same thing. If you're happy with the finished product, be happy with it, but those of us who know what makes the more successful MMOs successful, will continue to try to provide input for the sake of possibly seeing changes for the better. I'd rather try than eat up a 60 dollar plate of bullsh*t and smile and say "Thank you" like you guys. Just because you only needed a 5/10 quality game to happily eat away a month of your life, doesn't mean the rest of us are content with getting less than what we paid for. By all accounts, everything implied by the genre classification of "mmo" is missing from this game. An MMO with such poor community interaction is borderline false advertising.

    The utter irony of this game's failure is its so bad you can't even communicate with other players in game about how bad it is. Its like they knew nobody would have anything good to say early on. Like they knew they rushed an incomplete game.

    I'll step away from lengthy posts on the topic having made my point as well as I can. To each their own, good luck to everyone who continues and gives this game a shot. As I said, I need a wonderful 1st patch and the eventual promise of item progression or I have no future with this title. Lots of good ideas, just tons more bad ideas. WoW wrote the book on how to appeal to casual players and newbies while also rewarding your more skilled, hardcore top guilds. Defiance took that book and vomited all over it. There is no such thing in history as a successful MMO with no appeal to hardcore players. Defiance will not be the 1st. Major admissions of flawed game design and major changes are needed for this game to survive a year.

  2. #92
    Quote Originally Posted by Omychakra View Post
    Actually, this is factually off base, and quite frankly I question your own history in MMOs to come to a conclusion thats the exact opposite of the truth. Its previous MMO fans and MMO diehards who absolutely cannot stand this game, and most of the ones enjoying it are playing their first or one of their first few MMOs. The bugs aren't abnormal (Though the quantity and severity of them are) but the terrible design decisions and utter lack of content aren't excusable by crying out "It just launched!" I played WoW at launch. Incredibly bugged and premature, it still offered somewhere in the vacinity tenfold the amount of content, and fifty-fold the amount of end-game content. Really, WoW had INFINITELY more end game content, because Defiance has NO end game content. And the potential simply isn't there for that to change until gear progression is implemented (Doubt it will be). With no gear progression, it becomes an incredible challenge for a developer to design truly end game content. An instance with ultra strong enemies simply doesn't work when your gear and weapons have hardly gotten 10% stronger over the entire duration of the experience.

    Sorry, but anyone who has played Everquest, WoW, ST:TOR, Galaxies, even FF11, understands how mediocre and bare-bones this "MMO" experience is. For you to insinuate that fans of those games would appreciate this title more, comes off as utterly naive, especially as an experienced player of nearly all of the above.

    If this game had to appeal to anybody, it would appeal to that WoW player who creates 11 different characters and barely levels them halfway, never experiencing end-game content or ever truly progressing as a player. Which, if thats your thing, fair enough. If its fun to you, its fun to you. But this playstyle (Which Defiance clearly encourages via horizontal loot progression and making new characters so on par with old ones) depends on variation across multiple classes/player choices, to make playing the same content fresh again. OH WAIT! INC TERRIBLE DESIGN DECISION! There are NO classes, there are NO races, there are simple cosmetic choices that don't affect your character AT ALL. One character you level in Defiance is capable of doing every single thing that every single character can do. Never in the history of MMOs has creating another class been so discouraged (This is even compounded by the inability to send gear to/from other characters). Its a shame, because they could've made up for the lack of end game content by letting us experience the rather solid story mission through fun, alternative play styles. Instead....Well, we now what we got instead. How many of us have a 2nd character? Why would we? its truly, overwhelmingly, useless.

    Will you fanboys stop ignoring the glaring design flaws of this game, stop acting like "Design flaws" and "bugs" are the same thing. If you're happy with the finished product, be happy with it, but those of us who know what makes the more successful MMOs successful, will continue to try to provide input for the sake of possibly seeing changes for the better. I'd rather try than eat up a 60 dollar plate of bullsh*t and smile and say "Thank you" like you guys. Just because you only needed a 5/10 quality game to happily eat away a month of your life, doesn't mean the rest of us are content with getting less than what we paid for. By all accounts, everything implied by the genre classification of "mmo" is missing from this game. An MMO with such poor community interaction is borderline false advertising.

    The utter irony of this game's failure is its so bad you can't even communicate with other players in game about how bad it is. Its like they knew nobody would have anything good to say early on. Like they knew they rushed an incomplete game.

    I'll step away from lengthy posts on the topic having made my point as well as I can. To each their own, good luck to everyone who continues and gives this game a shot. As I said, I need a wonderful 1st patch and the eventual promise of item progression or I have no future with this title. Lots of good ideas, just tons more bad ideas. WoW wrote the book on how to appeal to casual players and newbies while also rewarding your more skilled, hardcore top guilds. Defiance took that book and vomited all over it.
    While yes, most MMO hardcore fans are leaving this game and as they should since they don't quite understand the reason for the lack of content which is perfectly fine and is no doubt an excuse. I will say this, I myself play MMO's all the time and its my much beloved genre out there. This game here, is the first game were i haven't gotten bored after beating the main story mission and completing all the side quests. Why, well its simple really, cause the content will come as part of the Show/DLC, so with the show being on for 13 weeks and have prob about maybe 7 or 8 of that delivering content for us rather it be small or big. Along with DLC, yeah i won't be bored of this game anytime soon. Plus with added features and content through patch updates. This game is only going to be better and better as time passes on.

    Yet of course i do understand as i said before about people not understanding why there is lack of content and end game content but you need to understand. This isn't meant to be played or looked at as your standard MMO that everyone knows and loves. It's different its own right not just from the games perspective but also on how Content is going to be delivered. When people hear the term MMO they automatically jump to games such as WOW, SW: TOR, Dungeons and Dragons, LOTR, ect. This game should NOT be compared to those games, those games are all about Progression, DEFIANCE is not even close to that and is designed nothing like that at all. The game is done in its own unique way that Trion will slowly being adding in with content and features. I mean hell even RIFT is a game that you cannot compare to this game at all and its from the same Developer. If the people who are MMO hardcore fans, didn't do there research on this game before hand. Well that's there own damn fault and they are the ones to blame NOT the game itself. There are plenty of other games out there that are MMO's but are not designed with Progression in mind.

  3. #93
    Senior Member RegularX's Avatar
    Join Date
    Apr 2013
    Posts
    636
    Quote Originally Posted by Omychakra View Post
    No, the funny part is this game will likely be a deserted ghost town by a year's time.

    Really, your post is factually off base, and quite frankly I BLAH BLAH BLAH BLAH BLAH
    No, easily the funny part is anyone who would take that much time to write a post on a forum of a game that they have quit playing.

    No wait - two posts. That's freaking hilarious.

  4. #94
    MMOs hardcore here.
    • Ad hoc grouping system, getting rid of LFG : check.
    • No levels, getting rid of gaps between players : check.
    • Horizontal progression, getting rid of brag rights and epeen contests : check.

    Bugs ? I've yet to come across one that is game breaking. Yes some emergencies sometimes are buggy, some graphics glitch sometimes and 2 pursuits got the kill count resetting. Whoah, I gonna cry.

    Not gonna quit anytime soon
    Come join the Lockbox Data collection Project!
    Official Thread|Submit results!|View collected data!

  5. #95
    Haven't 'quit' but I put it on hold for a few days/weeks


    I'm still hoping they change some of the absurd things to make it feel more of an MMO (solo quests? lol... among other things mostly just bugs though)

  6. #96
    Junior Member
    Join Date
    Apr 2013
    Location
    Northern California
    Posts
    22
    For those who've vowed to quit the game (and, no, I haven't bothered reading through the litany of morass that are those complaining or bleating), there are a few things to keep in mind:

    1. You paid $60 (or more) for the game and, based on how most game retailers handle opened game return policies, you're stuck with it. If you're frustrated with the game, take a break from it -- it's not a subscription-modeled game so you aren't losing money month upon month, you just can't play it to your satisfaction right now.

    2. The game is barely 3 weeks old. A game this ambitious was bound to have bugs -- huge, drive a hole through-sized bugs at that. Considering that Trion is ambitiously trying to launch this game on three platforms, I am not expecting anything less and you shouldn't have either. They'll fix what's broken because if they don't, Trion will lose credibility with their fellow stakeholders / investors (SyFy, NBCUniversal, Dodge, etc). That's a lot of money to leave on the table, so to speak...

    3. This is Trion's first console-based title. They're going to have issues with getting properly stabilized, patched, etc. In reference, I don't look at games like FF XIII or WoW but rather look at the history of another action-based MMO-type game (DC Universe Online). It took a while for that game to stabilize on the PlayStation 3 platform as well and a lot of the same complaints that I'm seeing here, I'd long-heard ages ago on their community forum. Sure, a lot of supposedly hardcore people quit but now many have come back time and again because they've invested both time and money into the game.

    My advise is if you're unhappy or frustrated, take a break from the game. Play something else for a little bit and then come back. Or not. But staying here and being unhappy isn't going to make Trion work any faster or harder than they already are. I truly doubt that the game will become a ghost-town mainly because the PvP guys will continue to run around and shoot each other happily. They do it for Battlefield, Dust 514, and CoD; why not here? Eventually the new content will come -- there are 5 promised DLC with most likely more to come down the line after that.

    Bugs and, subsequently, fixes for those bugs take time to really isolate and identify. The biggest issue is that a very vocal minority is driving the community right now but it's not really at that critical a stage just yet. Impatience, more than anything else, will kill a game community because the end-user does not always understand how these games are developed or deployed. Use a little patience and common-sense; Trion will make good because they have too much at stake (money, reputation, livelihood) for them to go out and fail colossally.

  7. #97
    Junior Member ironcreed's Avatar
    Join Date
    Mar 2013
    Posts
    23
    Finally picked it up and love it just like I did in the beta. I am willing to play it and have fun while they make improvements along the way. It's an MMO, it' s huge and it has only been out a few weeks, so issues are bound to arise. It can only get better going forward. I want to see it grow and have legs, myself.

  8. #98
    Senior Member nosworc's Avatar
    Join Date
    Apr 2013
    Location
    Ireland
    Posts
    391
    Quote Originally Posted by OldDirtyGamer View Post
    A game this ambitious
    I don't honestly get why this game is so ambitious, by all accounts this could have honestly just being shipped as a single/four player Co-op game (Borderlands) and we would be having the exact same playing experience.
    PSN: Nosworc82
    IGN: Vectra - Ego: 395, Origin - Ego: 1560 (Retired)
    Facebook: https://www.facebook.com/jimmy.crowson?ref=tn_tnmn

  9. #99
    Senior Member
    Join Date
    Apr 2013
    Posts
    1,175
    I play this game as Borderlands 2 but with less stuff and more problems
    I don't think of this as a MMO and I think that is why I have been able to be happy playing it. If I play a MMO I play on PC. This was a console game that happened to be on PC IMO.

  10. #100
    Senior Member RegularX's Avatar
    Join Date
    Apr 2013
    Posts
    636
    Quote Originally Posted by nosworc View Post
    I don't honestly get why this game is so ambitious, by all accounts this could have honestly just being shipped as a single/four player Co-op game (Borderlands) and we would be having the exact same playing experience.
    Uhhhhh .... No. There are plenty of things in the game which benefit from the MMO world, I've had lots of moments in the game which arrived because of random people doing random things.

    And 4 player Arkfalls would be pretty stupid. And there would be no Shadow Wars.

    But yeah, if you want just solo, just coop and just PVP. Sure - but that would lame.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts