Almost every action game shares the "Kill stuff, hit objective" methodology.
What separates this though, is how well the developers are able to mask the repetitiveness and make it feel fun whilst even doing what is the essentially the same task. This can be done in multiple ways:
- Enemy A.I variety
- Map variety
- Quest style / objective variety
- Weapon and character progression
When each of these things are mixed and matched in large numbers of usable variety, it helps to blur the fact that players are essentially just doing the same thing over and over. When you enter a new area, or encounter new A.I, or are given a new objective, you always have a feeling of unfamiliarity. For example, the first time you did a disable turret objective, the first time you entered San Francisco or the first time you used Overcharge and adapted it to suit your own play style.
The problem with Defiance in repetitiveness stems from the fact that there is just not enough variety within these groups. You feel like you've played all of the variety offered, just hours into the game, and with no character progression to leave you with things to look forward to in the higher levels, players are left wondering what is the point in playing any further.
"My opinion is, my opinion, is my opinion."
Xbox Live Gamertag: Derity
Region: Europe
Well im glad you asked..
Bioshock infinite was not sold and advertised as a MMO it was in fact sold and advertised as a Singleplayer Story driven shooter.
On the other hand...
Defiance was in fact marketed and sold as an MMO shooter. And as an MMO it lacks most mmo elements such as..
-CONTENT
-CONTENT
-CONTENT
-CONTENT
-CONTENT
and..
-ARMOR VENDORS
and..**** like that
On the topic of mission variety, I'm sorely disappointed I didn't get a cerberus mounted gun mission in the storyline. Vehicle combat is an absolute requirement in third-person shooter storylines. If that weren't possible on a technical level, there's always turret missions.
Defiance is likely getting such low reviews because it is being judged as an MMO. As an MMO, it really is severely lacking. However, as a Sci-fi Third Person Shooter with a very basic MMO feature set, I think it would rate a lot higher.
I personally enjoy playing it an hour or two a day, but I have no illusions that this game is in the same league as a game like Guild Wars 2, or even The Secret World or Star Wars the Old Republic, both of which are a bit lacking in their own ways.
Unfortunately, Trion doesn't get to pick which side gets the heavier weighting in reviews. Their past history with Rift (and legendary quality of that game at launch) work very much in their disfavor if they only want a TPS with very light MMO elements.
This is something that should have been treated as an inevitability and they should have planned around that inevitability. Instead, they charged straight ahead without worrying about how people would perceive the final product.
The fact they used the term "MMO" at all -- even without the RPG -- means they brought a massive pile of baggage along with it, whether or not they wanted that baggage.
So multiple (and then some) posts calling this game (insert explicative). Seriously, there has to be something better to do. Why focus on negativity? Find something to do you enjoy. You don't like the game. That's cool. Your opinion is just that. Oh, and I can't stand halo, never could. Don't know why.