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  1. #41
    Bioshock Infinite was good, but it wasn't nearly as fun or as addictive as Defiance is.

  2. #42
    Member Barrik's Avatar
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    Quote Originally Posted by Booshy View Post
    There are WAY more professional reviews that have been done for this game with a score of 5 or 6/10 - but it seems since there have only been threads posted about angry joe or ign, people don't realize that.
    Slightly off. The real reputable reviewers are waiting until a month after release to give their final review. Anyone with even a slight understanding of a persistent world type game (especially one on 3 platforms) would understand that it'll take a little time to iron out bugs and tweak the game.

  3. #43
    Senior Member JMadFour's Avatar
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    Quote Originally Posted by XFistsClenchedX View Post
    Bioshock Infinite was good, but it wasn't nearly as fun or as addictive as Defiance is.
    as an apparent Defiance Fanboy/White Knight/Trion Slave/whatever...I'll disagree with that.

    Bioshock Infinite was amazing. easily my early GOTY.

  4. #44
    Senior Member Ensu's Avatar
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    Quote Originally Posted by Derity View Post
    Almost every action game shares the "Kill stuff, hit objective" methodology.

    What separates this though, is how well the developers are able to mask the repetitiveness and make it feel fun whilst even doing what is the essentially the same task. This can be done in multiple ways:

    - Enemy A.I variety
    - Map variety
    - Quest style / objective variety
    - Weapon and character progression

    When each of these things are mixed and matched in large numbers of usable variety, it helps to blur the fact that players are essentially just doing the same thing over and over. When you enter a new area, or encounter new A.I, or are given a new objective, you always have a feeling of unfamiliarity. For example, the first time you did a disable turret objective, the first time you entered San Francisco or the first time you used Overcharge and adapted it to suit your own play style.

    The problem with Defiance in repetitiveness stems from the fact that there is just not enough variety within these groups. You feel like you've played all of the variety offered, just hours into the game, and with no character progression to leave you with things to look forward to in the higher levels, players are left wondering what is the point in playing any further.
    Mm. My weapons are still progressing/being replaced. I went from Earth with a few alien shrubs here and there, to mushroom forests, to farm country, to Red Mountain with melted skyscrapers. The complexity of quest and objective layering increases up to San Fran (where they actually start turning turrets to face generators - now that could've come a lot earlier), decoy assassination targets, multi-faction opposition (Hellbugs vs Raiders vs You or Dark Matter vs EMC Mutants vs You), three(?) different types of Major Arkfall Hellion.

    Compared to a field full of lizardmen. You kill one. You pick up loot. It respawns.

    Or a field of boars and sabretooth cats in equal numbers, carefully spaced. Next to each other. Ignoring each other. You kill them. They respawn.

    The large monsters (Raider Hulk) in Defiance are comparable to BAMs in Tera or dungeon bosses in other MMOs in terms of AI and player avoidance.


    And frankly, I've a half dozen builds in mind to try that completely change what my character does due to synergies, which I won't even be able to unlock for another month or two at my current play time.

  5. #45
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    Im sorry, but for people who say Bioshock infinite was a master-piece, Please tell me what your smoking. That has to be the most idiotic game ever. Split Universes / Space time continuum garbage, It was a total Mind F^ck. I hate games or Movies who attempt that crap, they make it look all flashy and polish that P.O.S up real nice and good. so they can run out the door 5 minutes later, before you are left with the bad taste in your mouth, and left sitting there thinking to much about all the holes in the plot that makes absolute no sense. And to disguise that we get some gamer score to turn a blind eye

    i'll give it that bioshock had its art work and detail down, other then that. it was a pile of Sh^t, it had the same story line of all the Time jumper games.... but people over look it because it was " Bioshock " any other game that pulled that crap would have bin dead in the water.
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  6. #46
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    Quote Originally Posted by Ensu View Post
    If you don't enjoy a game, don't play it.

    I enjoy the game, so I play it.

    To your original query; ask Black Isle and Bethesda how long it took to make Fallout 3 and how they managed to make it so pristine and bugless. Or Morrowind/Oblivion/Skyrim. Or Bioware and Kotor/Mass Effect/Dragon Age. Oh that's right. They didn't. Still rather fine games, on the whole.
    You sound insanely foolish. To compare Defiance to some of the highest rated games this gen, simply because they all have bugs is asinine. Are you people serious with this nonsense???

  7. #47
    Senior Member Ensu's Avatar
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    Quote Originally Posted by JonDav View Post
    You sound insanely foolish. To compare Defiance to some of the highest rated games this gen, simply because they all have bugs is asinine. Are you people serious with this nonsense???
    You agree they have bugs, and were some of the highest rated games. We're on the same page, you insane fool, you.

  8. #48
    Senior Member Schwa's Avatar
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  9. #49
    Senior Member El Horse's Avatar
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    Quote Originally Posted by JMadFour View Post
    Bioshock Infinite was amazing. easily my early GOTY.
    Didn't have a patch on Tomb Raider for me, which completely shocked me. No pun intended!

  10. #50
    Senior Member Schwa's Avatar
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    Quote Originally Posted by El Horse View Post
    Didn't have a patch on Tomb Raider for me, which completely shocked me. No pun intended!
    I felt that way with Sleeping Dogs. I wanted to hurt my friend that told me not to play it.

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