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  1. #1
    Senior Member Sdric's Avatar
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    Constructive PvE feedback from a guy with more than 2300 EGO.

    Hi everybody,

    in this topic I'm about to suggest minor changes which in my opinion could lead to major gameplay improvements.
    I won't discuss bugs or similar things, I know they're high priority and there is no need to mention them over and over.


    PvE:

    Road-quests:

    -While removing keys had the intention of making all quests equally desirable it instead frustrates people, especially those with higher ego and makes it seem pointless to do them.
    -> I'ld suggest a flat amount of 1 key per road quest, so you actually feel like it gets you something.
    -> Add a minim damage of ~20.000 damage to trigger (key)-quest rewards in order to avoid drive-by-leaching

    -Some road-quests are extremely easy
    -> I'ld suggest to increase the extra health mobs get for each additional player around


    Co-op mission:
    - To cut a long story short
    ->A clear time scoreboard with monthly/ weekly rewards (maybe one tier4 lockbox)
    ->A choice between several difficulties
    --> A hard mode with increased mob live and damage but a highly increased drop rate
    -> Add loot drops for dungeon bosses

    PvE in general:
    - Drop rates!:
    -> I have killed 26.000 mobs, the drop rate bonus upon headshots was the first perk I skilled. I also had loot-boost equipped for quite a while;
    Not a single orange item has dropped for me so far!
    While I do appreciate low drop rates in order to avoid farming I have to say that the current rate for purple or orange drops is just plain frustrating.

    Instead people farm events now, that's not much better since the problem remains the same but is even more frustrating



    PvE and PvP:

    Modding:

    -Increase the price of mods
    -Allow mods to be re-used without the destruction of the item
    -Allow individual removal of mods

    Reason:
    The game was advertised having a revolutionary modding system where toying around with your weapons would be a huge gameplay element.
    ->The current state is frustrating, you either loose your mod or your weapon
    -->It encourages people to not mod there weapons at all, fearing that they'ld be punished for attaching them.
    -->Mods might be cheap, but since it is luck based if you can re-again it's just plain frustrating to loose one


    That's it for now, I'll eventually add more aspects later on.

    Sincerely

    Sdric

  2. #2
    Quote Originally Posted by Sdric View Post
    Co-op mission:
    - To cut a long story short
    ->A clear time scoreboard with monthly/ weekly rewards (maybe one tier4 lockbox)
    ->A choice between several difficulties
    --> A hard mode with increased mob live and damage but a highly increased drop rate
    -> Add loot drops for dungeon bosses
    I agree and to add in, they should implement in several unique weapon sets(skins/stats) that can only be acquired in the co-op missions that is acceptably rare(rare enough to encourage replay ability but common enough that it isn't a grind fest)

    But yeah, as it is, once I complete the pursuits in them I don't feel like doing them ever again.

  3. #3
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    Well im still "gimping" around Ego Level 400+, since I dont have that much time to invest in this Game, but what annoys me the most ist the Inventory. There is no Bank or "side inventory" or other posibility to arrange or stash Items that you want to keep. I have (so far) 4 Weapons maxed out that i want to keep and a choise of grenade types and shields, which I keep to use on certain occasions, or when I respecc to try another playstyle. But I always need to remember which they are, so that I dont try to salvage or sell them. Even if they are attached to a Loadout, its quite annoying since you are still seeing them in the selvage menu.

    Besides that I agree with you about the Modding part, I keep some Mods, but I'm waiting for an at least Epic weapon to use them, since I dont want to loose the Mod or another good Weapon.

    The Game is a lot of Fun! And I think to reach Ego Level 2000+ like you will take me at least 2-3 Month.... ^^

  4. #4
    Senior Member Sarin's Avatar
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    Must agree.

    Main issue I have is that there seems to be no real point to doing anything. Weapons aren't exactly better and you just grind to get keys to get lockboxes which 90% of the time you just sell it all.... total waste. In most MMOs you'll run a dungeon knowing there's a chance you'll get this brilliant item for your class and you'll use it for ages until the next level item.

    Considering there's next to no difference with EGO levels on items why not unique skins and models, special particle effects and glowy **** on them.

    Defiance needs to make it's mind up on if it wants to stay bland or actually do something with the Aesthetics or make loot more than just a random chance game which doesn't actually improve you in any meaningful way.

  5. #5
    Given that loot isn't a huge improvement I don't see why they don't just let orange and purple drop from the sky all over everywhere. It'd make it tons more fun. Right now it just feels like grind (even though I enjoy the gameplay itself).

    The gameplay is fine, just make it feel really rewarding and they'd have a hit.

    Right now it's like "eh do I want to log in to get white drops which I'll have to spend the next five minutes chopping into salvage painfully at like 300 clicks a piece".

  6. #6
    Those are all good ideas and points. I also agree with Celephais' comment about the need for a bank or a stash, since I have the same problem as he does. I have some maxed out purple items, and an orange one, that I would use if I didn't need weapon xp for the weapon skills. If I could store those somewhere, that would be fantastic. I want to say that I would even pay for this, but it is really a fairly basic feature.

    I would also like to get a blue+ item at the end of a coop instance. The lockboxes are a nice gimmick, but they should not be the only viable source of gear upgrades, in part also because spending a portion of my playing time salvaging items one at a time is really not fun.

  7. #7
    Senior Member Dunnomatic's Avatar
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    I agree Sarin.

    Id like to see skins for weapons only available in Co Op missions and only as a rare drop chance from the boses.
    "Thats no moon. Its a space station."

  8. #8
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    Quote Originally Posted by Sarin View Post
    Must agree.

    Main issue I have is that there seems to be no real point to doing anything. Weapons aren't exactly better and you just grind to get keys to get lockboxes which 90% of the time you just sell it all.... total waste. In most MMOs you'll run a dungeon knowing there's a chance you'll get this brilliant item for your class and you'll use it for ages until the next level item.

    Considering there's next to no difference with EGO levels on items why not unique skins and models, special particle effects and glowy **** on them.

    Defiance needs to make it's mind up on if it wants to stay bland or actually do something with the Aesthetics or make loot more than just a random chance game which doesn't actually improve you in any meaningful way.
    I think the entire point is that the weapons are supposed to be almost the same except for various bonuses so the entire game has an equal feel. It's no fun to play a game where someone is doing a ton more damage than you just because they have played the game longer and it could cause issues with like 4k ego players with 4000 damage bolt action sniper rifles ruining the early game arkfalls and stuff for players.

    In my opinion the game is not supposed to be an endless lootfest where you just spend your entire day grinding in hopes that you will get a new item that increases your dps by 0.5, but rather a story based game that you return to at least once a week after watching the most recent episode. I feel like they want players to be able to rejoin the game at any point to do the Mission pursuits (and other added content) without having to worry about their gear being outdated.

    Not to mention the fact that the enemies right now are based around the exact weapon damage, meaning that if I headshot a raider with my sniper he is most likely going to die, and buffing weapon damage/stats might put the game in a situation where a headshot from my rifle isn't lethal anymore.

  9. #9
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    Just like to add one thing, the only reason I don't mod my weapons is because its not worth it, until your 20 in every weapon its simply not worth the time effort or scrip, this is mainly because we have to swap weapons every 30 mins to keep leveling.

    Think the best way to make mods more desireable is to give us the ability to reset or weapons xp, or allow us to keep leveling with it past its cap.

    At the same time purples and orange items would become more desireable, Im over 2k ego now and I've yet to bother with blue/purple or orange items, simply not worth it.

  10. #10
    Co-ops should give the same rewards as major arkfalls at the end. It's not that hard, really, to warrant guaranteed oranges or anything. Then, they should add Hard mode with increased damage and hp mobs across the board, stuff like rockets one-shotting etc, that reward a T4 box. Maybe, extra keycodes as well. Or, at the very least, T3 box + a random mod cache, the same you can buy from the lockbox vendor.

    Shadow war should be more rewarding as well. I've only done a dozen or so since launch and while it is fun, at times, it's kind of pointless. But, whatever you do, do not go the route of the new trend of MMOs where losing is rewarded, that just promotes people losing as fast as possible.

    IMO. Open world stuff should reward keycodes and Major arkfalls/co-op lockboxes. As it is now, people only do co-ops for the contract/pursuit.

    The way it was before with loot and keycodes dropping left and right was silly but there should be a reliable way to get stuff as well for those that want to. Of course, there becomes the issue of "why would yoou spend money on bits to buy lockboxes if they are too easy to get" which, from a consumer standpoint can easily be ignored but from the standpoint of a company trying to make money to pay wages, upkeep, support infrastructure and BDSM parties, I can see why they wouldn't want to hand stuff out either.
    Learning takes endurance. Understanding takes intelligence.

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