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Thread: AI Tactics

  1. #11
    Member RoG Goat's Avatar
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    Quote Originally Posted by Fiancee View Post
    Well, theres already BMG. My suggestion would bring co-op to the game. I'd bet players would love it. Healing, tank, short/medium DPS, long range DPS...
    I don't get it... we already have short range, medium, and long range weapons.

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  2. #12
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    The problem I see with your suggestion is that, players just run to the enemy and kill them. Your idea would work better if running/combat speed was slower but it isnt. Whatever they do, I bet most players just move/run around, thats why somekind of combat stimulant would be better.

    Anyway, thats what I thnk

  3. #13
    Member RoG Goat's Avatar
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    Quote Originally Posted by Fiancee View Post
    The problem I see with your suggestion is that, players just run to the enemy and kill them. Your idea would work better if running/combat speed was slower but it isnt. Whatever they do, I bet most players just move/run around, thats why somekind of combat stimulant would be better.

    Anyway, thats what I thnk

    I know. That's what I don't like, and what I'm trying to change:P
    There is no 'strategy' needed to kill an enemy in this game. If you have enough ammo you will be fine, and that is completely unacceptable when you're going up against the best of the best futuristic mercenary military, the dark matter.

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  4. #14
    Member RoG Goat's Avatar
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    Quote Originally Posted by Fiancee View Post
    The problem I see with your suggestion is that, players just run to the enemy and kill them. Your idea would work better if running/combat speed was slower but it isnt. Whatever they do, I bet most players just move/run around, thats why somekind of combat stimulant would be better.

    Anyway, thats what I thnk

    I know. That's what I don't like, and what I'm trying to change:P
    There is no 'strategy' needed to kill an enemy in this game. If you have enough ammo you will be fine, and that is completely unacceptable when you're going up against the best of the best futuristic mercenary military, the dark matter.

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  5. #15
    Quote Originally Posted by Tgreen View Post
    They also pile in on monitors.
    Dark Matter mobs often forgo running for cover for a better vantage point on the player ... not that stupid given their high hit points and great accuracy.
    I have noticed when you flank the enemies hiding behind the monitor's shield that they take a good 5-10 seconds to react to you it seems so its like the AI cannot compute that you have just flanked them.

    I do personally agree with RoG Goat, AI needs improvement, I also have a thread on this. Team tactics would be amazing, enemies that put pressure on u would be great.

  6. #16
    Senior Member Thee Apothecary's Avatar
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    Quote Originally Posted by RoG Goat View Post
    I don't get it... we already have short range, medium, and long range weapons.
    the guy wants like a wow holy trinity i think

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  7. #17
    Senior Member EnabrimGFC's Avatar
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    Quote Originally Posted by Fiancee View Post
    Well, theres already BMG. My suggestion would bring co-op to the game. I'd bet players would love it. Healing, tank, short/medium DPS, long range DPS...
    I think if enemies, especially in dungeons, dished out more damage, some players would feel more inclined to play the support role. The way things are now, I always welcome a telespanner-man but if raiders and dark matter dished out more damage I would welcome it even more.

    Regarding the AI, I think its fine as is because I get rolled if I don't utilize cover properly and try and gun down 5 raiders in the open, especially if there's an elite in the group
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  8. #18
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    I agree with everything in the first post, well thought. The only mob that doesnt need to be changed are the stupid cleaver mutants, I hate those guys but they always pull my attention away from whatever im shooting and I assume that is their role. I hate them but they do make a challenge.

  9. #19
    Senior Member Balan's Avatar
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    I think the AI of enemies are fine as is they don't need tweaking.

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  10. #20
    Member RoG Goat's Avatar
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    Quote Originally Posted by Hellwave View Post
    I agree with everything in the first post, well thought. The only mob that doesnt need to be changed are the stupid cleaver mutants, I hate those guys but they always pull my attention away from whatever im shooting and I assume that is their role. I hate them but they do make a challenge.
    Hah, I also despise the cleavers! Such a distraction and pull from cover xD

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