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  1. #41
    Interesting post op. My main gripe is the repetitive missions. I've actually decided to put the game away for a few months because I'm so pissed off with them. It seems to me that every mission is either shoot the waves of bullet sponges while an npc stands at a box, or shoot the waves of bullet sponges and disable a generator/turret. I did 1 mission today where I had to protect some guy while he fixed a shield. The very next mission was the exact same thing except it was in a bunker. Switched off right there.

    I watched the pilot for the show last week and thought it was pretty good. While I was watching it I kept wondering why none of it was in the game. There are no settlements or large towns like Defiance. The story in the game is so dull that I gave up paying any attention to the cut scenes long ago. I know it's something to do with a mcguffin but beyond that who cares. I have no idea who the characters are, their names or their history. There's a snarky bald guy. an angry military guy. snarky alien guy. some angry chick and another snarky alien.

    After the show ended I put the Xbox on because I was genuinely excited to play the game again.I did an Arkfall and that was fun. then I thought it was time to get into the main story. Fat snarky alien guy wanted me to go kill some raiders. Ok. Did that. Went back hoping to see a cool cut scene or get some loot. Nope. Go and kill more raiders then press x to switch on some generators. Wtf. Switched off.

    Hopefully they will improve with dlc but I think Trion will have to move quickly if they want to keep their audience

  2. #42
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    You, sir, deserve to be the new gameplay creator of Defiance .

    Gameplay got many flaws, and use cheap tricks in order to length the playtime (challenges && side missions are just totally pointless and exist only because that game is reachable on consoles). In 2013, seeing that sort of stuff is just plain sad, and some people should care about their jobs imho...

    If you ask me, EGO shouldn't be available for all. Only few ppl should have it, 10 overall. Those would be the best players ingame, like LineageII heroes system. EGO updates should be available only during arkfalls. And arkfalls shouldn't be those ridiculous RIFT-like stuff, it should be true pieces of spatial ship crushed on earth, with valuable loot inside, and where every player could kill every player (open pvp where clans would create true battles).

    I agree with almost all you said. The game scenario is even strangely BETTER than the serie's. There is just one ridiculous flaw, the "hey dudes, we're weak but you're a god, kill Nim for us we wait you at the gate !" which made me laugh.

    There are flaws on any level, and anyway that forum isn't consultated by Trion.

    It's not because it's a MMOFPS you have to get a year 2000's gameplay.

  3. #43
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    Quote Originally Posted by Tryskell View Post
    You, sir, deserve to be the new gameplay creator of Defiance .

    Gameplay got many flaws, and use cheap tricks in order to length the playtime (challenges && side missions are just totally pointless and exist only because that game is reachable on consoles). In 2013, seeing that sort of stuff is just plain sad, and some people should care about their jobs imho...

    If you ask me, EGO shouldn't be available for all. Only few ppl should have it, 10 overall. Those would be the best players ingame, like LineageII heroes system. EGO updates should be available only during arkfalls. And arkfalls shouldn't be those ridiculous RIFT-like stuff, it should be true pieces of spatial ship crushed on earth, with valuable loot inside, and where every player could kill every player (open pvp where clans would create true battles).

    I agree with almost all you said. The game scenario is even strangely BETTER than the serie's. There is just one ridiculous flaw, the "hey dudes, we're weak but you're a god, kill Nim for us we wait you at the gate !" which made me laugh.

    There are flaws on any level, and anyway that forum isn't consultated by Trion.

    It's not because it's a MMOFPS you have to get a year 2000's gameplay.
    +1

    It is a crime. I think becasue of the lack of real MMORPG games on console, theres no standard of gameplay when one goes outside the box like Defiance. This game, in its presentation, should have been a rpg, with shooting mechanics, not the other way around. It would have worked just fine, that way Trion could have did its homework, and used genuine(sp?) rpg element to complement the shooter side.

    Right now, we have a game with misdirection, got peole here thinking endgame is pursuits, arkfalls and pvp. When i solo'd the 4man coop at ego 500-600 then i knew this was going to be bad. I should not be solo'in anything at such a low level, and the lack of having a loot table with combination of common-extra rare weapons, and grenades made it pointless.

    Ive been told that the gratification of doing something and completing it should be enough of a reward, ive been told why do i need something in return, this is the common flaw with console players willingly excepting dumb down gameplay just because its so different then WoW!

    Theres so much Trion could do to not salvage this debacle, the content is there, the open world is there, but they went the direction of pursuit accomplishment instead of real endgame content to expand the gampay after questing is done.

  4. #44
    Quote Originally Posted by ten4 View Post
    this current inventory UI needs to be thrown out into the trash. All I ask is for a Trion dev to go and salvage 100+ items with all the junk you want to keep mixed in and tell me with a straight face this does not suck.
    I hear most of Trion plays on PC ... now they either never loot whites or greens or have ... since they made the game ... unlimited inventory space and never have to salvage. Or maybe they don't play anymore because they got frustrated by the loot system giving them jack.

  5. #45
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    Quote Originally Posted by Big Bear View Post
    Interesting post op. My main gripe is the repetitive missions. I've actually decided to put the game away for a few months because I'm so pissed off with them. It seems to me that every mission is either shoot the waves of bullet sponges while an npc stands at a box, or shoot the waves of bullet sponges and disable a generator/turret. I did 1 mission today where I had to protect some guy while he fixed a shield. The very next mission was the exact same thing except it was in a bunker. Switched off right there.
    I think you even managed to get bored of the missions quicker than I did. I breezed through them because it was a case of killing a whole bunch of unintelligent AI but I think thats what kept me going, it was easy enough to not bother stopping. I did get bored of side missions before the end though, I think the last one I did was around the sniper hot shot challenge area.

    Quote Originally Posted by Big Bear View Post
    Hopefully they will improve with dlc but I think Trion will have to move quickly if they want to keep their audience
    The sheer scale of required improvement is too much for DLC though, I have a bad feeling that a lot of people will be disappointed with what is released. The last thing I want is for the game to disappear in to obscurity.

  6. #46
    One of my problems with this game is there are points during missions and emergencies where it seems like rather then trying to find an interesting way to put a challenge in them they just decided to flood the area with enemies which I think is a cop out. The other is the way the AI for enemies seems wonky, sometimes they act in intelligent ways, try to surround you, etc., then suddenly a guy with a rocket launcher charges you and tries to shoot you from point blank range. I am enjoying this game, but it needs some work.

  7. #47
    I just gotta say this OP. You should consider working on your Master's Degree. You'd write a very good thesis. I'm not trolling, seriously. Do it.

  8. #48
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    Quote Originally Posted by Tryskell View Post
    You, sir, deserve to be the new gameplay creator of Defiance .
    In an ideal world, right?

    Quote Originally Posted by Tryskell View Post
    Gameplay got many flaws, and use cheap tricks in order to length the playtime (challenges && side missions are just totally pointless and exist only because that game is reachable on consoles). In 2013, seeing that sort of stuff is just plain sad, and some people should care about their jobs imho...
    I think there is a lot of misguided direction in the dev world of Defiance, maybe it was producers focusing on the wrong objectives or the devs held back by the engine. Unfortunately we dont know but you're right about the cheap tricks being used to keep people occupied, the worst part is that people will defend the idea of achievements being content until the day the game shuts down.

    Quote Originally Posted by Tryskell View Post
    If you ask me, EGO shouldn't be available for all. Only few ppl should have it, 10 overall. Those would be the best players ingame, like LineageII heroes system. EGO updates should be available only during arkfalls. And arkfalls shouldn't be those ridiculous RIFT-like stuff, it should be true pieces of spatial ship crushed on earth, with valuable loot inside, and where every player could kill every player (open pvp where clans would create true battles).

    I agree with almost all you said. The game scenario is even strangely BETTER than the serie's. There is just one ridiculous flaw, the "hey dudes, we're weak but you're a god, kill Nim for us we wait you at the gate !" which made me laugh.

    There are flaws on any level, and anyway that forum isn't consultated by Trion.

    It's not because it's a MMOFPS you have to get a year 2000's gameplay.
    Not so sure on the EGO thing, it verges in to who has the most time to play the game rather than be best. Definitely agree with the arkfalls though, if they're worth so much scrip in loot then why arent they epic in quality... and why dont we ever see that kind of loot?

    Perhaps the biggest flaw, as you point out, is that the game objectives and goals are taken right out of the 2000's but without the depth of re-playability that those games had.

  9. #49
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    Quote Originally Posted by Daholic View Post
    +1
    That's for Trion hiring me, right?

    Quote Originally Posted by Daholic View Post
    It is a crime. I think becasue of the lack of real MMORPG games on console, theres no standard of gameplay when one goes outside the box like Defiance. This game, in its presentation, should have been a rpg, with shooting mechanics, not the other way around. It would have worked just fine, that way Trion could have did its homework, and used genuine(sp?) rpg element to complement the shooter side.
    It's true, MMO's are still finding their feet in the console market. Theres only a few games released for them and they seem to be all on the low end of successful mmo's too, not a good impression for them. I can see why Trion didnt go full RPG, but to leave out the non-rpg elements of the succesful games and also leave out the reasons for their success was a bit foolish.

    Quote Originally Posted by Daholic View Post
    Right now, we have a game with misdirection, got peole here thinking endgame is pursuits, arkfalls and pvp. When i solo'd the 4man coop at ego 500-600 then i knew this was going to be bad. I should not be solo'in anything at such a low level, and the lack of having a loot table with combination of common-extra rare weapons, and grenades made it pointless.
    Yeah, the ability to do the entire game on your own is a bad sign for the MMO. PvP and arkfalls could be endgame(ish) if there were either a reason, consequence or reward for doing them. Currently the only reason people are doing them is for the tick in a box on the pursuit track, that's not a good thing.

    Quote Originally Posted by Daholic View Post
    Ive been told that the gratification of doing something and completing it should be enough of a reward, ive been told why do i need something in return, this is the common flaw with console players willingly excepting dumb down gameplay just because its so different then WoW!
    I'd actually be happy with the satisfaction of completing something if it was difficult enough to really challenge me + 3 friends for at least a few days. The substantial reward at the end would be a reason then to repeat it and refine it.

    Quote Originally Posted by Daholic View Post
    Theres so much Trion could do to not salvage this debacle, the content is there, the open world is there, but they went the direction of pursuit accomplishment instead of real endgame content to expand the gampay after questing is done.
    I get the feeling that the pursuits were initially just meant to be some fun achievements to track as you played through the game, but because there is such a lack of 'game' to be played they focused a bit more on them and tried to sell them as what you should be doing in the game.

  10. #50
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    Quote Originally Posted by Anim View Post

    I get the feeling that the pursuits were initially just meant to be some fun achievements to track as you played through the game, but because there is such a lack of 'game' to be played they focused a bit more on them and tried to sell them as what you should be doing in the game.
    To me it felt like Defiance got the "level cap" without the content. 5000 max ego, more then a couple hundred perk points, and in the end all the 1 time mission content gets you about 600 ego and 30 odd perks. All you're left with are pursuits to grind like they're engaging mission content.

    Such an odd feeling. It's like the game was finished and then chopped up into DLCs without hiding or disassembling the framework.
    stitch

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