
Originally Posted by
Daholic
Hello Goth, i would like to add that there are specific reasons alot of people would rather this game be classified as shooter than an rpg.
Ive never played WoW, played Runes of Magic for the past 4-5, yrsbest looking gear grinding, fully customizable game game,and the odds of actually finding someone thats looks like you is 500-1. Crafting (pots/armor/weapons/food)), ah, raids, instances with bosses that have loot tables, item set, including item set skill, starting at lvl 55, then 60, 65, 70, 75. The odds of actually getting the item you want from a specific boss is luck of the draw, and each weapon/armor has durability, so anything over 100dura gives a 20% damage boost, 12 pieces of armor u can wear at any time including (hands, legs, feet, shoulder, upper body, headpiece, wings, 2 rings, 2 earrings, and 1 necklace, not including weapons. Each item can be plused up to 16 that increases ghost stats.
Defiance has none of this. It fails to deliver even the basic rpg elements, and the rpg elements it does present, is so shallow, and simple, that ive seen it done better in other games and still kept the core mechanics in place.
So no, labeling it a shooter excuses the lack of content, and the horizontal progression. They could've atleast gave the player the option to fully customize the look so not to look like a clone of arkhunter, but they dug themselves(Trion) into a hole with the balance issue. Soon the higher ego isnt going to net the beast mode ability because the mobs are always scaled to the player. Leaving out the reason to challenge anyone to literally skip everything in the begining without fear of being under powered
Its a shame, to much balance will leave you feeling empty, and how can there be skill when the mobs scale????