
Originally Posted by
Mivo
Guild Wars 2 uses the exact same business model (B2P, no subs, cash store). It didn't have any of the issues that Defiance has. Defiance's problem is not the lack of content or some of the bugs, it's the DESIGN that is the problem.
And getting a metascore of around 60 is not typical for MMOs. If every reviewer gives the game a low score, it should be painfully apparent that the problem is not that it's a MMO. Defiance will be F2P before the year is over, and I expect the first 50-75% off sales for the PC version within six weeks or so.
I don't regret the purchase and I like some aspects of the game, but that is precisely why it bugs me that there is so much untapped potential -- and that I see nothing from Trion's side that actually seems to acknowledge that (I don't count vague promises made at marketing events).