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  1. #21
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    Because Patches cost money.

    If they released an update for every few minor tweaks and fixes, it wouldn't be cost effective at all. General practice is to gather a bunch of data, and then after you create the fixes, spend hrs and hrs thoroughly (ha!) testing them to make sure it works, and when you have 100 things to fix, that takes some time.

    But I agree that 2 weeks for a major patch (one that needed to be patched itself and caused 7 hrs of downtime) is too long, and it was a big one at that. They should do a weekly patch, and whatever ain't ready to go out will just have to wait. It is pretty stupid to hold out on crucial fixes that have been tested to work, simply because other fixes aren't ready.

  2. #22
    But they do release minor tweaks and updates..... If Trion were all about the money they wouldn't have put it on the line with one of the first/most recent attempts at a console mmo.

    + I don't think they cost that much, other then the staff they pay normally.
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  3. #23
    Quote Originally Posted by Ninno20 View Post
    + I don't think they cost that much, other then the staff they pay normally.
    He means on consoles there's a fee for pushing a patch on Xbox Live and PSN. No additional fees I can think of on PC.

  4. #24
    Quote Originally Posted by Avelya View Post
    He means on consoles there's a fee for pushing a patch on Xbox Live and PSN. No additional fees I can think of on PC.
    I did not know this.
    Even for server side updates?
    IpunchYoFace - EGO 2600
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  5. #25
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    i wanna know this too

  6. #26
    Senior Member AZAG0TH's Avatar
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    Microsoft/Xbox Live charges $40,000 per patch. (http://games.slashdot.org/story/12/0...ng-costs-40000) This is an insane amount of money. I have no idea what PS Network charges.

    No fee for server side patches. That's why they happen so often, and why the "Big Patches" seem to take so long (well the price combined with the approval process anyway). I really think that if this was a PC only game (or if XBox wasn't bat**** with their pricing) we'd see a lot more smaller client side patches fixing a lot of bugs.

    I think that Trion should look at what Gotham City Imposters did - I believe they somehow they got around the $40,000 fee by patching In-Game. GCI would only patch after you were actually in game an signed in to their network.

  7. #27
    Quote Originally Posted by Blueandwhite87 View Post
    the only thing i can think of is because of consoles they need to do a big patch every 2 weeks?
    More than likely this.

    http://www.itproportal.com/2012/02/1...g-costs-40000/

    EDIT: Dude above me got it.

  8. #28
    Senior Member Taaltos's Avatar
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    HOLY CRAP!

    I wouldn't patch regularly either, and I bet those in charge of Defiance are pisssssed at the BOOM GOES THE PATCH fiasco.

  9. #29
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    i take it were getting less patches because of the 40000 dollar fee..

  10. #30
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    sooo seems like were getting mixed answers in this thread, im hearing its being patched, its not, what is it doing?

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