I know one Sniper I have currently has +8 Mag, +4 Mag and +1.15Crit Mult on it.. I just wish I was better with sniper rifles. :P Funnier thing is the set bonus is like +5% Mag, +10% Mag and I think +Melee damage increased after a full reload.
I know one Sniper I have currently has +8 Mag, +4 Mag and +1.15Crit Mult on it.. I just wish I was better with sniper rifles. :P Funnier thing is the set bonus is like +5% Mag, +10% Mag and I think +Melee damage increased after a full reload.
I generally do enough dps to match the rest of the co-op teams dmg alone regardless of weapon setup, so yeah, dont need to dig in the dirt for a legendary, dosnt change the fact that legendaries are worth it.
Tachmag pulser has 25 fire rate, 126 dmg It procs nano-effects constantly compared to the saws odd nano effect now and then, it has next to zero recoil or bloom, and it being a hipfire weapon it means you dont need to stop shooting accurately to move from cover to cover, and while full dps saw users will use my very own combo (dual saws with prepardness), the tachmags reload is next to instant.
Everytime you stop shooting your saw to reset your bloom, you are losing massive amounts of dps.
I won't argue that the saw isnt a beast, because it is, infact I loved it so much that my first char ever only used a saw, while my newer char has been more versatile.
But it is not in a league of its own.
I only ever used the FRC Innoculator and the VBI Invader, they are interesting due to the fact when 4-5 darts hit it does like 600dmg or so + the bug damage which is about 500ish. The range nerf was soooo horrible, I was using infectors right before the patch, when I got back the range was cut in half...they should have made them more like the medics gun from TF2 slow traveling, quick bullet drop.
Man, you do have a point, but SMGs have P!$$ poor range as well as requiring more rounds to kill (BTK). I know ammo is most of the time abundant, but sometimes it is not. These are also two completely different play styles, run-in-gun vs Bipod-up. (oh those 240B/M60 days) So its not so much which gun is better then it is which play style do you prefer.
Range really isnt a issue, they get an abundance of falloff dmg bonuses trough lvling, and sure it takes more rounds to kill, but really not a issue, I very rarely if ever hit 0 ammo on my smg in co-op, and if I do, I always have a backup shotgun or wolfhound since running dual smg is pointless.
And yeah playstyle is relevant, however other posters point was that no gun could supposedly beat saw, which is entirely incorrect![]()
I agree to some extent, I've seen White Commons which have more or the same power as a Legendary for some unknown reason. Maybe it's a glitch? as I don't think a White Common AR should be on par with an Orange TACC Rifle. Just saying.
However, if you get a Legendary weapon with a selection of Synergy stats and then you find the Mods which accompany them, you'll see that weapon transform into something beastly and in some cases, make the 'Legendary' title seem worth it.
Not to mention if you choose the right perks, get those right along with the Synergy of your weapons AND Synergy Mod Sets, then you'll be a walking tank.
you do understand you probably only found one or two legendary weapons. my VBI TACC AR does +10% damage after killing someone and the fire rate is increased by 5% so far. To be honest all the weapons are about the same, it's a matter of how you build your gun with mods and overall player skill.
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