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  1. #51
    Quote Originally Posted by Shinji Ex View Post
    Skyrim was not even freaking playable on PS3. *shakes fist*
    THAT is the sole problem of Sony for making a sub par system with an atrocious OS. It is WIDELY known throughout the tech community that the PS3 is horrible codeing wise. There are MANY more hoops and obstacles you have to go through to deal with that thing.

    Look at PC or Xbox Skyrim, very solid, move away from a reliable OS over to PS3 and you get mountains of problems.

  2. #52
    I agree with him.

    This game has serious problems, and the only people that can't see that are the rabid fanboys.

  3. #53
    Your diction is depressing. Let me counter that for you.

    Bugs intrude every aspect of play; Skyrim was not an MMO. Skyrim released bug-fixing patches. Skyrim didn't displease thousands. Skyrim wasn't unimaginative with rinse and repeat story lines, no one bought something and immediately regretted it, no one was missing items or suffered long periods of downtime (say, 6-7 hours during prime time). Nice try, no go.

    Just because pointing and shooting feels good to YOU, doesn't mean it does to everyone else. Or anyone else. See the above bit about being unimaginitive.

    Wonderless world and story: if you don't know what that means, you probably shouldn't be writing a counter-review, should you? All you've done is prove that you're a biased fan-boy who's going to ignore facts and ignorantly disagree with an ACTUAL critique in order to reflect Trion's favor. You don't know what it means, but it must be wrong? Riiiiight....

    Frame rates: I run fine on PC, but the fact remains that if it's jumpy on any one console, IT IS AN ISSUE. If your screen doesn't jump, congratulations, but that, again, is not the case for the other two consoles. Stop being closed minded if you're seeking to review something.

    Unbalanced: As an almost open-ended MMO, one should be able to do whatever they feel like. Don't push your cookie-cutter method of playing the game on everyone. Grow up.

  4. #54
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    In all fairness, this wasn't the most harsh review I've seen. There was probably more positives than negatives.

  5. #55
    Quote Originally Posted by Ninno20 View Post
    I don't understand how an mmo can be accurately reviewed until at lest a few months after. And i will continue playing while they are actually fixing and changing things.

    Iv seen alot of RTS companies start a game / server, give it no updates or fixes till the game dies out, then make a new game repeating the process.
    In my opinion the day that a game company will sell you the game and you can log in is the day reviewers can and should start the review. After all if the game company says "This game is good enough for us to take your $60" why isn't it fair to review them at that point?

  6. #56
    Frame rates: I run fine on PC, but the fact remains that if it's jumpy on any one console, IT IS AN ISSUE. If your screen doesn't jump, congratulations, but that, again, is not the case for the other two consoles. Stop being closed minded if you're seeking to review something.

    That complete bull***, been on xbox since launch and the only time my so called frame rate drop was when there server was acting up,
    http://www.speedtest.net/result/2660493926.png.

    this on my router that throttles my speed.

    This is new york from wa state and there weak servers

    . http://www.speedtest.net/result/2660508325.png

    here different countries.

    http://www.speedtest.net/result/2660516205.png

    http://www.speedtest.net/result/2660528942.png

    Most of the people on the consoles have outdated routers or modems and there isp has been ripping them off on the speeds . Sony and Microsoft both need grow some balls, and put a true test server on there systems. Check noise , router , modem and speed and tell there consumers what up and change the world.

    I know for fact those on fiber can not half the time even get on xbox live since xbox throttle the speeds down.

    xbox live throttle your speeds down and all you need is a dip on your speed since your speed running at cap speed so fast on there end, at there cap and one little blip cause a standby flaw and then it looks like your standby glitching .

    My game runs smooth as hell most the time , but when there doing stuff on the server , first few days game ran broken , but since been running smooth as hell on my xbox and many my friends on xbox, but those we know on xbox that outdated been running like **** to them, but were all helping them fixed it.

  7. #57
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    Quote Originally Posted by Redman20 View Post
    THAT is the sole problem of Sony for making a sub par system with an atrocious OS. It is WIDELY known throughout the tech community that the PS3 is horrible codeing wise. There are MANY more hoops and obstacles you have to go through to deal with that thing.

    Look at PC or Xbox Skyrim, very solid, move away from a reliable OS over to PS3 and you get mountains of problems.
    That's complete nonsense. For one thing, Skyrim on PC and Xbox was hardly solid - it was riddled with bugs. Most of the quest related bugs, of which there are like hundreds, are completely cross platform. When they were tracking down the issue with the PS3 build, they found that it was related to things like using specific spells with specific quests.

    That's not Sony. That's all Bethesda. Bethesda has been shipping the same core engine to make these games since Morrowind. The problem isn't "an atrocious OS" - it's the fact that they have been porting and shunting a decade old codebase from place to place.

    The only thing atrocious is Bethesda's QA. Solid on the Xbox? So I guess shipping a game that can't load textures correctly is "solid". Patching a game with invincible, backwards flying dragons is "solid". The sad part of this story isn't Sony, the sad part is that Skyrim was probably Bethesda's most well tested product for the franchise in 10 years and it was still a complete mess.

  8. #58
    Quote Originally Posted by RegularX View Post
    That's complete nonsense. For one thing, Skyrim on PC and Xbox was hardly solid - it was riddled with bugs. Most of the quest related bugs, of which there are like hundreds, are completely cross platform. When they were tracking down the issue with the PS3 build, they found that it was related to things like using specific spells with specific quests.

    That's not Sony. That's all Bethesda. Bethesda has been shipping the same core engine to make these games since Morrowind. The problem isn't "an atrocious OS" - it's the fact that they have been porting and shunting a decade old codebase from place to place.

    The only thing atrocious is Bethesda's QA. Solid on the Xbox? So I guess shipping a game that can't load textures correctly is "solid". Patching a game with invincible, backwards flying dragons is "solid". The sad part of this story isn't Sony, the sad part is that Skyrim was probably Bethesda's most well tested product for the franchise in 10 years and it was still a complete mess.
    Skyrim also had TONS more depth than Defiance. It had multiple types of crafting, you could become a werewolf, it had resource gathering, it had a in depth story line, it had quests that weren't all cut and paste versions of each other, it had multiple factions that you could join and joining them changed the game world, it had a game world you could actually change and make better or worse, it had an in depth skill system.

    If Skyrim was limited to the amount of content that Defiance has, then yeah, it's bugs would have caused the game to get hammered. As it was the bugs were annoying but the sheer amount of stuff to do and different ways to do it made the bugs... not so glaring.

    That said I never had my character rolled back and my progress lost because of a game screw up in Skyrim.

  9. #59
    Senior Member RegularX's Avatar
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    Quote Originally Posted by Justin CarMichael View Post
    Skyrim also had TONS more depth than Defiance. It had multiple types of crafting, you could become a werewolf, it had resource gathering, it had a in depth story line, it had quests that weren't all cut and paste versions of each other, it had multiple factions that you could join and joining them changed the game world, it had a game world you could actually change and make better or worse, it had an in depth skill system.

    If Skyrim was limited to the amount of content that Defiance has, then yeah, it's bugs would have caused the game to get hammered. As it was the bugs were annoying but the sheer amount of stuff to do and different ways to do it made the bugs... not so glaring.

    That said I never had my character rolled back and my progress lost because of a game screw up in Skyrim.
    Really, then you must have been the luckiest player on Skyrim. Because when the game locks up and forces a hard reboot, you lose progress. And it has happened in every single Gamebryo related Bethesda game.

    And god I am so tired of the "Bethesda makes games of such grandeur and complexity that it makes sense it has bugs". Really? Complexity explains backwards flying dragons, memory leaks, lockups, bookshelves that can't hold books, corrupted save files, frozen load screens, indestructible cobwebs, NPC's spawned in the middle of the ground, zones which can't be entered unless you wearing the right freaking hat?

    No - bad coding explains that. Bethesda makes depth, sure - and every single layer of that depth is riddled with bugs.

    Skyrim was fun, but the entire gaming media just ignores Bethesda's flaws - and many of those flaws crush or break the game completely. I don't care how complex your game is - when you ship products that are that broken getting a 9.5/10 is just blatantly lying. Bethesda's games are fun - but they are highly, highly overrated. I bought Skyrim only because they said they had changed their engine. That proved to be a lie. I won't buy another one of their products at launch, not ever.

    I'm not arguing with this guy's review - but using the same logic Skyrim was maybe an 8/10 - and realistically more like a 7.

  10. #60
    Quote Originally Posted by RegularX View Post
    Really, then you must have been the luckiest player on Skyrim. Because when the game locks up and forces a hard reboot, you lose progress. And it has happened in every single Gamebryo related Bethesda game.

    And god I am so tired of the "Bethesda makes games of such grandeur and complexity that it makes sense it has bugs". Really? Complexity explains backwards flying dragons, memory leaks, lockups, bookshelves that can't hold books, corrupted save files, frozen load screens, indestructible cobwebs, NPC's spawned in the middle of the ground, zones which can't be entered unless you wearing the right freaking hat?

    No - bad coding explains that. Bethesda makes depth, sure - and every single layer of that depth is riddled with bugs.

    Skyrim was fun, but the entire gaming media just ignores Bethesda's flaws - and many of those flaws crush or break the game completely. I don't care how complex your game is - when you ship products that are that broken getting a 9.5/10 is just blatantly lying. Bethesda's games are fun - but they are highly, highly overrated. I bought Skyrim only because they said they had changed their engine. That proved to be a lie. I won't buy another one of their products at launch, not ever.

    I'm not arguing with this guy's review - but using the same logic Skyrim was maybe an 8/10 - and realistically more like a 7.
    Maybe I was the luckiest player in Skyrim history, but it never locked up and rolled back on me. I had a couple of crashes but those were more because of my PC needing new vid card drivers than the game itself. I also never tried to fire up Skyrim and find that the game was shut down for 9 or so hours because the devs screwed up their SQL coding.

    The bugs in Skyrim were less impactful than the bugs in Defiance, as such they take away less from an already vastly deeper product.

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