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  1. #51
    Member Zeal's Avatar
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    Regarding bunny hopping, add fatigue bar imo, which drains everytime you jump, throwing off your ads and hip fire aim dramatically and slowing you down, also making you unable to roll.. pretty simple fix.
    "Blessed are those who stand before the corrupt and the wicked and do not falter!"

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  2. #52
    shotguns are my favorite weapon so no.

  3. #53
    They might as well rename Observatory, "Detonators and Shotguns" because that is all that anyone uses on that map. Shotguns are way too effective on that map. People with no skill can just cloak or blur and run around spraying pellets everywhere and rack up kills. They definitely need to do something about the shotguns for pvp

  4. #54
    Quote Originally Posted by Zeal View Post
    Regarding bunny hopping, add fatigue bar imo, which drains everytime you jump, throwing off your ads and hip fire aim dramatically and slowing you down, also making you unable to roll.. pretty simple fix.
    Yes because we need to make it easier for no talent shotgun users to get kills...

  5. #55
    I agree with the OP. Why even PVP when everyone uses a shotgun. Trion will change this for sure. If not, there goes the PvP in this game.

  6. #56
    Senior Member
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    Quote Originally Posted by XFistsClenchedX View Post
    Yes because we need to make it easier for no talent shotgun users to get kills...
    It doesnt really effect shotguns because they shoot a wall of bullets anyway.

  7. #57
    Senior Member cfStatic's Avatar
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    Mar 2013
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    If we're weighting things, the map sizes are the biggest influence over which weapons are used right now, and by that I mean a player with cloak and the duration perk can sprint near 2/3's the map. This isn't to say that cloak is OP, or shottys are OP, just that combined with the aforementioned map size that they hold sizable advantages. Once you get into bigger maps, mid range weapons become more prominent, ARs, LMGs, etc.

    I find the whole thing pretty interesting, since in the first beta weekend everyone was crying over how rocket launchers were too strong(and indeed, maybe before they took freight yard out due to a bug in live). Now everyone is crying about shotties. It reminds me of this http://penny-arcade.com/patv/episode/perfect-imbalance(check out episode 19 of the same season and they very briefly touch on it there as well) and I realize that everything is mostly okay and we're just running through the motions.
    | IGN: Reyka Skyyguarde | EGO Level: 1539 |

  8. #58
    Not to side track to much, but can they increase render distance on PS3? Its difficult to snipe effectively w/o cloak in shadowar because of the distance.

  9. #59
    Senior Member
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    Quote Originally Posted by Schwa View Post
    As it is, PVE is LOLPUMPSHOTGUN THE GROUP. PVP is LOL SHOTGUNGSTEALTH
    While I agree shotguns are overpowered (Just went MvP in two SW maps using the flatline spread shotty), your post makes you look unintelligent.

    Shotguns are indeed the problem however as I use blur/pump combo in pvp. Cloak pvp'rs make me laugh as they baby tap my rhino three and all I gotta do is use the flatline spread to find them.

    however in PvE, i dunno about Cshottys, but my Pump is near useless, i usually switch it out for my smg.

    (If anyone says Pump shotty is not OP in Pvp, get on Ps3 version add me [Psn . Huntrxx- / IGN . Marl Boro] and we'll do pvp 2gether and you will see me wreck with blur/pump )

  10. #60
    Quote Originally Posted by cfStatic View Post
    If we're weighting things, the map sizes are the biggest influence over which weapons are used right now, and by that I mean a player with cloak and the duration perk can sprint near 2/3's the map. This isn't to say that cloak is OP, or shottys are OP, just that combined with the aforementioned map size that they hold sizable advantages. Once you get into bigger maps, mid range weapons become more prominent, ARs, LMGs, etc.

    I find the whole thing pretty interesting, since in the first beta weekend everyone was crying over how rocket launchers were too strong(and indeed, maybe before they took freight yard out due to a bug in live). Now everyone is crying about shotties. It reminds me of this http://penny-arcade.com/patv/episode/perfect-imbalance(check out episode 19 of the same season and they very briefly touch on it there as well) and I realize that everything is mostly okay and we're just running through the motions.
    Thanks for the link very very very very informative. Now I'm going to watch the rest of them.

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