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  1. #31
    Senior Member Era's Avatar
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    They need to add blast pods or significantly more archers to arkfalls to make this any sort of realistic goal. I rezfarmed with 3 friends using detonators.
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  2. #32
    Senior Member KashraFall's Avatar
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    Go to a Mt. Tam Arkfall that has the hellion that jumps around and pounds people into the ground. They die, they just auto revive.

    "Decisions are left to those that are willing to be lost in thought."

  3. #33
    Quote Originally Posted by Sanguinesun View Post
    Its simple really.

    Have a buddy.
    Equip a detonator. Buddy does the same.

    Go to a major arkfall.

    Nade to death yourself. Buddy revives you. Buddy nades himself to death. You revive them.

    Repeat as much as you can.

    A couple of arkfalls later you're 100 revives are done.
    That's what I mean though. You can't do it legitimately without boosting it which sucks. If I boosted it, it wouldn't feel like I accomplished anything important.

  4. #34
    Senior Member Era's Avatar
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    Those pursuits are suppose to be progress markers achieved through normal gameplay to reward extended gameplay. Problem is they didn't actually balance the game properly so that extended gameplay would give you that expected level of progress in various pursuits. I was at 18 revives about 200 hours in and I actually revived people I saw down ASAP. If the game were balance I would have gotten it around the same time I SHOULD have gotten 2.5k arkfall kills, which would not actually take all that long. If you feel like you've played the game enough you should have guilt over using work arounds to get pursuits that were poorly balanced.
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  5. #35
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    But you most certainly can do it legitimately. Like I said in a prior post, been playing since release day and I'm sitting on 94 revives. Only one of my friends has this game and he only plays once a week. So the majority of my revives are from me just paying attention and trying my best to do what I can when I can. Patience is a virtue. What does the raider with the shield say as he stalking you, "Slow and steady".

    Here's a thought I just had though. How would you guys feel about a compromise on the self revive. They've already upped the down time to 90 seconds so that has helped (at least I think so). What if they were to tweak the self revive feature so that you could only use it say, during the last 15 seconds of you being down. What would you all think of a tweak like that or something similar?

  6. #36
    Senior Member RegularX's Avatar
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    Seems random to me. I think it has something to do with the AI versus the number of potential players. I can sit in one spot while Hellbugs are stampeding around me. I know they're attacking someone, just not me.

    Other times it seems I can't catch a break and just get swatted down.

  7. #37
    Senior Member SYN BLACK XS's Avatar
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    I noticed this as being baaaaad last week, but was able to pull off 8 rez's last night to complete a pursuit, so who knows...,

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  8. #38
    Senior Member Vuule's Avatar
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    When someone dies, you hardly every notice. And when you do, instant self revive or extraction. There's no reason to "strategically" use your self-revive or not. Waiting for someone to revive you is slower. Self revive doesn't cost anything. And extraction puts you close to the Arkfall and the penalty is 180 scrip..

    As for harder arkfalls.. What about 10+ Hulkers with permanent rage mode on.
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  9. #39
    Senior Member KashraFall's Avatar
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    Quote Originally Posted by Vuule View Post
    As for harder arkfalls.. What about 10+ Hulkers with permanent rage mode on.

    This would be hilarious and almost uncompletable. The amount of HP they would have while charging around would just be like pegging a monarch in their armored carapace. Fun though, and lots of deaths!

    "Decisions are left to those that are willing to be lost in thought."

  10. #40
    Senior Member SYN BLACK XS's Avatar
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    Not sure about others, but I've noticed the difficulty level of some arkfalls being all over the place. One minor will have 3 meager waves of hellbugs which i alone can whipe out in no time. Then the next minor arkfall will have 5+ hellbug archers, 4+ blastpods, etc all in play at once, and others popping up immediately after one goes down.

    I enjoy the challenge, but wtf?

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