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  1. #61
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    Quote Originally Posted by Dwane View Post
    He calls this build BEST, not good. Any different loadout/weapon is considered as not even close to effectiveness of his BEST PVE build. He throw in statistical numbers, i present real game infos. Its like i come with math when i go fullauto LMG with all shots landing critzone (preferably scorpions open eye). And i even didnt mentioned ammo problems that comes with his best PvE build.
    You havnt presented any game info. Yet my entire post was packed full of game info. You posted a screenshot of a match, with no additional information. For all we know, the other people in that match could have just joined at the end, which happens often. And as I said, we have all had matches like that. It doesnt mean anything. I'm talking about consistent, unchanging statistical data. The score at the end of a match changes from match to match. The numbers that i'm presenting DONT change from match to match.

    And you still havnt posted any info on perks, raw damage numbers per shot, along with reload time and fire rate, damage on crits, damage on non crits.

    I've posted ALL of this information. What have you contributed?

    If you want to talk about how well you can headshot, or how you outperformed some AFKers or noobs in a coop match, please, take it to another thread. If you want to talk about perk/weapon builds and raw, un-opinionated data pertaining to those builds, then by all means.. keep posting.

  2. #62
    Quote Originally Posted by Deiphysity View Post
    You havnt presented any game info. Yet my entire post was packed full of game info. You posted a screenshot of a match, with no additional information. For all we know, the other people in that match could have just joined at the end, which happens often. And as I said, we have all had matches like that. It doesnt mean anything. I'm talking about consistent, unchanging statistical data. The score at the end of a match changes from match to match. The numbers that i'm presenting DONT change from match to match.

    And you still havnt posted any info on perks, raw damage numbers per shot, along with reload time and fire rate, damage on crits, damage on non crits.

    I've posted ALL of this information. What have you contributed?

    If you want to talk about how well you can headshot, or how you outperformed some AFKers or noobs in a coop match, please, take it to another thread. If you want to talk about perk/weapon builds and raw, un-opinionated data pertaining to those builds, then by all means.. keep posting.
    I would call the "optimal" build to be an FRC Repeater with the +6 mag, combined with an FRC SAW and +50% mag, crit perks and prepardness.
    Otherwise, running dual SAWs is really ****ing nasty with Prepardness.

    I usually pop heads for 8.5k with my bolt action, and the SAW can easily churn out around 5k damage per second or more at close range. Only thing that this system doesn't work on are hellbugs, and I have a ground pounder spec for those.

  3. #63
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    An additional benefit to the Mass Cannon is that it doesn't require line of sight to be effective. Just fire over the obstacle and detonate when its above the target, the clusters will rain down on the enemy while you're safe from harm :P

  4. #64
    Quote Originally Posted by Deiphysity View Post
    An additional benefit to the Mass Cannon is that it doesn't require line of sight to be effective. Just fire over the obstacle and detonate when its above the target :P
    The issue I've had with any MIRV style weapon is that while they have great overall damage, it requires multiple targets or a very large hitbox to be fully effective.
    That's why I love the Big Boomer and its massive blast radius; it synergizes obscenely well with perks like Deadly Cascade.

    Don't get me wrong - explosives are great in smaller maps where enemies can be forced into a small enough killbox to maximize effect, but in something more like Explosions 101 they're going to come up short extremely quickly.

  5. #65
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    Quote Originally Posted by ExpiredLifetime View Post
    The issue I've had with any MIRV style weapon is that while they have great overall damage, it requires multiple targets or a very large hitbox to be fully effective.
    That's why I love the Big Boomer and its massive blast radius; it synergizes obscenely well with perks like Deadly Cascade.

    Don't get me wrong - explosives are great in smaller maps where enemies can be forced into a small enough killbox to maximize effect, but in something more like Explosions 101 they're going to come up short extremely quickly.
    That's the reason for using a mass cannon over any other explosive. The full damage of all 4 clusters + the initial explosion can be, if aimed properly, focused on one individual target. Or, you can aim a bit higher in the air and make the spread a bit larger if you so wish. I take down tankers very quickly with it, as well as hellbug warriors and the larger mutants. Once you get used to it, detonating it right in their face to have a small cluster spread becomes second nature. Especially indoors, where you can make the clusters immediately blow up on objects around the target, or on the ceiling, rather than spreading at all. Killed many players in the hallway on Waterfront this way. Lol. Can also take down snipers with it, since its effective at virtually any visible range, and all you need is for 2 of the 4 bombs to hit the target, unless they stack defensive perks, then you need 3, but you can just fire off a higher shot for a broad spread to get the killing blow, OR, if they're sniping and not paying attention to incoming missile fire... just land a good shot and hit them with all 4 for the kill. Since i've been using a mass cannon since rank 140ish, and i'm now 950, and most of that is pvp and coop matches, i'm actually able to time the shots without visibility of my missile, so i can sometimes fire a missile and then run a different direction or around a corner, and still detonate it above the target. Very broad use weapon once you're familiar with the way it functions in different situations.

  6. #66
    Quote Originally Posted by Deiphysity View Post
    That's the reason for using a mass cannon over any other explosive. The full damage of all 4 clusters + the initial explosion can be, if aimed properly, focused on one individual target. Or, you can aim a bit higher in the air and make the spread a bit larger if you so wish. I take down tankers very quickly with it, as well as hellbug warriors and the larger mutants. Once you get used to it, detonating it right in their face to have a small cluster spread becomes second nature. Especially indoors, where you can make the clusters immediately blow up on objects around the target, or on the ceiling, rather than spreading at all. Killed many players in the hallway on Waterfront this way. Lol.
    I'm not saying it isn't a good weapon, but it becomes less efficient than others in a single target scenario. Due to the flight time of the rocket - combined with the reload time - you could have popped off 3-4 headshots at mid range with a bolt action, or more than that at longer range.

    There's situations and places where every weapon just isn't efficient, thus making it so that there's no one best setup.

  7. #67
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    Quote Originally Posted by ExpiredLifetime View Post
    I'm not saying it isn't a good weapon, but it becomes less efficient than others in a single target scenario. Due to the flight time of the rocket - combined with the reload time - you could have popped off 3-4 headshots at mid range with a bolt action, or more than that at longer range.

    There's situations and places where every weapon just isn't efficient, thus making it so that there's no one best setup.
    I agree with there being situations for each weapon. Can't argue that.

    However, at close/medium range with immediate detonation (just out of range of damaging myself), i get about 2 shots every 3 seconds. but a sniper who has godlike aim may be able to land 4 headshots in that time frame, but that would be quite difficult. At longer ranges though, yeah.. the flight time really matters when it comes to actual damage per second. But once you get used to the flight time, you can lead the shot quite efficiently. And NPCs won't adjust based on where your missile is going :P. Thats why I called it a PVE build and not PVP

    I can take down a tanker faster with my mass cannon than i can with my orange fragger at point blank range getting crits, if that says anything.

  8. #68
    Senior Member Dwane's Avatar
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    Quote Originally Posted by Deiphysity View Post
    You havnt presented any game info. Yet my entire post was packed full of game info. You posted a screenshot of a match, with no additional information. For all we know, the other people in that match could have just joined at the end, which happens often. And as I said, we have all had matches like that. It doesnt mean anything. I'm talking about consistent, unchanging statistical data. The score at the end of a match changes from match to match. The numbers that i'm presenting DONT change from match to match.

    And you still havnt posted any info on perks, raw damage numbers per shot, along with reload time and fire rate, damage on crits, damage on non crits.

    I've posted ALL of this information. What have you contributed?

    If you want to talk about how well you can headshot, or how you outperformed some AFKers or noobs in a coop match, please, take it to another thread. If you want to talk about perk/weapon builds and raw, un-opinionated data pertaining to those builds, then by all means.. keep posting.
    All u did was presenting flat numbers in most optional situation, which will not work in real game. U cant accept that your explosive spam decreses effectiveness of other players. 15 rockets wont last long enought for any sustain damage. Your whole build is about peaky burst dmg.
    As i said, in real coop pug i can handle average 1m2-1m4 dmg with firearms, thats REAL number, not theorycrafted optional situation.

  9. #69
    Quote Originally Posted by Deiphysity View Post
    I agree with there being situations for each weapon. Can't argue that.

    However, at close/medium range with immediate detonation (just out of range of damaging myself), i get about 2 shots every 3 seconds. but a sniper who has godlike aim may be able to land 4 headshots in that time frame, but that would be quite difficult. At longer ranges though, yeah.. the flight time really matters when it comes to actual damage per second. But once you get used to the flight time, you can lead the shot quite efficiently. And NPCs won't adjust based on where your missile is going :P. Thats why I called it a PVE build and not PVP

    I can take down a tanker faster with my mass cannon than i can with my orange fragger at point blank range getting crits, if that says anything.
    With Tankers, I honestly kill them more slowly with a shotty than I do anything. They get burned like nothing else to a high crit rating Tachmag though when combined with the added hipfire crit damage, crouch and overcharge.

  10. #70
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    Quote Originally Posted by Dwane View Post
    All u did was presenting flat numbers in most optional situation, which will not work in real game. U cant accept that your explosive spam decreses effectiveness of other players. 15 rockets wont last long enought for any sustain damage. Your whole build is about peaky burst dmg.
    As i said, in real coop pug i can handle average 1m2-1m4 dmg with firearms, thats REAL number, not theorycrafted optional situation.
    Dwane, just give it a rest.

    I've been quite polite to you up until this point.

    The numbers I presented were collected FROM IN GAME USAGE. The build working in-game is a pre-requisite to me obtaining the numbers in the first place. Just go back to third grade and let us adults continue our discussion.

    And the reason I keep stating damage per shot and how fast the shots can be made rather than tallied scores in matches is because matches vary depending on who you are playing with and how you play, so they're an unreliable source.

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