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  1. #121
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    You can activate all 4 powers, but only use 1 at a time on each loadout.
    If you really wanted you could have a different power on each loadout.

  2. #122
    Senior Member KashraFall's Avatar
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    Took top damage while leveling a wolfhound pistol. No damage enhances, just tanking perks. Took 1.4mil and only pulled my LMG out for the boss in explosions 101. Builds are fine, it is good you found one you liked but don't claim it is the absolute best. Truth is, there isn't a best, it is all preference.

    "Decisions are left to those that are willing to be lost in thought."

  3. #123
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    After reading it.. I have to agree with Kashra. I have NEVER come in first place in either Co-op or Arkfall.. then again.. I'm not trying to either

    The build looks like a good min/max build however, but really.. it depends on your playstyle. It wouldn't work for me because that whole "one shot then reload" thing would just have my trigger finger in spasms...lol

  4. #124
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    pve top ranking has no value so doesnt matter what you use and i agree with dwain since your stating paper damage rather than game damage and since its an mmo and your talking about co-op matchs and you dont care that spamming explosions make the other 3 player enjoy the game as much.
    i use cloak with dmg reducing perks more for pk but tbh like i said pve it doesnt make any difference what you use just pick a weapon aim n shoot get last youll get the same reward so who cares

  5. #125
    Member Archangel's Avatar
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    Quote Originally Posted by Deiphysity View Post
    Top damage in every coop instance. Top kills in every coop instance.

    Weapon Of Choice: Mass Cannon
    Fires a single missile that can be manually detonated in the air to release 4 cluster bombs which deal approximately 1500 damage each WITHOUT overcharge being active. 1500x4 AOE damage. 1 round in the clip.

    Ego Power:
    Overcharge. +30% damage and instant weapon reload upon use

    Perks:
    Time Out: +9% Ego Power Duration upon Full Reload
    Explosive Onslaught: +9% Ego Power Duration on Explosive Kill
    Killing Machine: +6 Second Overcharge Duration
    Overload: +30% Reload Speed while Overcharge is active
    Pumped Up: -15% Cooldown of Ego Power upon Full Reload
    Intimidate: +75% damage to enemies who are flinching

    Total Synergy:

    Fire a missile, hit reload to make it explode into a cluster, boosting your ego power duration by 9%. The resulting blast will usually get a kill, giving another +9% duration to the ego power. +18% per shot, or +27% per 2 shots if it takes 2 shots to kill the enemy. (18% for 2 reloads and another 9% for the kill). The initial explosion of the missile that releases the clusters makes enemies flinch, each other bomb from the cluster get +75% damage from intimidate on top of the current +30% from overcharge. Not to mention you're reloading at +30% speed. After the fight, just fire off a few missiles and reload to trigger Pumped Up, which will cool down your ego power very quickly.

    I have not been able to come up with a more synergistic build than this, other than simply stacking defensive perks. (Fortitude +225 hp, Thick Skinned -50% damage when shield breaks, effectively making fortitude give +450 hp rather than 225 since you take half dmg)

    Build by Xeritan of Clan Deiphysity

    Thanks for viewing! See you in the game!
    Deiphysity is recruiting, by the way!
    The perk that reloads a portion of your grenade and a portion of your equiped ammo also is OP with the mass launcher. (my favorite weapon in game)

    I never ran it with your perk setup but i too would always place top in co-ops.

    I would add the explosive kill perk because what happens on weaker enemies and skitterlings is a volley of these rockets.

    Imagine your Overcharge ability to instant reload and shoot 2 rockets at once happening every time you kill a single skitterling.

    Its chaos and a whole lot of fun. The reload will give you your 1 round to fire over and over every time you get a kill, free reload and free shot.
    For you video viewing pleasure
    Friday Livestream Video Archives | Xbox Game Foootage | Beginner's Guide Video
    TrionWorlds Livestream Friday Extravaganza | IGN's Xbox Gameplay Walk Through | Beginner's Guide

    Questions for Live Stream? You can post them here!
    Friday Livestream Question Compilation

    Suggestions on gameplay? Create a Thread here!
    Suggestions Welcomed

  6. #126
    Member Archangel's Avatar
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    The other part to this build is a great secondary weapon for boss fights and those need to hit critical points. The mass alone wont get you #1.
    For you video viewing pleasure
    Friday Livestream Video Archives | Xbox Game Foootage | Beginner's Guide Video
    TrionWorlds Livestream Friday Extravaganza | IGN's Xbox Gameplay Walk Through | Beginner's Guide

    Questions for Live Stream? You can post them here!
    Friday Livestream Question Compilation

    Suggestions on gameplay? Create a Thread here!
    Suggestions Welcomed

  7. #127
    Seriously, how the heck am I supposed to get Time Out? Its next to the Decoy Power.
    Or do we activate more when our power increases?

  8. #128
    Unfortunately rocket launchers don't contribute towards 12 of the combat pursuits, so until I get all those done, I can't use rocket launchers. I sell or break down every single one of them I find.

    Sure I like rocket launchers, and I'm sure you have fun with your build, but if you haven't done those combat pursuits, you're never going to get them done unless you stop using your rocket launcher build. Leveling the bmg to level 10 alone is punishing enough.

    The nice thing, though, is that you're a more well rounded player after you've leveled up so many different weapons. Forces you to try new things, find out what you like.

  9. #129
    Intimidate says that the flinch has to come from a different source. Take 75% of your damage numbers away.

  10. #130
    meh still prefer my ground pounder

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