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Thread: Double Reload

  1. #11
    Junior Member
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    This annoys the hell out of me too, as it happens frequently with my LMG which takes quite awhile to reload anyway. I'll have to check my perks and see if there's a reloading one in there. But either way if they could fix this that'd be a relief; nothing worse than having 7 mobs around you, throwing a decoy, then double reloading the entire duration of the decoy -.-

  2. #12
    I have had the same issue many times.

  3. #13
    Member Philip017's Avatar
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    quick note, ive noticed this too, while reloading your weapon, do NOT press fire until your weapon is fully reloaded, this bug has a higher chance of affecting you if you are trying to shoot something on an empty clip.

  4. #14
    Senior Member Thod's Avatar
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    As I said before this is a know issue that they have been working on for months now. the only way to solve this is to stop everything move to a safe area where you are not being shot at. it will stop, then if you have ammo left you can reload.

    I know this because i was in the alpha.

  5. #15
    Junior Member Rampor's Avatar
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    I have this issue quite often too. I try a couple of different things.. Switch weapons, and switch back. Manual reload with "R" and also try a melee swing "F" after the reload finishes, but before you fire.
    Good luck....

  6. #16
    Quote Originally Posted by DeMoted View Post
    Fix it please this **** is game breaking trying to kill someone or something but can b.c you keep reloading...
    Yes mine does it sometimes 3 times, also every time it reloads you lose that clip of ammo from your gun it vanishes with the reload, let it happen with a rocket or grenade launcher watch your ammo go down everyime it happens the full clip is gone.
    Ego Rating 1951

    "The Object of War is not to die for your country, but make the other bastard die for his!"
    Gen. Patton

  7. #17
    Junior Member
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    The reload bug simply isn't...funny anymore. It's not limited to reloading perks or overcharge, also happens with cloak or decoy or whatever. As has been stated, virtually any action that will somehow interfere with the animation (trying to fire faster than usual, getting hit etc) will cause you to end up with 0 bullets after reloading, at which point the animation will replay itself and you will be defenseless. Yesterday I had to reload an LMG, 5 (yes thats FIVE) times just because there was no 'safe' spot to hide in an arkfall. It's been this way since alpha and it is becoming detrimental to effectiveness, not to mention it invalidates any perks/abilities that decrease reloading time. Something needs to be done...yesterday.

  8. #18
    Quote Originally Posted by DeMoted View Post
    Fix it please this **** is game breaking trying to kill someone or something but can b.c you keep reloading...
    i fill you i have the same trouble yet the patch is fixing stupid stuff like infectors range when the reloading thing is really getting on my nerves. i had my shotgun reload 4 times getting reset to 0 shells after just a few rounds were loaded. it happened to me when i am hit buy enemies when grabbing ammo off the ground i think. it has happened resetting my reload to 0 when starting cloak when cloak enters recharging phase and during cloak. the whole point of using cloak and reloading is because my shotgun has a 14 round clip and i have to reload 1 shell at a time hard to do when getting shot, and getting hit by an enemey also sets my shell count two 0 well reloading with cloak off. so @#$% annoying.

  9. #19
    Quote Originally Posted by Tristanian View Post
    The reload bug simply isn't...funny anymore. It's not limited to reloading perks or overcharge, also happens with cloak or decoy or whatever. As has been stated, virtually any action that will somehow interfere with the animation (trying to fire faster than usual, getting hit etc) will cause you to end up with 0 bullets after reloading, at which point the animation will replay itself and you will be defenseless. Yesterday I had to reload an LMG, 5 (yes thats FIVE) times just because there was no 'safe' spot to hide in an arkfall. It's been this way since alpha and it is becoming detrimental to effectiveness, not to mention it invalidates any perks/abilities that decrease reloading time. Something needs to be done...yesterday.
    amen bro please fix trion that and gun deleting glitch

  10. #20
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    Quote Originally Posted by Thod View Post
    As I said before this is a know issue that they have been working on for months now. the only way to solve this is to stop everything move to a safe area where you are not being shot at. it will stop, then if you have ammo left you can reload.

    I know this because i was in the alpha.
    Funny thing is I never ran into this during Alpha but now since the big patch I've been nearly killed more times than I care to count because of this bug. It must be the most prolific and aggravating that I've come across.

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