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  1. #11
    Senior Member BaiorOfRed's Avatar
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    Agreed. I think they will eventually do something about it. The question is what?

    I suggest leaving them their high damage and perk lay out, but make it so that any damage taken knocks them out of cloak. An assassin shouldn't be an offensive frontline fighter and this will force them to play more careful and strategic.

  2. #12
    Senior Member fsol's Avatar
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    As said in a other thread if you want cloak to be off once the player made a shot then by all means do the same for all ego powers.

    Simpel and fair.

    There are plenty counters for cloakshotties but ppl dont want them ..no they want the easy way to counter it,NERF.

    If this continius then lets jsut have bare fistfights in Defiance solves all.

  3. #13
    Senior Member BaiorOfRed's Avatar
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    Quote Originally Posted by fsol View Post
    As said in a other thread if you want cloak to be off once the player made a shot then by all means do the same for all ego powers.

    Simpel and fair.

    There are plenty counters for cloakshotties but ppl dont want them ..no they want the easy way to counter it,NERF.

    If this continius then lets jsut have bare fistfights in Defiance solves all.
    When you have a sandboxish game like this and have PVP matches with 50% plus of the players using the same strategy you have a balance issue. Also, if you could be so kind, list those "plenty" of counters so we can test them if we haven't already.

  4. #14
    Senior Member Thedjectivenoun's Avatar
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    I heard Decoy + Sensor Sweep is a good counter. so is a pyro grenade and a sludge grenade.
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  5. #15
    Senior Member BaiorOfRed's Avatar
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    Quote Originally Posted by Thedjectivenoun View Post
    I heard Decoy + Sensor Sweep is a good counter. so is a pyro grenade and a sludge grenade.
    Those are good counters, but the problem is that it implies you know someone with cloak is in the vicinity which, since they are cloaked, you usually don't. Otherwise you are randomly guessing or throwing stuff at a cloaker who has already engaged you or an ally. Keep in mind, with full defensive perks it still only takes 2-3 shots from a pump shotgun at close range to kill. So, the best you can create is a circumstantial 1:1 situation.

  6. #16
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    A good counter is not throw it and hope for the best.
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  7. #17
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    So I mainly just play PvP, not shadow war, and shotgun/cloak is by far the best combination to use, why?

    Me for exampel use a shotgun that heals and a sawed off that fires 2 sticky's. The problem with these two weapons is that they should be really bad in long range fights. Here is were cloak comes in. In a start off a game i fire my sawed off 3 times and my cloak is ready to be used, long before I run into the enemies. I do 30%+ dmg when attacking from cloak and the gap issue is no longer a problem, I find a target - shoot with sawed off stickys (wich is one the most times killing the enemy) but I can easily fire off 1 round from my other shotgun and it is a sure kill. So here I'am 1 -0. The more you play the better you are at finding and positioning yourself from being attacked by another enemy after your kill so you can continue the same pattern. But if there is another one around you missed that attacks you always have the first kill and you will always go 1-1 in the exchange. (this happens rarely to me) I have level 3 in pump shotguns and 3 in sawed off shotguns and 18 in assault rifles. I don't even bother switching my shotguns so I can gain more skill in the weapons. Yet with all the extra skill I have in assault rifles I don't use it...

    I see people saying overcharge with shotguns is better then cloak. No it's not. I'm not the least afraid of a overcharge/shotgun user. Because in 90% of the exchanges I have with them I will get my sticky's on him before he knows I'm there. = I win. The fact that people say bio and fire nades counter a cloaker is stupid. You don't go around throwing them out randomly hoping to hit something and if you do your bad. I from time to time play with assault rifles and test different builds but its far from as effective as shotgun/cloak.

    The problem is not shotguns, the problem is that cloak nullifies the disadvantages with shotguns so well. There has to be a nerf on cloak of some sort when playing pvp. Maybe make people visible when looking at them from 20m and closer. make it so that after the first shot from cloak you don't automatic re-cloak if not hit by anything. or constantly make cloak be a small shimmer that you can see.

    I'm constantly at the top 3 in scores at the end. getting 10-20 kills and dieing around 0-5 times. If you haven't experienced the true power off this combo write to me and I will be glad to change your mind to take you with me on a few pvp games and you will see. Europe players only then ofc. Me and my friend have been trying so many different builds with 6 available perks and other weapons but none come close to cloak/shotgun. It's far ahead and people who say different I doubt have played enough pvp. If you are under 15hours off pvp and say cloak/shotgun is not overpowered right now just don't. play more and wait.

    The time I spend uncloaked with the perks and sawed off bonus is a few seconds. It's just not right. I don't mind it being better then other options but right now going something else is just a far to big leap back...

    Oh and im sorry for my english bla bla bla

  8. #18
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    Quote Originally Posted by nuarblack View Post

    Your argument about whether it applies per pellet or to the total shot is irrelevant by the way as it is a percentage not a static damage increase so it would equal the same increase regardless of how it is calculated.
    This is wrong. 70/12+30% equals 91 per pellets. while just the 30% on the whole shot(each pellet) brings it to 117 per pellet.
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  9. #19
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    Quote Originally Posted by fsol View Post
    As said in a other thread if you want cloak to be off once the player made a shot then by all means do the same for all ego powers.

    Simpel and fair.

    There are plenty counters for cloakshotties but ppl dont want them ..no they want the easy way to counter it,NERF.

    If this continius then lets jsut have bare fistfights in Defiance solves all.
    I only mentioned nerfing some of the associated perks. Specifically, Shadowed Strike because it allows you to get point blank without being seen with the same buff as someone using Overcharge. regardless of the number of ego points you need to spend into it. As I said a nerf to the buff or more sensibly how the buff is applied would suffice without gimping snipers who use cloak.

    Also, as stated, why should a cloaked player regen whilst taking damage? The one off instant regen would sufficiently balance the power. As it stands, you can take a high capacity/quick charge shield with a hefty recharge delay and instantly negate that delay for 20 seconds while your cloak is active.

    Its not about countering it. Its about bringing the power down to be on par with the rest of the ego powers. I hate to repeat myself, but i will for clarity. Shadowed Strike essentially makes Overcharge useless
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  10. #20
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    try running with a buddy cause that helps ..... if players want to play close combat .... change it to long range combat running around in a circle in a hallway does not help at all

    You players have clans dont you ?? Start forming your parties and go own

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