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  1. #21
    Senior Member BaiorOfRed's Avatar
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    Quote Originally Posted by Zodson View Post
    try running with a buddy cause that helps ..... if players want to play close combat .... change it to long range combat running around in a circle in a hallway does not help at all

    You players have clans dont you ?? Start forming your parties and go own
    That works SOMEWHAT but not near as well as you might think. We use a wingman style system ourselves to help deter it. But, when it only takes 2 or 3 shots to kill and you can immediately shift back into cloak after, that leaves very little time for the other guy to respond.

  2. #22
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    Quote Originally Posted by BaiorOfRed View Post
    That works SOMEWHAT but not near as well as you might think. We use a wingman style system ourselves to help deter it. But, when it only takes 2 or 3 shots to kill and you can immediately shift back into cloak after, that leaves very little time for the other guy to respond.

    have your wingman use the bmg

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  3. #23
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    Leave it alone cloak alone and stop *****ing, it's that simple.

  4. #24
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    Quote Originally Posted by Maxim View Post
    Leave it alone cloak alone and stop *****ing, it's that simple.
    This is the developers forum. They actively want feedback on how to improve their game. This is what I am offering. If you feel cloak is fine as is give evidence to support it.

    Why should we stop complaining? Why should we be forced to use a playstyle that runs rampant in every other current generation shooter? Why should cloak have, not only an innate ability that promotes the use of it, but perks that enhance the ability well beyond the abilities of the other ego powers?

    Let's compare the boost from Shadowed strike to the buffs around Overcharge. Deadly cascade. up to 30% boost per enemy caught in an explosion. Very situational, if you are using a lag cannon, great. Problem is, this perk is countered very simply by the perk Blast Shield which reduces the range at which explosions hit you by 45%.

    Now you might be thinking, "Lupus why would anyone want to use that perk instead of any other defensive perks?" The answer you seek is in my above statement. Lag cannons, or MIRV launchers. These rocket launchers would make Mr. Torgue proud. An explosion that keeps on exploding? Sign me up!

    Another point, Deadly Cascade doesn't require Overcharge be active for this perk to work. So, in theory, one could stack these effects on top of one another. Are you starting to see the dilemma here? it's not that there aren't ways to counter Cloak, far from it. Its the fact that with how some of the perks are worked one could turn themselves into a stealth bomber.
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  5. #25
    Senior Member Smoky's Avatar
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    Quote Originally Posted by BaiorOfRed View Post
    Those are good counters, but the problem is that it implies you know someone with cloak is in the vicinity which, since they are cloaked, you usually don't. Otherwise you are randomly guessing or throwing stuff at a cloaker who has already engaged you or an ally. Keep in mind, with full defensive perks it still only takes 2-3 shots from a pump shotgun at close range to kill. So, the best you can create is a circumstantial 1:1 situation.
    You don't randomly throw grenades...you throw them at choke points. Use the map to your advantage.

  6. #26
    Senior Member Dist0rt3d Hum0r's Avatar
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    Quote Originally Posted by BaiorOfRed View Post
    When you have a sandboxish game like this and have PVP matches with 50% plus of the players using the same strategy you have a balance issue. Also, if you could be so kind, list those "plenty" of counters so we can test them if we haven't already.
    Quote Originally Posted by BaiorOfRed View Post
    Keep in mind, with full defensive perks it still only takes 2-3 shots from a pump shotgun at close range to kill. So, the best you can create is a circumstantial 1:1 situation.
    I've already listed some of those counters on the first page in my post. Bionades work wonders with their large AoE.

    I've had many times where I'll take a couple of shots to the back from a cloaked shotgunner, and I can tell you from experience that a quick, backward roll or two does wonders to disorient their aim. No, it does not always work, but they, not every strategy is fool proof. A quick melee and side-straif later can even up the odds pretty quickly.

    As a vet shotty/cloak user myself I can agree that two things need to be done to it:

    1. Shields should not continuously recharge while cloak is active. They should stop when hit, then resume under the shield's normal regenerating delay.
    2. Shadow Strike's bonus needs to be fixed for shotguns so that it applies to the shot as a whole rather than to each individual pellet.

    Just those two changes would go a long way to balancing out the power. No other nerfs/changes to the power are needed.

    Y'all whine too much.

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  7. #27

    Actual Feedback

    I appreciate the Op's post. I'd like this issue to be addressed. I've never ran Cloak aside from that sniper hotshot thing, but I know about sawed-offs. A Lot. There's nothing wrong with them, in order for me to kill you (in one hit) I have to be within .5m. That's about 1.3 feet. I use them quite a bit in PvE, and rarely in PvP, but I honestly don't wish for them to be nerfed in either game mode. When in combination with cloak, yes, they are very OP. But Cloak's the problem, there's no need for a weapon nerf that has virtually no Long/Medium/Even short combat engagement stat. I hope you guys reconsider this.

  8. #28
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    Quote Originally Posted by ItISLupus View Post
    This is wrong. 70/12+30% equals 91 per pellets. while just the 30% on the whole shot(each pellet) brings it to 117 per pellet.
    Where did you learn to do math? My god it is awful. take the standard pump shotgun. it does 162 damage per pellet and shoots 8 pellets.

    so the math is either (162x1.3) x 8 = 1684.8 if all pellets hit or it increases each pellets damage to 210.6 if you apply it to each pellet individually.

    if you apply it to the shot total at the end, assuming all pellets hit the math is 162x8=1296 then apply the 30% perk, 1296x1.3=1684.8 the same thing.

    I am 99% positive it is applied per pellet just by how the damage numbers that appear on screen never consolidate your damage when using a shotgun. It is simple mathematical laws that it doesn't matter the order of operation when dealing with a percentage increase. It would matter if it was a static increase of just flat 30 damage but it is a 30% increase so order of operation doesn't matter.

  9. #29
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    well it feels like the original idee of the perks are failing, when i started this game i thought cloak was a pure sniper perk and thought, cool now i can snipe, cloak to get away and repositioning w/o being seen, thats awesome, but the maps are not sniperfriendly, its hard/useless to go in with a sniper rifle as it is now, its to easy to predict were snipers camp and there are no open areas on the maps and were there are open areas, you wont find any players around there.
    So insteed of cloak being a pure sniper perk and decoy and blur being counters to snipers most ppl go cloak/shotty just becouse the maps are so tight and it just feels like the best option.

    What i think would change this is if we got bigger maps with more players in each team with larger open areas you would se more ppl with smg/machinguns and the use of overcharge and blur.

    as the maps are now the use of cloak/shooty will always feel "overpowered" compared to any other perk build just coz the maps are so tight the map itself removes the use of weapons like smg, rocketlauncher etc. so insteed of nerfing cloak to the point that it will be totaly useless (remember this is a pve game also and they will get affected by the nerfs also) open up the maps, make them alittle bigger and bigger teams and i think the perks will be what they were supposed to be from the start and the shootguns will only be a secondary weapon used in tight situations and as a secondary weapon for snipers when they get jumped

    EDIT: feels like i repeated myself alittle there ^^

  10. #30
    Senior Member JD nutz's Avatar
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    another thread, about the same bs, how many people posting here have actually use cloak? if you dont like getting beat by cloak then join them, i did and I done a respec, Theres one simple change they could make to cloak and thats being more visable when moving, which is what most other games do that have cloak, being able to run around while cloaked and still be completely invisable is whats making it OP. Thats it, they dont need to change anything else.
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