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  1. #21
    I posted this in one of the other business model threads but it looks like a lot people missed it.

    http://www.zam.com/story.html?story=31361&storypage=2
    We haven’t picked one 100% yet, but we’re looking at a boxed product, so you’ll go to the store and you’ll buy it, or potentially download it through something like PSN. And then you have a choice – it’s dual – where you can decide “I want to pick things and pay for them piecemeal”, or “I can pick a subscription, and get all of that stuff as I go, and get all of the DLC free as long as I’m subscribed.”

  2. #22
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    Quote Originally Posted by vampero View Post
    You should have added B2P ( Buy 2 Play) to the poll. I got a feeling that it will be like Guild Wars 2 buy the game with no Sub and have a in game store.
    This seems to make the most sense. With the XBL and Play stores, adding another for the PC seems the most logical. There's also the fact I doubt a console gamer would pay a subscription.
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  3. #23
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    Quote Originally Posted by Chaotica View Post
    This seems to make the most sense. With the XBL and Play stores, adding another for the PC seems the most logical. There's also the fact I doubt a console gamer would pay a subscription.
    surprisingly console gamer when they like their game they don't mind subscribing or going premium like battlefield 3 and cod elite and pay a extra 50$ almost . even phantasy star and final fantasy had subscription fee and are still running ( i don't know if they are still popular trough xP ) but paying subscription is not big issue for console =D

  4. #24
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    Quote Originally Posted by AmazingPatt View Post
    surprisingly console gamer when they like their game they don't mind subscribing or going premium like battlefield 3 and cod elite and pay a extra 50$ almost . even phantasy star and final fantasy had subscription fee and are still running ( i don't know if they are still popular trough xP ) but paying subscription is not big issue for console =D
    This is actually very true. However Phantasy Star is no longer running. I feel though that if subs become the only form of payment they should offer a deal where purchasing subscription includes XBL membership

  5. #25
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    Quote Originally Posted by Paladin View Post
    This is actually very true. However Phantasy Star is no longer running. I feel though that if subs become the only form of payment they should offer a deal where purchasing subscription includes XBL membership
    you are referring to monster hunter in japan right? where every month you get a 30 day gold . so technically you don't lose your gold which i like a lot . and i didn't know psu is down =( i thought only the demo was taking out .

  6. #26

    semi-incoherant ramblings ahoy mateys!

    Please Trion. No subs. Subs are the old model. FTP with paid xp multipliers, sidegrades and vanities at a dollar a pop is where its at nowadays. Anyway, not everyone has a credit card or tops up the console wallet all that often.

    Go free 'episodic' DLC updates and plot critical premium DLC, a couple per season with season cliffhanger epic raid content. Yay.


    DLC content:

    Thinking there of raids themed on some mcguffin (tech item or VIP rescue) talked about or seen briefly in an episode, the DLC giving the players some backstory of what said mcguffin is for and why the show needed it.

    Critical raids would be foreshadowed in the show, 'Omg, we need to send Bravo Team to secure that super secret technology thing, or we all gonna be in trouble!', (yes im not a pro writer) if the players fail hard the show ought to reflect that in saying 'Bravo Team flatlined sir!' or if the majority of players beat the content, 'Bravo Team report victory sir!'. And an episode draws on that as something of importance to the overall war effort, with grunts running with slo-mo asplosions detailing player efforts against the monster horde, and the building of some new awesome AA lasers back at base for example.

    TL;DR, Missions and raids in tandem with the show plot. Paid DLC MUST influence the show, free DLC MUST immerse gamers into important plot points. All of it must make sense in context of the show, otherwise why bother.

    However, never, ever, shovel out some godawful mess like 'A rift has opened! Go to Blahtown and murderize the evil [insert cheesy World Boss]! You must be taller than this sign to enter. Pay nao and receive triple fanboy points!'.

    Why pay? People pay for their cable tv to watch the show so its not a huge leap to think, "Hey, if a drop a couple bucks i get to do THAT AWESOME THING IN THE SHOW JUST NOW but in the game! and look cool while I'm at it!, and I get a new shiny look for my gun and a pet!, and dude! players can influence the show, thats mindbendingly cool! take my money!".


    Microtransaction Store:

    Weapons, abilities and such, but never ever gear so uber that the vanilla players feel paywalled and the 'short on time, long on stupid' gamer can purchase away all further game challenge into the corner sobbing to itself.

    Include interesting 'sidegrades' that allow broad character customisation, within strict constraints, so no uber builds that crush everything.

    Any sidegrade, item, deployable, weapon, armor, skillbook, or whatever.. Any at all with no exception, should operate only one way. If there are skill values x and y, the item can raise x a little at the expense of a little y. Within a budget constraint capped by an EGO pool or something. That is playstyle customization not pay to win.

    So a player could 'spec' as, lets say, a medic but suck a bit more in the tanking category. Which is a tank players job, who in turn sucks a bit more at the medical category.

    Include many many 'look and feel' variants of gear, and vanity items like clothes, hair and armor decals. All ranging from free to paid, paid reserved for the real pretty or high tech stuff.


    Fun stuff:

    Autofollowing pets like a busted repair drone called Sparks hovering over the shoulder, or a little tame world mob, the red one with the freakish maw, called Mr Nibbles naturally, growling occasionally. Pets confer no abilities other than looking cool, marking some milestone like beta involvment or achievement like a kill on a worldboss. Or a gold gun or whatever. Just nothing really obnoxious like flying mounts.


    And thats all I'm writing for now. Mr Nibbles wants his nap. O\/\/\/O Rawrff?

  7. #27
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    Quote Originally Posted by AmazingPatt View Post
    you are referring to monster hunter in japan right? where every month you get a 30 day gold . so technically you don't lose your gold which i like a lot . and i didn't know psu is down =( i thought only the demo was taking out .
    Yeah I felt the same way

  8. #28
    Quote Originally Posted by Cpt Blud View Post
    Please Trion. No subs. Subs are the old model. FTP with paid xp multipliers, sidegrades and vanities at a dollar a pop is where its at nowadays. Anyway, not everyone has a credit card or tops up the console wallet all that often.

    Go free 'episodic' DLC updates and plot critical premium DLC, a couple per season with season cliffhanger epic raid content. Yay.


    DLC content:

    Thinking there of raids themed on some mcguffin (tech item or VIP rescue) talked about or seen briefly in an episode, the DLC giving the players some backstory of what said mcguffin is for and why the show needed it.

    Critical raids would be foreshadowed in the show, 'Omg, we need to send Bravo Team to secure that super secret technology thing, or we all gonna be in trouble!', (yes im not a pro writer) if the players fail hard the show ought to reflect that in saying 'Bravo Team flatlined sir!' or if the majority of players beat the content, 'Bravo Team report victory sir!'. And an episode draws on that as something of importance to the overall war effort, with grunts running with slo-mo asplosions detailing player efforts against the monster horde, and the building of some new awesome AA lasers back at base for example.

    TL;DR, Missions and raids in tandem with the show plot. Paid DLC MUST influence the show, free DLC MUST immerse gamers into important plot points. All of it must make sense in context of the show, otherwise why bother.

    However, never, ever, shovel out some godawful mess like 'A rift has opened! Go to Blahtown and murderize the evil [insert cheesy World Boss]! You must be taller than this sign to enter. Pay nao and receive triple fanboy points!'.

    Why pay? People pay for their cable tv to watch the show so its not a huge leap to think, "Hey, if a drop a couple bucks i get to do THAT AWESOME THING IN THE SHOW JUST NOW but in the game! and look cool while I'm at it!, and I get a new shiny look for my gun and a pet!, and dude! players can influence the show, thats mindbendingly cool! take my money!".


    Microtransaction Store:

    Weapons, abilities and such, but never ever gear so uber that the vanilla players feel paywalled and the 'short on time, long on stupid' gamer can purchase away all further game challenge into the corner sobbing to itself.

    Include interesting 'sidegrades' that allow broad character customisation, within strict constraints, so no uber builds that crush everything.

    Any sidegrade, item, deployable, weapon, armor, skillbook, or whatever.. Any at all with no exception, should operate only one way. If there are skill values x and y, the item can raise x a little at the expense of a little y. Within a budget constraint capped by an EGO pool or something. That is playstyle customization not pay to win.

    So a player could 'spec' as, lets say, a medic but suck a bit more in the tanking category. Which is a tank players job, who in turn sucks a bit more at the medical category.

    Include many many 'look and feel' variants of gear, and vanity items like clothes, hair and armor decals. All ranging from free to paid, paid reserved for the real pretty or high tech stuff.


    Fun stuff:

    Autofollowing pets like a busted repair drone called Sparks hovering over the shoulder, or a little tame world mob, the red one with the freakish maw, called Mr Nibbles naturally, growling occasionally. Pets confer no abilities other than looking cool, marking some milestone like beta involvment or achievement like a kill on a worldboss. Or a gold gun or whatever. Just nothing really obnoxious like flying mounts.


    And thats all I'm writing for now. Mr Nibbles wants his nap. O\/\/\/O Rawrff?

    DLC is a shortcut to hell. Sooner or later everyone start abusing DLC system to squeeze more cash out of players. I'd rather pay for a well earned expansion pack. Because when the dev makes you pay 50-60$ for it, they have no choice but to make it attractive to you, whereas DLC delivers a quest or two and rips you off for 10$.

  9. #29
    Sub..



    preferably a Bi-monthly Sub.....So Damned tired of the the "Free-to-Play, Drop real money to buy power" Fad that has swept over the franchise. Just saying the name world of tanks is like a swear word to me.

  10. #30
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    F2P, We are already paying to purchase the game initially. As long as the item store doesn't make it unbalanced or create super powered players I think it'll be a great system. I can see paid and unpaid dlc content aswell. paid for the larger portions. I wouldn't be too crazy to pay 60 bucks for a game and then bust out a credit card number for a sub. not cool

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