
Originally Posted by
Cpt Blud
Please Trion. No subs. Subs are the old model. FTP with paid xp multipliers, sidegrades and vanities at a dollar a pop is where its at nowadays. Anyway, not everyone has a credit card or tops up the console wallet all that often.
Go free 'episodic' DLC updates and plot critical premium DLC, a couple per season with season cliffhanger epic raid content. Yay.
DLC content:
Thinking there of raids themed on some mcguffin (tech item or VIP rescue) talked about or seen briefly in an episode, the DLC giving the players some backstory of what said mcguffin is for and why the show needed it.
Critical raids would be foreshadowed in the show, 'Omg, we need to send Bravo Team to secure that super secret technology thing, or we all gonna be in trouble!', (yes im not a pro writer) if the players fail hard the show ought to reflect that in saying 'Bravo Team flatlined sir!' or if the majority of players beat the content, 'Bravo Team report victory sir!'. And an episode draws on that as something of importance to the overall war effort, with grunts running with slo-mo asplosions detailing player efforts against the monster horde, and the building of some new awesome AA lasers back at base for example.
TL;DR, Missions and raids in tandem with the show plot. Paid DLC MUST influence the show, free DLC MUST immerse gamers into important plot points. All of it must make sense in context of the show, otherwise why bother.
However, never, ever, shovel out some godawful mess like 'A rift has opened! Go to Blahtown and murderize the evil [insert cheesy World Boss]! You must be taller than this sign to enter. Pay nao and receive triple fanboy points!'.
Why pay? People pay for their cable tv to watch the show so its not a huge leap to think, "Hey, if a drop a couple bucks i get to do THAT AWESOME THING IN THE SHOW JUST NOW but in the game! and look cool while I'm at it!, and I get a new shiny look for my gun and a pet!, and dude! players can influence the show, thats mindbendingly cool! take my money!".
Microtransaction Store:
Weapons, abilities and such, but never ever gear so uber that the vanilla players feel paywalled and the 'short on time, long on stupid' gamer can purchase away all further game challenge into the corner sobbing to itself.
Include interesting 'sidegrades' that allow broad character customisation, within strict constraints, so no uber builds that crush everything.
Any sidegrade, item, deployable, weapon, armor, skillbook, or whatever.. Any at all with no exception, should operate only one way. If there are skill values x and y, the item can raise x a little at the expense of a little y. Within a budget constraint capped by an EGO pool or something. That is playstyle customization not pay to win.
So a player could 'spec' as, lets say, a medic but suck a bit more in the tanking category. Which is a tank players job, who in turn sucks a bit more at the medical category.
Include many many 'look and feel' variants of gear, and vanity items like clothes, hair and armor decals. All ranging from free to paid, paid reserved for the real pretty or high tech stuff.
Fun stuff:
Autofollowing pets like a busted repair drone called Sparks hovering over the shoulder, or a little tame world mob, the red one with the freakish maw, called Mr Nibbles naturally, growling occasionally. Pets confer no abilities other than looking cool, marking some milestone like beta involvment or achievement like a kill on a worldboss. Or a gold gun or whatever. Just nothing really obnoxious like flying mounts.
And thats all I'm writing for now. Mr Nibbles wants his nap. O\/\/\/O Rawrff?