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  1. #31
    This game will totally flop if it requires $60 up front and/or has subscription fees. The only way this game builds up a decent playerbase is with a F2P model. As long as they keep the microtransactions from being Pay 2 Win I think it's really the only way to go if they truly want the game to be successful.

  2. #32
    F2P: You can get at every part of the game with in reason. You can go any where, reach max level, get any weapon and use it. You can buy boosters that make things go faster, not get anything right away. You can buy skins or model swap outs so your guy looks badass. Free players may have a smaller backpack but still a reasonable amount of room. Character slot may also be limited for free players but enough for 2 or 3 slots.
    This is what I think a good F2P game is, Blacklight does this pretty damn good, you put in time and you get more out and shop prices are well with in reach, one good game and you can get most things. This one also seems to make the most money, TF2 had a 12x increase in income after going free to play. I find this the best way to make money if you have a large enough time for content. I love Free to play.

    Sub:You pay monthly for a game no matter how much you play. I believe this was good about 5 to 10 years ago but now it is just not wroth it. The devs get a fixed income from each member and people don't always want to pay monthly just to play a game, WoW keeps dropping to around a million active accounts in between releases.

    P2W: Mostly like free to play for free players, but paying players get to go everywhere, frees don't. Paying players can buy something that makes them strong and get boosts right away that makes them stronger(going lvl 1 to 10). Free players mostly can't get anything in the store and only have one slot

    P2P: EVE, I don't have much time with P2P game but EVE is one.

    B2P: Only good for single player game, good for players for mmos but I don't see as much money here as F2P

  3. #33
    both are terrible ideas. How about one time purchase for 60$ and non micro transaction or stupid subscription. The game will die before it even comes out. No one on console want to do that crap and pc people really dont like micro transaction . None of those games do well in the long run. Both ideas are stupid.


    Ok pay for the game 1x!! then add on dlc or have a bf3 premium idea. I have high hope for this game, but i wont touch it if i have micro F2p is stupid hands down or sub. Both will kill the game incredibly fast.

  4. #34
    Again with DLCs...What's with people so willing to throw their money away into the wind?!

    First of, Defiance is a MMO, not multiplayer game like BF3, so please no need for lame DLC, it's what ruins games.

    Second, once again, why are you, people, so willing to pay 10$ for a raid or two?!

    And third, DLC for MMO is a source of blatantly OP stuff. Every time stuff comes out as DLC for MMO, it's something OP, which basically forces you to buy it in order to compete with others. There are very few MMOs out there who doesn't do that.

    So please, no DLC in MMO, enough! Open cosmetics store and flood it with cosmetic items all you like, throw in xp/cash boosters and even add ability to buy in-game cash for real money(that's the best way to fight with gold-sellers)! Just don't do any DLC stuff! Feel free to release expansion packs every now and then, but don't do DLCs!

  5. #35
    Quote Originally Posted by Black_wraith View Post
    both are terrible ideas. How about one time purchase for 60$ and non micro transaction or stupid subscription. The game will die before it even comes out. No one on console want to do that crap and pc people really dont like micro transaction . None of those games do well in the long run. Both ideas are stupid.


    Ok pay for the game 1x!! then add on dlc or have a bf3 premium idea. I have high hope for this game, but i wont touch it if i have micro F2p is stupid hands down or sub. Both will kill the game incredibly fast.
    Good luck getting people to invest $60 in a brand new MMO IP.

  6. #36
    Quote Originally Posted by Atheosis View Post
    Good luck getting people to invest $60 in a brand new MMO IP.
    Uh, that's what people normally do, actually.

  7. #37
    I vote sub all the way. Free to play usually means pay to win.

  8. #38
    Junior Member Chandrae's Avatar
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    Quote Originally Posted by Ultima12 View Post
    I vote sub all the way. Free to play usually means pay to win.
    I don't get why people are against paying $10.00 - $15.00 a month for many, many hours of entertainment.

    You can't even take the ol' lady to the movies for that.


  9. #39
    Quote Originally Posted by deusex2 View Post
    Uh, that's what people normally do, actually.
    Actually they don't. Most new IP's fail. Especially MMO's.

  10. #40
    Quote Originally Posted by Ultima12 View Post
    I vote sub all the way. Free to play usually means pay to win.
    And if it doesn't?

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