It's a hard decision. I always preferred the other players in subscription-based games over the other players in free-to-play games and I definitely preferred that everything was always available through ingame means.
On the other hand, with free-to-play you have more freedom to decide when to play. You don't have to worry about paying the 15€ a month although you don't play a single second in that month. You just jump in and out whenever you like. (which also takes away from some of the game feeling, since the community of free-to-play games seems to be less serious about the games)
My last point would be, that I doubt that a subscription based MMO could be very successful in todays world, with all the high quality free-to-play games popping up these days.
Eve Online and World of Warcraft seem to be the only big subscription-based games that are left and successful.
All the others either converted to some form of free to play or are virtually dying.


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