Its true that a lot of Subscription games of 2011 and 2012 sucked big time. The reason was not the subscription model though. It was because those games were nowhere near Primetime quality.
Lets look at them really quick:
Tera: Combat and graphics where excellent. Beyond that there was nothing there. It was so bad, that I would have to call that game a "money-rab" instead of a real and complete game.
SWTOR: Released with terrible bugs and missing key features. It was also created using the cheap "Hero" engine. Ultimately it was just a lower quality version of WoW so it was no suprise that it went F2P
The Secret World: Not a polished game (not by a long shot) and nowhere near ready for primetime. I kinda of feel sad for them because Funcom really put a lot of love into making it.
Overall all the new MMORPGs for 2011/2012 where all a huge disappointent. At this point I am pretty sure that their business model from the very beginning was the following:
1) Invest barely enough for an incomplete, unpolished game.
2) Hype it up.
3) Recover the investment and make a profit from selling the boxed game.
4) Charge a Subscription.
6) Fire almost all developers, but maintain a skeletal development team to periodically release small content patches in order to string customers along as long as possible.
5) After most suckers..err.. customers leave, turn the game into F2P and continue milking it until it dies.
6) Rince and repeat.
I think that is a fair description of the laterst MMO models. Great for the companies, terrible for the gamers. Only Rift and WoW have been different, but now I hear that Rift has fired almost all of its development team casting doupts into the quality of future updates.
I hope Defiance will be different, but the nature of the payment model will dictate if this is a game that Trion Worlds shows an interest in investing for the long haul or to just cash in and move on.



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