Yeah, it's like if your group of friends stopped going to a restaurant, and then you go up to the owner "Hey are you guys closing down? My friends don't come here anymore." Even though it's packed with other customers.
Maybe if the servers were barren he'd have a point.
Change clan and get in an active one, make new friends who are playing.
You can't be serious thinking "all my friends don't play anymore = the game is dead". That is simply a false statement.
If all of your friend do not play anymore, that only means that your friends do not like Defiance, they took a pause (it's B2P, you don't have to play it every day) and so on
People write usually on forum about negative comments because hey they MUST be listened, they HAVE reason and so on. If you like the game, play it, don't read the forums.
The biggest problem in computers, and in MMOs: PEBKAC
I did not read the other posts, but you should research every mmo that came out 10 yrs ago and you will see there are some still around. Even in this day and age most mmos take a month or 2 till they get a hold of there game.
( because , do to the fact , at this day and age it is still impossible for them to test stuff. With a massive of amount of people on at a time, or they will have to spend 10 yrs fixing it all or unless your just waiting for them to fix ever thing tomorrow ,and never launch, since all it takes is one in a million to find that one nasty bug.) and this one got alot of good things going for it , and some weak points , but the game play is top notch for a console.
hmmm...
How it is: choose any combination of perks & weapons
How it would be with classes: have a limited selection of perks and possibly weapons
You think adding classes will make it less clone-like? By further limiting the players choice by saying something like "all tanks can only spec these perks"?
Adding classes would in no way enhance the gameplay IMO (and keep in mind this is pure preference on my part and yours, neither of us is "wrong" when it comes to what we prefer).
I would not call the game dead yet but it certainly is on a sharply declining curve. Recent patches, server issues, bugs, and the realization of many players that the content is regrettably small has driven away many players. Trion knows the numbers but they will not likely tell us. So we also do not know how many new players are incoming either.
Players in game does not mean much as the game is heavily instanced. Since we do not know how many instances there are or how many players they hold, the servers need to be really, really empty before it shows. My guestimate would be below 100 players per server. But I think we still are well above that.
Concerning using forum posts as a measure, it works both ways. Players who just play the game won't post and almost all players that leave the game won't either. There only is a small minority of unsatisfied players that even cares enough to voice their concern. Most just go. Quietly.