
Originally Posted by
Ferrigno
Hello all.
First of all, I'm not here to complain. The game has issues, but they are easily overlooked in my eyes.
That being said, I want to address a concern. The main problem most new MMO's have these days is similar: end game content. Some have enough, but the content is slim; others have barely any but the content is solid. The main issue I'm seeing in Defiance is a lack of overall progressive growth. I'm 373 EGO level and feel very much the same as I did at level 1. The weapons are the draw, but even those seem to be getting repetitive in nature. The game is so fun to play that none of this bothers me...yet.
How does this game stack up in the later levels? Is being level 3,000 vastly different from being 300? I know the more perk slots you open, the more adjustable your play style can be. But the issue I find is a lack of interesting EGO powers. Incremental percentage upgrades don't seem to have a massive payback in terms of adjusting the way the game feels.
What is the main draw as a level 3,000-4,000 EGO character? Instances? Shadow Wars? Arkfalls? Are there still just two: Bugs and Scrappers? I guess the problem I fear is that there is nothing I'm restricted from just because I'm a lower level. Yes, San Francisco is cut off from me but I doubt it's much different than the map above it. What do I have to look forward to? More of the same, and if so does the game hold up? Or is there a surprising depth that becomes more apparent the deeper I dive? I want to love this game throughout, not just like it now and get bored later. It's a true concern, and one I hope this community is willing to discuss with me.
Thanks for reading my ridiculously long post. I look forward to hearing what all of you have to say.
- Lou