+ Reply to Thread
Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 63

Thread: No rewards?

  1. #31
    Senior Member
    Join Date
    Apr 2013
    Posts
    222
    Quote Originally Posted by Castiel Krios View Post
    Thats not how they work anymore. Now that competitive e-sports is gaining support MMO's are doing away with the stupid model that allowed players with no skill to beat some one simply because they have played longer and have farmed for better gear. MMO's are gearing towards skill based pvp which has no place the old gear farming grind = power crap.

    And the game does exactly what you are saying, the longer you play defiance the higher your ego level and the more skills you have available. So no you and the poster are wrong and if you can't handle skill based game play then there is always WoW.
    I also fully agree with this. I am of the old genre myself. Also in age (sadly, wish I was 18 again T.T)

    Nonetheless there is nothing holding them back from having split pve and pvp. and having 2 pvp modes where one would allow pve gear and the other not allow it.
    Generally this is alot to make and requires ressources which is ofcourse why I believe it hasnt really been seen yet but that would be the best way to do it as it will give pretty much all parts what they want.

    I personally wish defiance had split up both PvE and PvP instead of combined the 2. Would make for a more progressing PvE and yet competitive PvP. :-)

  2. #32
    Quote Originally Posted by ironhands View Post
    A lot of that was to make certain they continued to get your monthly subscription fee :P
    lol yup the game models are archaic and dying off now that competitive e-sports is gaining momentum now

  3. #33
    Senior Member
    Join Date
    Mar 2013
    Posts
    284
    Quote Originally Posted by Depressed View Post
    I am about 400 ego rating and so far all guns are the exact same. I read threads from people who claim to be 5000 ego rating and still the guns are the same. This game doesn't have gear to equip and better your character, it has weapons. But if the guns stay the same damage why am I still playing? If I have been playing this game for a month or two I should be able to stomp someone who is just starting. Apparently that is not that case though because I don't get better, don't feel stronger, and get no rewards.
    I agree and understand your point, it is a bit of a downer.

  4. #34
    Senior Member
    Join Date
    Mar 2013
    Posts
    284
    Quote Originally Posted by Antomus View Post
    Wrong. That's how WoW works. In Defiance you're rewarded with things like bettering your perks, using more perks, and things of that nature. I quite enjoy the fact that a good player with an EGO rating of 100 can stomp a bad player with an EGO rating of 4000.
    Actually that's how pretty much all games work. I haven't played many rpg's where I stayed at level 1, or the equivalent in power to level 1, through the entire game - or kept my basic copper sword through the whole game. And most shooters have more progression than this game too. Imagine how fun Borderlands would be never getting more powerful weapons - not very. And the whole argument seems to be to keep people on a level playing field for pvp. Whatever, all they would have to do is equalize the pvp maps so that everyone has similar set stats or weapon stats. Most of the game is pve anyway so there is no reason not to have progression.

  5. #35
    Quote Originally Posted by Ralifur View Post
    I also fully agree with this. I am of the old genre myself. Also in age (sadly, wish I was 18 again T.T)

    Nonetheless there is nothing holding them back from having split pve and pvp. and having 2 pvp modes where one would allow pve gear and the other not allow it.
    Generally this is alot to make and requires ressources which is ofcourse why I believe it hasnt really been seen yet but that would be the best way to do it as it will give pretty much all parts what they want.

    I personally wish defiance had split up both PvE and PvP instead of combined the 2. Would make for a more progressing PvE and yet competitive PvP. :-)
    haha yea i miss being 18 too =P the old models were fine for what they were back in the day but gaming is turning into less of a level grind/ gear farm and transforming into serious competitive play and I gotta say I enjoy it. Gaming to me is more about wining matches/games/tournaments/etc. now than it is about getting to lvl 90 in WoW and doing raids with your guild. That was fun back then but its grown rather dull and boring compared to fast paced pvp in games such as shooters or GW2 or SC2. Games reward the players for practice and increasing your skill now with wins instead of rewarding you for grinding/ farming with gear that makes you stronger than someone who is more skilled than you but doesnt have the time to spend for ever grinding for that one rare drop.

  6. #36
    vertical progression - so over done to death that people now think it's the only way games have every been done.


    kinda like wow clones. so over done to death that people think it's the only way mmo's can be done.

  7. #37
    Quote Originally Posted by Booshy View Post
    Actually that's how pretty much all games work. I haven't played many rpg's where I stayed at level 1, or the equivalent in power to level 1, through the entire game - or kept my basic copper sword through the whole game. And most shooters have more progression than this game too. Imagine how fun Borderlands would be never getting more powerful weapons - not very. And the whole argument seems to be to keep people on a level playing field for pvp. Whatever, all they would have to do is equalize the pvp maps so that everyone has similar set stats or weapon stats. Most of the game is pve anyway so there is no reason not to have progression.
    Do you know why those games do progression the way they do? They're forced into it.
    Gear progression is a way of gating content. Gating content is something Trion did not want to do.

  8. #38
    Quote Originally Posted by Booshy View Post
    Actually that's how pretty much all games work. I haven't played many rpg's where I stayed at level 1, or the equivalent in power to level 1, through the entire game - or kept my basic copper sword through the whole game. And most shooters have more progression than this game too. Imagine how fun Borderlands would be never getting more powerful weapons - not very. And the whole argument seems to be to keep people on a level playing field for pvp. Whatever, all they would have to do is equalize the pvp maps so that everyone has similar set stats or weapon stats. Most of the game is pve anyway so there is no reason not to have progression.
    Love how people who share the OP's point of view believe the game has no progression good luck in life with those observational skills of yours

  9. #39
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    Quote Originally Posted by Booshy View Post
    Actually that's how pretty much all games work. I haven't played many rpg's where I stayed at level 1, or the equivalent in power to level 1, through the entire game - or kept my basic copper sword through the whole game. And most shooters have more progression than this game too. Imagine how fun Borderlands would be never getting more powerful weapons - not very. And the whole argument seems to be to keep people on a level playing field for pvp. Whatever, all they would have to do is equalize the pvp maps so that everyone has similar set stats or weapon stats. Most of the game is pve anyway so there is no reason not to have progression.
    You're incorrect. It is not just for PvP, but for PvE as well. Look at any game with a strong vertical progression design, and then look at the difference in population from one zone to the next. If it's done using vertical progression, all of the effort you put into the early and middle zones is wasted, as people only go through it once, and rarely, if ever, return. Vertical progression is just an illusion. You level up, and get stronger, but as soon as you make it to the next zone, you still have a challenge, but everything lower than that, is now trivial.

    When you go with horizontal or subtle progression, you can easily return to those zones and still find a challenge. Players who might start playing the game in a year or two, won't have to feel rushed to catch up to everyone else to do the newest content, they could start right there.

    It's also a system that rewards your actual skills, and not the time you've been playing.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  10. #40
    Senior Member ironhands's Avatar
    Join Date
    Feb 2013
    Posts
    3,838
    Quote Originally Posted by babyfacenorman View Post
    im just getting bored of the same numbers, I shoot anything in its crit spot with my sniper rifle and its 3010. Ive been seeing 3010 for about 5 hours.
    turn off the numbers then
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts