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  1. #51
    Senior Member Wolf's Avatar
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    Quote Originally Posted by nosworc View Post
    That is exactly what Defiance is doing though, its a long ego grind but the difference is you get nothing for your efforts. I would much rather earn/grind for some awesome gear and have more gear released to work towards. My point is, that is what keeps people playing. The carrot on the stick so to speak. Maybe i have played WoW for too many years but i just dont see how people are going to stick with this. I actually really enjoyed playing until i realized what way the progression was like, makes me sad more than anything else.
    I get were this guy is coming from. I really do. After a decade of playing other mmos its hard to get past the no level progession / gear stats thing. I try not to think about the fact I could play this for the next 100hrs and have nothing to show for it except an EGO rating. I keep telling myself this isn't a mmorpg its a shooter. But still its there nagging at me like that little creature on Jabba the Hutts shoulder. :/
    "This is the prototype NOVA Bomb, nine fusion warheads encased in lithium triteride armor. When detonated, it compresses its fissionable material to neutron-star density, boosting the thermonuclear yield a hundredfold. I am Vice Admiral Danforth Whitcomb, temporarily in command of the UNSC military base Reach. To the Covenant uglies that might be listening, you have a few seconds to pray to your damned heathen gods. You all have a nice day in hell..."

  2. #52
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    Tsw

    Quote Originally Posted by Hycinthus View Post
    If you like the setting of real world, you may wanna check out The Secret World. It is not perfect, but it's more like MMO setting, it has Auction house, cities (london, NYC, Seoul).
    great game, great storyline and music.
    - for the combat system but its ok, i take a break from TSW to play defiance and comeback for dlc.

  3. #53
    Member Cutlass Jack's Avatar
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    Quote Originally Posted by Nikaela View Post
    I have to admit, though it might be showing my age, I got a good laugh out of that
    And I worried the joke might be too old for anyone to get after I posted it.

  4. #54
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Schwa View Post
    Hard mode would be awesome, and in a flat game like this it's a bit easier to pull off: just add more enemies to the existing instances. Add a few unique mobs to those instances that have different abilities that compliment the existing enemies' AI and you get a gold star.
    ^^^ this

    It would be a simple matter to have a hard mode, in fact, it could be added tomorrow with very little effort on the devs part - duplicate the current co-op map, rename it explosions 101 - hard, and increase the mob spawns by 30-50%, wouldn't even require the UI to be changed.

    Granted, this isn't the ideal way to do it, since it would just be sponges, and "arcadey" but it's a step in the right direction until more challenging/strategic events are generated.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  5. #55
    Senior Member ironhands's Avatar
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    Quote Originally Posted by Schwa View Post
    Exactly, they've not finished their design. Dark Matter is an intermediate level of difficulty-- they need higher tiers of enemies. Note I'm not accepting what's in the game right now. I'm just saying making bigger numbers won't solve the core issue, and that's the lack of skill required for anything-- currently.

    I really don't want to just see them add bullet sponge targets to force people to "progress" to better weapons that make bigger numbers. Give me something harder to kill that has a better chance of kicking my ***.
    Dark Matter was a challenge for the first while, they still give me a hard time occasionally, I love it. Can't wait to see how the volge are scripted.
    Your Challenger won't drive? You're probably in the passenger seat.
    Can't sell/delete an item? Check all of your loadouts, it's likely still equipped.
    Auction house? Why? It'll just render bits purchased lock boxes pointless, and weapons are mostly equal anyway.
    Gear/enemy progression? No thanks, it'll only render 90% of the content trivial when you reach the highest zone.

  6. #56
    Senior Member nosworc's Avatar
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    Quote Originally Posted by ironhands View Post
    ^^^ this

    It would be a simple matter to have a hard mode, in fact, it could be added tomorrow with very little effort on the devs part - duplicate the current co-op map, rename it explosions 101 - hard, and increase the mob spawns by 30-50%, wouldn't even require the UI to be changed.

    Granted, this isn't the ideal way to do it, since it would just be sponges, and "arcadey" but it's a step in the right direction until more challenging/strategic events are generated.
    This could be good if they were going to have loot drop at the end of the run otherwise having a harder version of a Co-op is still just as pointless.
    PSN: Nosworc82
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  7. #57
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    Man I wish this game was a real game lol

  8. #58
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    Quote Originally Posted by HellOnOrion View Post
    MMO = Massively Multiplayer Online

    MMO=/= MMORPG

    Any game thats online can be considered an MMO

    btw =/= means doesnt equal just incase you didnt pay attention in school

    Learn your defenitions before complaining
    Yea b.c of a definition the game is allowed to play like **** with so much missing.

  9. #59
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    - Game is missing a big city where all players can talk in his/her own national language in public chat so that everyone can understand and have a free language lesson
    - The missing of a big city is bad because people have no place where to show his/her Tier10000 super-uper-duper-legendary equip farmed in 30 months of repeating the same raid for 8 hours/day
    - And what about the missing of a forced open pvp so people with the above mentioned Tier10000 legendary equip can oneshot new players and then show their "skill" to friends?
    The biggest problem in computers, and in MMOs: PEBKAC

  10. #60
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    Quote Originally Posted by RegularX View Post
    It's lacking so many things.

    I still have not been verbally assaulted on chat because I didn't buff some guy before he ran off into a room full of elites (his name might have been Leeroy).

    I keep trying to get ganked by some guy with like a Flaming Sword of Fire +500 that he bought off some other guy in China, but it just never seems to happen.

    The social aspect is really just not there either. Still waiting to have someone try to figure out the right set of emotes that simulates ********** someone while standing straight up.

    And it's really a shame that the coop lacks the challenge of failing because of that one guy who went AFK because he realized he left his kids in the car.

    Well, there's always the second patch.
    If this was a clever way of giving the finger to traditional MMORPGs and the idiots that populate them, then salute to you.
    If it was you being serious and not realizing that you just pointed out why Defiance is actually different, then ..well fail.

    Quote Originally Posted by r3dl4nce View Post
    - Game is missing a big city where all players can talk in his/her own national language in public chat so that everyone can understand and have a free language lesson
    - The missing of a big city is bad because people have no place where to show his/her Tier10000 super-uper-duper-legendary equip farmed in 30 months of repeating the same raid for 8 hours/day
    - And what about the missing of a forced open pvp so people with the above mentioned Tier10000 legendary equip can oneshot new players and then show their "skill" to friends?

    Careful you may upset the socialites and social rejects.

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