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  1. #1
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    One easy fix to Cloak n Shotgun

    Just make it so the first time you fire your gun and hit someone in PVP it drops your cloak immediately. Instead of letting you phase back into cloak.

    This way you still have the element of surprise, and it doesn't require any more unnecessary nerfs to shotguns

  2. #2
    Quote Originally Posted by Orge Lambart View Post
    Just make it so the first time you fire your gun and hit someone in PVP it drops your cloak immediately. Instead of letting you phase back into cloak.

    This way you still have the element of surprise, and it doesn't require any more unnecessary nerfs to shotguns

    Or you could L2P

  3. #3
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    Remove perks. Let PvP be based off skill and not based off who had cloak up.

  4. #4
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    Quote Originally Posted by Albane View Post
    Remove perks. Let PvP be based off skill and not based off who had cloak up.
    i'd have no problem with this, although i can see a lot of people getting mad about it.
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

    Freight Yard

  5. #5
    PvP is base off of skill.In a room full of cloakers, the skilled cloaker
    wins.If you remove abilities then what's the difference between this and Cod?

  6. #6
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    Quote Originally Posted by greatdividers View Post
    i'd have no problem with this, although i can see a lot of people getting mad about it.
    Yup, because then you'd have to remove all weapon types.

  7. #7
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    Quote Originally Posted by Tek Hound View Post
    PvP is base off of skill.In a room full of cloakers, the skilled cloaker
    wins.If you remove abilities then what's the difference between this and Cod?
    third person shooter, the guns, ego perks, maps.

    shooters are all very similar if you look at them in a general way.
    Bongrippa <- PC NA
    VBI Sniper Rifle
    VOT Blast Rifle (TACC Invader when inebriated)
    Overcharge (Cloak when inebriated)

    Freight Yard

  8. #8
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    I can see the merits of this feature, but i still disagree with it. I like the hit and run aspect of it. However, i think it should be more visible, the current counters right now are use something and hope it hits the cloak player while he is in cloak.Thats the crux of the problem IMO.
    PSN ID: Xx-Fang92-xX - PS3 NA

  9. #9
    Senior Member Dwane's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    Just make it so the first time you fire your gun and hit someone in PVP it drops your cloak immediately. Instead of letting you phase back into cloak.

    This way you still have the element of surprise, and it doesn't require any more unnecessary nerfs to shotguns
    That would require lowering its CD significantly to be on par with other powers.

  10. #10
    Junior Member
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    Quote Originally Posted by Orge Lambart View Post
    Just make it so the first time you fire your gun and hit someone in PVP it drops your cloak immediately. Instead of letting you phase back into cloak.

    This way you still have the element of surprise, and it doesn't require any more unnecessary nerfs to shotguns
    I think this is a strong idea.

    Shotty + cloak would still be killing people from stealth, but at least this way it would only be 1 guaranteed kill per CD. That makes it balanced with the other powers, because the bads who *rely* on cloak+shotty for kills would be waiting much longer for cloak kills.

    Instead of waiting for 40+ seconds after every kill for cloak to recharge, a few of them might just decide that using a different weapon woukd be a more effective choice instead.

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