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  1. #71
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    Quote Originally Posted by BaiorOfRed View Post

    The problem is right now a cloaker can roll into large groups of enemies, kill 1 and recloak, kill another and recloak, then get away and reload a few times to recharge cloak and repeat. …
    No, he can't unless the group he charges is completely unable to play. Cloak isn't active while shooting. The moment the player shoots he becomes visible, for a short time but long enough to react. A fast AR, Infectors, BMGs, elemental effect grenades - all decloak him.
    If the attacked players just go into aiming with their weapon and stand in one spot, OK. They are dead, but they would be dead even if the player wasn't cloaked in the first place.

  2. #72
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    Quote Originally Posted by Albane View Post
    Remove all perks. Problem solved.
    And remove all shields and weapons. Let's do a honorable fist fight - but with soft gloves, someone could get hurt. And no scoreboard and nobody wins since this could hurt someones feelings

  3. #73
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    Quote Originally Posted by Tayxo View Post
    And remove all shields and weapons. Let's do a honorable fist fight - but with soft gloves, someone could get hurt. And no scoreboard and nobody wins since this could hurt someones feelings
    the "lets remove everything" joke doesn't even make sense in this situation....

    anyway, from a balancing perspective removing the ego powers make sense. but trion shouldn't bother wasting any resources trying to please the QQ'ers because they will just cry about whatever is OP next. and the vicious nerf cycle would begin *shudders*
    Bongrippa <- PC NA
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  4. #74
    The biggest issue with cloak is that it is the power with the longest duration and the shortest cool down that renders you completely invisible. Its only counter is sensor sweep. If the range on sensor sweep was increased and the potential decoy cool down decreased it would allow cloak to remain viable while giving it a true weakness. Cloak combined with any weapon other than shotgun is counterable, but with shotguns the balance skews with no real defense as seen in the balance between other power and weapon combinations.

  5. #75
    Quote Originally Posted by fang1192 View Post
    How exactly can you cry about blur, overcharge, or decoy? None of those are gamebreaking and have easy, implementable and reliable counters.
    Cloak isn't gamebreaking,people are QQ about cloak+shotty.All those other perk I have seen stronger combinations with then then cloak+shotty.If people can't handle cloak they can't handle the other which will lead to more QQ and nerfs.

  6. #76
    Senior Member Slay's Avatar
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    Quote Originally Posted by Tek Hound View Post
    Cloak isn't gamebreaking,people are QQ about cloak+shotty.All those other perk I have seen stronger combinations with then then cloak+shotty.If people can't handle cloak they can't handle the other which will lead to more QQ and nerfs.
    Simply disagree, and you took the word game breaking wrong, he meant overpowered. Until you can back up the claim there is stronger combinations then cloak+shotty I will disagree, i've never seen anyone else in the PvP section be so mad at anything so far more than cloak+shotty, I'd say 50% of the threads in PvP have to do with some balance of cloak, shotguns, perks that help cloakers, cloak being OP, or some mix. If there was anything more overpowered than cloak+shotty then I believe it would have been addressed by now, or so few people know of a new combination it gets no attention. I'm really sick of people saying they like cloak and shotty because there are stronger combinations, for one that makes absolutely no sense. If there were stronger combinations they'd be getting addressed, and you never gave an example of anything stronger. You say that this would lead to more QQ and nerf threads, tell me why that would happen, what evidence do you have that everyone would cry about this? Has anyone thought of any legitimate reason this shouldn't be balanced? Isn't PvP suppose to be fair or atleast as close to fair as possible and be more concentrated on skill? When did this ever change? Why would people cry about balance, it seems the only person crying would be you and some others that might agree with you, though probably not for your reasoning because it had no proof, bs claims, what if statements, etc.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  7. #77
    Senior Member BaiorOfRed's Avatar
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    Quote Originally Posted by Tayxo View Post
    No, he can't unless the group he charges is completely unable to play. Cloak isn't active while shooting. The moment the player shoots he becomes visible, for a short time but long enough to react. A fast AR, Infectors, BMGs, elemental effect grenades - all decloak him.
    If the attacked players just go into aiming with their weapon and stand in one spot, OK. They are dead, but they would be dead even if the player wasn't cloaked in the first place.
    Couple of points here First, "for a short time but long enough to react". That time, is max 1 or 2 seconds. If you are using an AR you better have spot on reaction time and aiming, all while they are jumping and rolling, to manually track that target. It's easier with a BMG or an infector due to autolock/track, but the burst damage is low and you can still be killed by the superior damage of the guy's pump shotgun if you aren't careful. If a third person is there AND aware then you are essentially painting the target for them and the cloaker is dead.

    The problem is all of those require a a certain weapon and/or special circumstances along with decent skill. But the guy using the cloak/shotgun has only applied a very basic strategy. When you have a simple strategy that requires a complex counter that's when you have half of the PVPers running around using it, its a no brainer.

    Second point, and this is the crux of the problem with PVP, when you go into aiming you ARE essentially standing still because that's the way the mechanic works. The snare is as bad as biological damage snare.

  8. #78
    Senior Member Slay's Avatar
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    Quote Originally Posted by BaiorOfRed View Post
    Couple of points here First, "for a short time but long enough to react". That time, is max 1 or 2 seconds. If you are using an AR you better have spot on reaction time and aiming, all while they are jumping and rolling, to manually track that target. It's easier with a BMG or an infector due to autolock/track, but the burst damage is low and you can still be killed by the superior damage of the guy's pump shotgun if you aren't careful. If a third person is there AND aware then you are essentially painting the target for them and the cloaker is dead.

    The problem is all of those require a a certain weapon and/or special circumstances along with decent skill. But the guy using the cloak/shotgun has only applied a very basic strategy. When you have a simple strategy that requires a complex counter that's when you have half of the PVPers running around using it, its a no brainer.

    Second point, and this is the crux of the problem with PVP, when you go into aiming you ARE essentially standing still because that's the way the mechanic works. The snare is as bad as biological damage snare.
    I skimmed through it, having some eye problems right now but I would probably think shooting or getting shot at while in cloak should disable cloak entirely. That would be a good enough nerf for me.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  9. #79
    Ya i think the cloak should have a shimmer effect or you should get knocked out of cloak when damaged and im leaning more towards being knocked out of cloak when damaged without it re-enabling.

  10. #80
    Quote Originally Posted by Tek Hound View Post
    Cloak isn't gamebreaking,people are QQ about cloak+shotty.All those other perk I have seen stronger combinations with then then cloak+shotty.If people can't handle cloak they can't handle the other which will lead to more QQ and nerfs.
    Also I agree with slay on this comment... Tek Hound's little speech here is a load of BS i see so many people getting blind sided by cloak... Tek you probably are cloak which is why you don't want it nerfed...

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