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  1. #1
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    Vendor weapon nerf?

    Anyone else notice today that vendor weapons seem to default with one unlocked slot now regardless of ego level? Before today I could go to any of the vendors that sell green weapons and they all had four slots unlocked by default because of my ego level. As I have leveled the vendor weapons have defaulted with more slots same as drops which is the only benefit for leveling. The stats don't certainly don't improve. The only thing that improves is number of open slots and bonuses like synergies. With the speed at which weapons max out the experience bar I have to buy a vendor green from time to time due to not getting the weapon I am using as a drop and I have always been able to toss four mods into the vendor weapons since around 1000 ego. I really hope this is just a bug and not an intentional nerf. I hate the fact that I have to switch weapons constantly to continue leveling a weapon skill and it costs an exorbitant amount of resources to add slots at the speed in which weapons are replaced.

  2. #2
    Quote Originally Posted by Alex Drake View Post
    Anyone else notice today that vendor weapons seem to default with one unlocked slot now regardless of ego level? Before today I could go to any of the vendors that sell green weapons and they all had four slots unlocked by default because of my ego level. As I have leveled the vendor weapons have defaulted with more slots same as drops which is the only benefit for leveling. The stats don't certainly don't improve. The only thing that improves is number of open slots and bonuses like synergies. With the speed at which weapons max out the experience bar I have to buy a vendor green from time to time due to not getting the weapon I am using as a drop and I have always been able to toss four mods into the vendor weapons since around 1000 ego. I really hope this is just a bug and not an intentional nerf. I hate the fact that I have to switch weapons constantly to continue leveling a weapon skill and it costs an exorbitant amount of resources to add slots at the speed in which weapons are replaced.
    Checking, what's the ego levels of the weapons you're getting in the shops? I heard at specific ego levels where the bonuses improve, the number of slots more or less resets to 1..

  3. #3
    This isn't much help BUT - I think the vendor weapons should have all 4 slots open and available for mods. I have spent a disgusting amount of money leveling weapon xp by adding additional slots (not to mention the weapon skill roll backs or just plain resetting). Pathetic mechanic - I think it did change for me around 900 ego - it seems like I always have to add one slot (27K resources about). I have just stopped adding the mod slot and when i get to a co-op boss I swap out for my "primary" weapon which is maxed for xp, just so i don't drag the boss fight out and pull my weight. All of which should not be happening in game, imho.
    "Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines".

    -- Bertrand Russell

  4. #4
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    Quote Originally Posted by Alex Drake View Post
    Anyone else notice today that vendor weapons seem to default with one unlocked slot now regardless of ego level? Before today I could go to any of the vendors that sell green weapons and they all had four slots unlocked by default because of my ego level. As I have leveled the vendor weapons have defaulted with more slots same as drops which is the only benefit for leveling. The stats don't certainly don't improve. The only thing that improves is number of open slots and bonuses like synergies. With the speed at which weapons max out the experience bar I have to buy a vendor green from time to time due to not getting the weapon I am using as a drop and I have always been able to toss four mods into the vendor weapons since around 1000 ego. I really hope this is just a bug and not an intentional nerf. I hate the fact that I have to switch weapons constantly to continue leveling a weapon skill and it costs an exorbitant amount of resources to add slots at the speed in which weapons are replaced.
    I just bought an AR with 4 open slots and Survivalist synergy from a vendor. I'm Ego 1,142 and the AR is 1,042 though I doubt it matters.

  5. #5
    Senior Member Natjur's Avatar
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    Each X level (around 250 ego it appears) the default weapons from the shops changed for me.
    The items where about the same name\type but the nano effect (on or off) or mods opened changed.

    So for me it appears
    0-250 all weapons had nano effects, but no mod slots open by default (I could open all 4 but had to pay for each)
    250-500 all weapons had no nano effect, but one mod slot was opened already (so only had to pay for the other 3)
    500-750 all weapons had a nano effect and one mod slot was opened already
    750-1000 all weapons had no nano effect, but two mod slots were opened already (so only had to pay for the other 2, but the last two mods cost a lot to open)
    1000-1250 all weapons had a nano effect and two mod slots open

    At 1250-1483 the pattern changed, and I am now getting a mixture. All weapons have nano effects and have 2 or 3 mod slots already opened.

    Not sure what happens at 1500 if anything and theses are the normal vendors, not the rep vendors

    But I have not brought a new weapon since the patch, so I hope they have not broken it.

  6. #6
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    Quote Originally Posted by Alex Drake View Post
    Anyone else notice today that vendor weapons seem to default with one unlocked slot now regardless of ego level? Before today I could go to any of the vendors that sell green weapons and they all had four slots unlocked by default because of my ego level. As I have leveled the vendor weapons have defaulted with more slots same as drops which is the only benefit for leveling. The stats don't certainly don't improve. The only thing that improves is number of open slots and bonuses like synergies. With the speed at which weapons max out the experience bar I have to buy a vendor green from time to time due to not getting the weapon I am using as a drop and I have always been able to toss four mods into the vendor weapons since around 1000 ego. I really hope this is just a bug and not an intentional nerf. I hate the fact that I have to switch weapons constantly to continue leveling a weapon skill and it costs an exorbitant amount of resources to add slots at the speed in which weapons are replaced.
    noticed exactly the same thing today. all of a sudden vendor weapons, even the faction vendor purples, have 0 or 1 slot.

  7. #7
    Senior Member Natjur's Avatar
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    Quote Originally Posted by DejaVooDoo View Post
    noticed exactly the same thing today. all of a sudden vendor weapons, even the faction vendor purples, have 0 or 1 slot.
    Has to be a bug..... please be a bug

  8. #8
    This happens at around 1600; the weapon quality goes up a tier and they begin to have multiple random modifiers instead of just one. For some reason the amount of slots starts from scratch at this tier, but don't worry, they will increase from that point on as your EGo rating goes up.

  9. #9
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    Ego level is 1633 by the way. Was visiting just about every vendor earlier and a couple random weapons still have four slots open but the majority are back to one slot for me for some reason. The specials all seemed to have four though. I really hope this is a bug and not intentionally trying to get us to search for specials or drops of the weapon we are leveling. I am all for drops being superior to vendor equipment if my weapon didn't need to be replaced every hour due to how weapon experience works.

  10. #10
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    Quote Originally Posted by Aternak View Post
    This happens at around 1600; the weapon quality goes up a tier and they begin to have multiple random modifiers instead of just one. For some reason the amount of slots starts from scratch at this tier, but don't worry, they will increase from that point on as your EGo rating goes up.
    Seems like a legitimate answer then since I just peaked over 1600. Does seem a little annoying though.

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