I think i should just have unlimited scrip, salvage and key codes all the time personally
I think i should just have unlimited scrip, salvage and key codes all the time personally
+1 the emergencies need to give at least 1 key code.
IMO this overkill nerf is an actual concern.
What will they nerf to oblivion next?
Sledgehammer70 mentioned in one of the live stream question and answer sessions that Emergencies were never supposed to drop keycodes in the first place, and that it was a bug. The bug has been fixed. So it wasn't a nerf, per se. It was just a bugfix.
That said, I'd like there to be some reason for me to stop at those Emergencies. Right now I avoid them. Even if it were a keycode fragment that dropped that could be assembled into a keycode, it'd make it more worth it.
1 keycode would be good. I can't even do coop missions for keycodes because 90% time there are no enemies and arkfalls are pretty boring.
Even with arkfalls you usually get around 3-5 Keycodes, same with Co-Op. These take a little bit longer so they should yield more. Emergencies should yield at most 1, so they're not super easy to obtain.
No, they most certainly do not.
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I don't know that they need to go back to giving 3-4 a emergency, but they need to drop SOMETHING. I mean they aren't as pointless as people think right now, technically you still get a keycode or two because you can convert dropped weapons into salvage and salvage into cards but its a tedious process and not productive. Maybe the need to reintroduce keycard fragments and have emergencies give those.