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  1. #11
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    I think i should just have unlimited scrip, salvage and key codes all the time personally

  2. #12
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    +1 the emergencies need to give at least 1 key code.
    IMO this overkill nerf is an actual concern.

    What will they nerf to oblivion next?

  3. #13
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    Quote Originally Posted by Sulfure View Post
    +1 the emergencies need to give at least 1 key code.
    IMO this overkill nerf is an actual concern.

    What will they nerf to oblivion next?
    Sledgehammer70 mentioned in one of the live stream question and answer sessions that Emergencies were never supposed to drop keycodes in the first place, and that it was a bug. The bug has been fixed. So it wasn't a nerf, per se. It was just a bugfix.

    That said, I'd like there to be some reason for me to stop at those Emergencies. Right now I avoid them. Even if it were a keycode fragment that dropped that could be assembled into a keycode, it'd make it more worth it.

  4. #14
    Junior Member Larsmodeus's Avatar
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    1 keycode would be good. I can't even do coop missions for keycodes because 90% time there are no enemies and arkfalls are pretty boring.

  5. #15
    Senior Member Lukezordz's Avatar
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    Even with arkfalls you usually get around 3-5 Keycodes, same with Co-Op. These take a little bit longer so they should yield more. Emergencies should yield at most 1, so they're not super easy to obtain.
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  6. #16
    Member I Emperor420 I's Avatar
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    Quote Originally Posted by Pizzarugi View Post
    How about a good chance for 1 and a smaller chance for 2?

    If we're just sticking to 1, I support regardless. Emergencies are worthless events no one cared for because of no key codes.

    E-Rep soldier: Help! This isn't what I signed on for!
    Me: You got any keycodes on you?
    E-Rep soldier: Are you going to ask such a thing right now? No, I don't have a keycode!
    Me: Good luck with... whatever it is that you people are doing!
    ^ this please

  7. #17
    Quote Originally Posted by Kadirra View Post
    Sledgehammer70 mentioned in one of the live stream question and answer sessions that Emergencies were never supposed to drop keycodes in the first place, and that it was a bug. The bug has been fixed. So it wasn't a nerf, per se. It was just a bugfix.

    That said, I'd like there to be some reason for me to stop at those Emergencies. Right now I avoid them. Even if it were a keycode fragment that dropped that could be assembled into a keycode, it'd make it more worth it.
    As cool as Sledge can be, I'm hesitant to believe that it was a bug. It may very well have been a nerf and the devs told him to say it was a bug that got fixed.

  8. #18
    Member RoG Goat's Avatar
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    No, they most certainly do not.

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  9. #19
    Senior Member Shada Mori's Avatar
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    I don't know that they need to go back to giving 3-4 a emergency, but they need to drop SOMETHING. I mean they aren't as pointless as people think right now, technically you still get a keycode or two because you can convert dropped weapons into salvage and salvage into cards but its a tedious process and not productive. Maybe the need to reintroduce keycard fragments and have emergencies give those.

  10. #20
    Member Seth Winternight's Avatar
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    Quote Originally Posted by Shada Mori View Post
    I don't know that they need to go back to giving 3-4 a emergency, but they need to drop SOMETHING. I mean they aren't as pointless as people think right now, technically you still get a keycode or two because you can convert dropped weapons into salvage and salvage into cards but its a tedious process and not productive. Maybe the need to reintroduce keycard fragments and have emergencies give those.
    It would probably be better to bulk salvage items then. In any case like most of these forum-goers here, 1 per emergence is good enough.

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