Agree 100% with the OP. No real point in stopping for emergencies, and that's a shame.
Agree 100% with the OP. No real point in stopping for emergencies, and that's a shame.
I didn't even know emergencies used to give out keycodes, since I just started this weekend. After the first few emergencies I started avoiding them altogether, some of them take a few minutes and reward you with less than white vendor trash. Emergencies should give rep, keycodes, loot chance, or something worth actually doing them.
Or random rewards that can include emergency.
So you might have say 20% chance to get a weapon mod (which might be crappy grey, green, or even blue as a rarer chance).
20% chance to get a keycode (with a slight rare chance to get 2!?)
20% chance to get a weapon of some kind
20% chance to get a random shield/grenade.
20% chance to get an extra 5-10k experience.
That'd make keycodes still "fairly" rare from emergencies, but would offer much better incentive for hunting emergencies out?
I'd prefer guaranteed keycodes each time myself, but just thought of the above incase Trion really wants keycodes to be rarer.
Agreed. Not like their lockboxes were especially rewarding anyway since you get crap most of the time.
I agree 100%. I like the idea of the emergency missions, and appreciate the XP reward and the drops to convert to Gulanite, I would be more willing to stop, though, if there was a chance of a key code.
Ok, for those of you not used to playing an MMO, most MMOs have subscription fees. Those that don't have a lot of "pay to play" content, which offsets the lack of subscription fee. An MMO costs a lot of money to run (bug fixes, keep servers running, customer service, etc) which is usually covered by the sub, but if there is no sub, and no real money content, then there is no support/development/server maintenance.
You don't have to buy anything with real money. It's there as an option.
That being said, it was nice when keycodes were rewarded for emergencies, and it would be nice to buy boosts with in game currency instead of real money, but I'm not gonna complain about it. If I want to buy a boost or inventory space, it's not horrible. Think about it like paying $15 a month for other MMOs. Set a budget if you want to buy stuff, and only spend that.
XBL - FattyMcG33
IGN - Llokia
Reposting this in this thread, seems to be getting lost in other thread due to people wanting to flame OP rather than communicate:
I'm sure their data is telling them nobody is dumb enough to buy lockboxes from the cash shop despite the nerfs...if anything it probably reduced spending after a few people (with money who otherwise might spend) might've turned away from game and so didn't buy the things they *should* be focusing on in the cash shop - social clothes/cars/fluff items.
Time to rethink strategy Trion - make game more fun (add in rewards like keycodes/chance for keycodes to drop back in to roadside emergencies), and sell more fun stuff in the cash shop.
Also make PC UI more PC-friendly. Give us buttons (for a start one to crunch all white stuff in one easy move would be great), and right-click context menus.
It was always supposed to be 1key 3 fragments they screwed up and took everything out of game. If they just fix their own mistake then they can out it back to 1 key like they originally had it before they got rid of fragments.
This is what I don't like instead of fixing they just rip it from the ****ing game. Yea that will keep people playing.
Nobody likes a game that has changes which are obviously made for the purpose of pushing people to buy bits. Completely removing keycodes from emergencies? What purpose does that serve? I can only think of one: To make those people potentially considering buying bits to do it.
I can see this working two ways. The suggested 1 keycode per emergency. OR, lockbox content chances gets reworked.
What I mean is that when I buy a Tier 4 box. That's a whopping 64 keycodes. And that's not easy to come by. So, for 64 keycodes you have pretty much a guarantee that you get nothing below blue rarity, and a moderate chance for a purple. For orange I can't say anything because it's... well... orange. It's supposed to be super rare.