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  1. #31
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    Quote Originally Posted by Maeson View Post
    I can see this working two ways. The suggested 1 keycode per emergency. OR, lockbox content chances gets reworked.

    What I mean is that when I buy a Tier 4 box. That's a whopping 64 keycodes. And that's not easy to come by. So, for 64 keycodes you have pretty much a guarantee that you get nothing below blue rarity, and a moderate chance for a purple. For orange I can't say anything because it's... well... orange. It's supposed to be super rare.
    It was always supposed to be 1 key code they ****ed up when they took out fragments and never fixed. Instead they took it out of game thinking we wouldn't notice.
    But hey what do I know I am just a guy who watches these games fail everyday b.c they don't do certain things that make sense.

  2. #32
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    Quote Originally Posted by Maeson View Post
    I can see this working two ways. The suggested 1 keycode per emergency. OR, lockbox content chances gets reworked.

    What I mean is that when I buy a Tier 4 box. That's a whopping 64 keycodes. And that's not easy to come by. So, for 64 keycodes you have pretty much a guarantee that you get nothing below blue rarity, and a moderate chance for a purple. For orange I can't say anything because it's... well... orange. It's supposed to be super rare.
    Yes, if they made lockboxes give better loot, then it is worth it to farm keycodes the hard way. Right now, it's just making it harder for us to obtain the same crap that lockboxes give most of the time.

  3. #33
    Quote Originally Posted by Yokai View Post
    Agree 100% with the OP. No real point in stopping for emergencies, and that's a shame.
    And this is a problem for Trion (and for the community of this game) if people stop being visible in the open world, and hide away on co-op maps and tucked away in the middle of fields in Arkfalls, because players really need to see people out and about on the open roads to make the game feel populated.

    Adding a keycode/keycode fragments/chance for keycodes to drop in roadside emergencies would make sure players are seen everywhere and game feels alive.

  4. #34
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    Make emergencies 1 key code like they were supposed to be before trion went stupid. Also make your chance of getting an orange from a lockbox go up as you get higher in Ego. It promotes playing the game and gives people another reason to get max ego.

    Unless Trion wants to kill there game then they need not to listen to me.

  5. #35
    Senior Member Pizzarugi's Avatar
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    Quote Originally Posted by AzzerUK View Post
    Or random rewards that can include emergency.

    So you might have say 20% chance to get a weapon mod (which might be crappy grey, green, or even blue as a rarer chance).
    20% chance to get a keycode (with a slight rare chance to get 2!?)
    20% chance to get a weapon of some kind
    20% chance to get a random shield/grenade.
    20% chance to get an extra 5-10k experience.

    That'd make keycodes still "fairly" rare from emergencies, but would offer much better incentive for hunting emergencies out?

    I'd prefer guaranteed keycodes each time myself, but just thought of the above incase Trion really wants keycodes to be rarer.
    This is something I would also find acceptable. Don't allow guarantee 100% keycode reward, but it would allow a lot more variety which would make them worth doing.

    As it stands right now, it's a waste of time which no one will bother completing.
    Quote Originally Posted by Pizzarugi View Post
    Silly hipster, macs are for professionals.
    Yeah, I quote myself. What of it? :3

  6. #36
    yep need keycodes for them or why bother
    The best darn Defiance fan page https://www.facebook.com/Defiancetrion

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