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  1. #121
    Quote Originally Posted by Arramakaian View Post
    Thanks for reminding me about one of the reasons why I all but stopped PC gaming.

    Yes, there is cheating on consoles, but it's not nearly as common, easy and rampant as it is on PCs.
    Actually of you do some searching, you will see that there are already console hacks as well.

  2. #122
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    Quote Originally Posted by Tryskell View Post
    You can only see what happens to DayZ and APB:Reloaded to get an overview why you should't use client side stats for a multiplayer game.

    The story of "latency" and "there are cheaters IRL, so deal with it" are just mean trolls. One motto for you : "your liberty stops where others' begins".
    APB had to go F2P to survive because of all the hackers. I left and actually had a few friends not buy the game because I warned them off it.

    I am ashamed to say that I did the same thing when I "recommended" Defiance on steam yesterday. I listed that it's full of hackers and bugs, and already have 4 posts on my wall from friends thanking me for saving them $60.

    Too bad Trion. I really enjoyed the first few days of Defiance, but with the nonsense server downtime, the ridiculous hacks, and the terrible patches, it is no longer a game I enjoy.

    I already had Steam refund me my DLC pack pack purchase. I don't want to reward you for incompetence.

    I will most likely still play, just to make up my initial investment, but I am staying far, far away from PvP.

  3. #123
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    Considering that this is a port of a console game, I can see how this happened. Perhaps if they, I dont know, did a check

    const weapon_flamethrowerOfTheAxe = 300;

    if ( weapon dammage > weapon_flamethrowerOfTheAxe )
    {
    file a report;
    and dammage = weapon_flamethrowerOfTheAxe;
    }

    but Im no programer.
    Telling someone how they can improve is 200% more helpful then telling someone that they need to improve.

  4. #124
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    So can we get some sort of official dev response? Anything? Even something along the lines "We know and are working on it" would be better than complete and utter silence.

  5. #125
    Quote Originally Posted by Dagbiker View Post
    Considering that this is a port of a console game, I can see how this happened. Perhaps if they, I dont know, did a check
    const weapon_flamethrowerOfTheAxe = 300;
    You're right that checking for the damage the client is telling the server being "too high" (have to also consider crit locations, crit multiplier, and different enemies having different damage resistance), on the server-side, and then flagging it as a cheat should be easy...

    ... on the other hand, if they're going to CHECK that damage server side, then they might as well PUT the damage server side in the first place and the client has one less thing to deal with while the server is dealing with the same number of things!

  6. #126
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    Planetside 2 has damage server side, and can also handle more people on screen at once. It was also in development for a lot less time than Defiance.

    I am not seeing a problem here. If Sony can do it, why can't Trion?

  7. #127
    Quote Originally Posted by Lisa View Post
    Planetside 2 has damage server side, and can also handle more people on screen at once. It was also in development for a lot less time than Defiance.

    I am not seeing a problem here. If Sony can do it, why can't Trion?
    Because Planetside is a PvP centric game and not Defiance ? PvP is niche in this game, I've yet to meet a hacker in PvE. Not saying there are not but I've not met one in 250 hours or, if I did, that didn't noticeably impacted me.
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  8. #128
    Quote Originally Posted by alienoid View Post
    Because Planetside is a PvP centric game and not Defiance ? PvP is niche in this game, I've yet to meet a hacker in PvE. Not saying there are not but I've not met one in 250 hours or, if I did, that didn't noticeably impacted me.
    That's true. I've seen a few at Arkfalls, and I've seen a few in co-op missions I've been in - but hell, the ones in co-op missions just meant we got the co-op mission done much faster, and the ones at Arkfalls meant I got my keycodes even quicker. If anything, they were HELPING, not HINDERING.

    But I PVP fairly often (maybe a couple of matches a night), and I do see them now and then, and it's there, in PVP, where it's REALLY REALLY ANNOYING.

  9. #129
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    I have mixed feelings about this because a lot of my clan mates use the damage hacks to aid them a bit. Nothing extreme, but enough to make the game a bit easier.

    I wonder how Trion will catch people the only bump up their minimum damage to be closer to their max, as well as give themselves unlimited ammo so they don't have to reload.

    Have a few in my clan that have been using these since launch, and they are still not banned, while some of the ones that made their weapons do damage over their maximum have been hit with a 24 hour ban.

  10. #130
    Member Remag Div's Avatar
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    Quote Originally Posted by MikeAndIke View Post
    I have mixed feelings about this because a lot of my clan mates use the damage hacks to aid them a bit. Nothing extreme, but enough to make the game a bit easier.

    I wonder how Trion will catch people the only bump up their minimum damage to be closer to their max, as well as give themselves unlimited ammo so they don't have to reload.

    Have a few in my clan that have been using these since launch, and they are still not banned, while some of the ones that made their weapons do damage over their maximum have been hit with a 24 hour ban.
    So you have mixed feelings cheating the game just cause you have clanmates who do it?

    This is Trion's fault but this stuff needs to be fixed last week. I don't care if someone only adds 1% extra damage to their gun, it still gives an unfair advantage and one of the many reasons why PvP is currently a joke.

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