APB had to go F2P to survive because of all the hackers. I left and actually had a few friends not buy the game because I warned them off it.
I am ashamed to say that I did the same thing when I "recommended" Defiance on steam yesterday. I listed that it's full of hackers and bugs, and already have 4 posts on my wall from friends thanking me for saving them $60.
Too bad Trion. I really enjoyed the first few days of Defiance, but with the nonsense server downtime, the ridiculous hacks, and the terrible patches, it is no longer a game I enjoy.
I already had Steam refund me my DLC pack pack purchase. I don't want to reward you for incompetence.
I will most likely still play, just to make up my initial investment, but I am staying far, far away from PvP.
Considering that this is a port of a console game, I can see how this happened. Perhaps if they, I dont know, did a check
const weapon_flamethrowerOfTheAxe = 300;
if ( weapon dammage > weapon_flamethrowerOfTheAxe )
{
file a report;
and dammage = weapon_flamethrowerOfTheAxe;
}
but Im no programer.
Telling someone how they can improve is 200% more helpful then telling someone that they need to improve.
So can we get some sort of official dev response? Anything? Even something along the lines "We know and are working on it" would be better than complete and utter silence.
You're right that checking for the damage the client is telling the server being "too high" (have to also consider crit locations, crit multiplier, and different enemies having different damage resistance), on the server-side, and then flagging it as a cheat should be easy...
... on the other hand, if they're going to CHECK that damage server side, then they might as well PUT the damage server side in the first place and the client has one less thing to deal with while the server is dealing with the same number of things!![]()
Planetside 2 has damage server side, and can also handle more people on screen at once. It was also in development for a lot less time than Defiance.
I am not seeing a problem here. If Sony can do it, why can't Trion?
That's true. I've seen a few at Arkfalls, and I've seen a few in co-op missions I've been in - but hell, the ones in co-op missions just meant we got the co-op mission done much faster, and the ones at Arkfalls meant I got my keycodes even quicker. If anything, they were HELPING, not HINDERING.
But I PVP fairly often (maybe a couple of matches a night), and I do see them now and then, and it's there, in PVP, where it's REALLY REALLY ANNOYING.
I have mixed feelings about this because a lot of my clan mates use the damage hacks to aid them a bit. Nothing extreme, but enough to make the game a bit easier.
I wonder how Trion will catch people the only bump up their minimum damage to be closer to their max, as well as give themselves unlimited ammo so they don't have to reload.
Have a few in my clan that have been using these since launch, and they are still not banned, while some of the ones that made their weapons do damage over their maximum have been hit with a 24 hour ban.
So you have mixed feelings cheating the game just cause you have clanmates who do it?
This is Trion's fault but this stuff needs to be fixed last week. I don't care if someone only adds 1% extra damage to their gun, it still gives an unfair advantage and one of the many reasons why PvP is currently a joke.