This game is tedious, and anyone saying it is the opposite. Is either full of it, or fooling themselves into thinking otherwise. This is a game built around a painfully shallow premise. While other games in this genre are heavy on the grinding. They offer up something that this game doesn't. They refresh their experiences, or give the players the ability to refresh their experience. Most games in this genre keep players engaged by changing up the formula as players progress. Chances are after a few weeks you wont be fighting the same enemies you fought when you started out, in the same way as when you started out, or in the same places where you started out. You are even offered up alternative play styles that at the very least provide for some diversion.
This game is feeling like we were all stuck in the same dungeon for two weeks fighting the exact same enemies over and over again. I will admit that I am no stranger to grinding, and I will do it to accomplish a worthwhile goal, but I would never play the same dungeon for two weeks straight let alone months on end. That isn't really a problem with other games. Once you get tired of a place you can pick up stakes, and move to a new dungeon with new enemies. If what you are playing isn't fulfilling you. Then you could always do a class change. Most games even allow you to play a more passive class like a crafting class, forager class, or a social class.
You know the worst thing about this game is it promises a world built around a well crafted lore, but it isn't really a world that we are able to explore. It is just a lame third person strafe shooter, and the novelty of the online component wears pretty thin. When the game doesn't even encourage cooperative play. Oh it compels it in some instances, but we don't really need our fellow players, and we are all clones of one another.


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