Other than myself, I have yet to notice a single player that isn't already in a clan. Like the rest of you, I've been spammed a bunch of times to join one, but I really don't see the point?
Sure, in WoW, for instance, being in a Guild protected you from waiting in a 45 min Dungeon queue, only to have some ****** tank wipe the group on the first pull, argue with the healer over who's fault it was, ultimately leaving the 3 DPS alone to start the whole process over. Co-ops can't really be "messed up" by a single individual like in other games, though. Mobs just don't come out wildly chasing, so in most cases the only person dying is the one that incited them in the first place.
Having other members with different skills also made overpriced trips to the AH unessesary. We don't have any of that here. Other than trading, which can be done with anyone, what possible benefits are there to being grouped together in the Defiance setting? Other than a small percentage bonus for stats/scrip/ect?
Truthfully, I'm not really a fan of online gaming, so I'd be adverse to joining one, anyway, but at least in other games, even though I'm not interested, I can understand the desire to be in one. Here, however, I really don't. Am I missing something? Is it just a social thing? Is it simply more fun to be running a co-op or PVP with a group of "like-minded" people? I understand, I guess, I just don't really get it, ya know?


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