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  1. #1
    Senior Member JMadFour's Avatar
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    Let's talk BMGs.

    So I went through an entire Co-Op Mission using the BMG as my primary weapon, and it's really not too bad.

    The damage was alright, especially when I was able to chain-damage multiple enemies at once, and the shield-repair was good. I found that the BMG made a pretty good combo with an Infector in a DoT-style build.

    I also have a BMG that does a Shield, instead of healing. Not sure exactly how much that helps, but I am considering a dual-BMG set up with my Shield BMG and my Heal BMG, and see how that goes.

    I've got a few questions though..

    1) What exactly does charging the damage mode do? I can't really tell.
    2) What's the point of the Heal Charge and DMG Charge stats? as all the BMGs I have seen have both stats at 0. Are there any BMGs that actually have those stats on them, and if so, what are they for?

  2. #2
    Senior Member sgtCuddles's Avatar
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    Quote Originally Posted by JMadFour View Post
    So I went through an entire Co-Op Mission using the BMG as my primary weapon, and it's really not too bad.

    The damage was alright, especially when I was able to chain-damage multiple enemies at once, and the shield-repair was good. I found that the BMG made a pretty good combo with an Infector in a DoT-style build.

    I also have a BMG that does a Shield, instead of healing. Not sure exactly how much that helps, but I am considering a dual-BMG set up with my Shield BMG and my Heal BMG, and see how that goes.

    I've got a few questions though..

    1) What exactly does charging the damage mode do? I can't really tell.
    2) What's the point of the Heal Charge and DMG Charge stats? as all the BMGs I have seen have both stats at 0. Are there any BMGs that actually have those stats on them, and if so, what are they for?
    1. Charging does nothing
    2. The charge stats don't show on any tooltip but not all charges are created equal.

  3. #3
    Senior Member Dist0rt3d Hum0r's Avatar
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    I just completed my Lvl 10 BMGs tonight. I really don't know how these things worked, but I did learn that

    1. Telespanners are great for attacking, but suck majorly at healing. Nice long damage charge can take out 2 99er's, shields and health before recharge is recquired. Healing charge runs out very quickly.
    2. VOT Spanners are the middle. Average at both healing and damaging. They also are the only BMGs to have Shielding and Slowing.
    3. Stingrays suck at healing, but are second only to Telespanners in damage. They dish it out fast, but run out of charge quickly as a result.

    Y'all whine too much.

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  4. #4
    Senior Member Ryan's Avatar
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    Quote Originally Posted by Dist0rt3d Hum0r View Post
    I just completed my Lvl 10 BMGs tonight. I really don't know how these things worked, but I did learn that

    1. Telespanners are great for attacking, but suck majorly at healing. Nice long damage charge can take out 2 99er's, shields and health before recharge is recquired. Healing charge runs out very quickly.
    2. VOT Spanners are the middle. Average at both healing and damaging. They also are the only BMGs to have Shielding and Slowing.
    3. Stingrays suck at healing, but are second only to Telespanners in damage. They dish it out fast, but run out of charge quickly as a result.
    This is quite helpful. I still need to get my BMG level 10 after I get Infecters level 10, thanks.

  5. #5
    Senior Member sgtCuddles's Avatar
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    Quote Originally Posted by Dist0rt3d Hum0r View Post
    I just completed my Lvl 10 BMGs tonight. I really don't know how these things worked, but I did learn that

    1. Telespanners are great for attacking, but suck majorly at healing. Nice long damage charge can take out 2 99er's, shields and health before recharge is recquired. Healing charge runs out very quickly.
    2. VOT Spanners are the middle. Average at both healing and damaging. They also are the only BMGs to have Shielding and Slowing.
    3. Stingrays suck at healing, but are second only to Telespanners in damage. They dish it out fast, but run out of charge quickly as a result.
    Tele-spanners actually have the longest charge overall. VOT Spanners don't shield or slow, those are protectors and trappers. As far as damage and healing numbers go, they are all the same except trappers deal about half damage and protectors hardly do any healing at all.

    I recommend a Tele-spanner with +1 max links. It has the longest charge/range and can still link once, which is often all you need.

  6. #6
    Mods, mods, mods. Goes without saying, but having a little extra charge or reload makes a big difference with BMG's. I focused on using BMG's for a little while, but found them too difficult to use in soloing. They're great for co-op and multi, though.

    Also, bring one along for pvp. You might be surprised how much damage they can do on other players.

  7. #7
    The way I figure it, the "-Charge" stats means that you drain your charge slower...?
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  8. #8
    Senior Member Dist0rt3d Hum0r's Avatar
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    Quote Originally Posted by sgtCuddles View Post
    VOT Spanners don't shield or slow, those are protectors and trappers.
    They're a subtype of VOT Spanner as far as I'm aware, which is why I didn't bother separating them.

    Y'all whine too much.

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  9. #9
    Senior Member JMadFour's Avatar
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    Is Damage Charge and Healing Charge...how long the BMG takes to drain before you need to reload it?

  10. #10
    Senior Member JMadFour's Avatar
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    Quote Originally Posted by Dist0rt3d Hum0r View Post
    They're a subtype of VOT Spanner as far as I'm aware, which is why I didn't bother separating them.
    yeah. there is a VOT Spanner Protector (Shield, no healing) and the VOT Spanner Trapper (Slowing, half damage)

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