
Originally Posted by
Killersnake
With new contribution hotfix teams/groups have no incentive to work together. It's every man/woman for themselves because if you're fighting 1 enemy and I'm fighting another we no longer share the reward of the team effort. This makes contracts difficult and overtly time consuming--unnecessarily. I understand that we don't want freeloaders getting credit for sitting idle but there has to be middle ground. All or nothing never works... it makes teamwork pointless and kill/hit greed runs rampant. At the VERY least groups should share, but with small group sizes I think it would be better if linked friends/clans should share to make it fair.
Sadly, in its current state, it's no longer a MMO but more akin to a FFA, IMO. If another player goes down, why pick*them up--they're competitors now, not teammates...
This has to be a bug. There is no way Trion intended this result in a MMO. Regardless, please Trion reverse course and find middle ground on this ... Otherwise why have teams/groups/clans at all?