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  1. #21
    Junior Member
    Join Date
    Apr 2013
    Posts
    11
    They really did a poor job lately...

    1. Give credit for people in the area who are active. Decide active by movement, shooting, dealing damage, healing etc. Not that hard to do.
    2. Arkfalls should have a minimum threshold for credit and they really need to make it that people higher up get improved loot chances.
    3. Damage hacks are becoming more and more common. Nothing like people 1 shotting a crystal or killing everything their scatter shotty hits with 1 pellet.

    Hope these get sorted out, the game is pretty frustrating atm ..

  2. #22
    Senior Member
    Join Date
    Apr 2013
    Posts
    1,870
    Everyone should stop playing! Take a stand. Why should we play an "MMO" that has no teamwork.
    Why have clans & groups & its a free for all?
    What's the point in co-op?
    Trion = fail. There is no coming back from this failure now.

  3. #23
    Senior Member Thee Apothecary's Avatar
    Join Date
    Feb 2013
    Location
    UK
    Posts
    600
    it find it stupid now as well they need to have a way of identify someone acturly be useful in the area to give them a reward for helping towards contract otherwise its all now a 1 shot sit and wait affair

    For we make a stand for what we believe. You never fight this war alone.

  4. #24
    and they definatly need to fix the contract missions range to begin with. i was getting credit for killing dark matter in san fran when i was at demon ranch looking thru vendor. now i go to diablo refinery and cant get my contract finish due to run and grab *****holes leaving me with all the mobs they activated to fend off because they grabbed some pods then fast traveled out. and im sure im not the only one this has happened to

  5. #25
    Junior Member
    Join Date
    Mar 2013
    Posts
    14
    I thought this was an MMO? With this change I'd get things done faster playing solo

  6. #26
    If I remember correctly the last few PC MMORPG games I've played never allowed players to get free kills just for being nearby. You always had to get at least one hit in or be in a group to get credit for a kill. The way a lot of you still want it is to be able to run around in a solo manner and still have credit given to you just for being nearby, and imo that's still bs.

    Yeah sure you might come across a few jerks who refuse to join a group with you to help out with getting credit, but in every mmo I've played it's always been like that. Everyone's saying "I thought this was an MMO" yet what you want doesn't reflect on how most mmos worked... I swear people have gotten way too spoiled and demand everything fed to them nowadays.

  7. #27
    Junior Member
    Join Date
    Apr 2013
    Location
    Michigan
    Posts
    7
    I also have not been enjoying this. I've been playing with a friend of mine, and we were having a blast, but now we have to coordinate who kills what enemy based on type. This just isn't a fun way to go about it. We should be trying to coordinate killing areas and watching each others back, not keeping running totals of who has collected how many charge blades. Make it so that we share credit within our groups, at the very least.

  8. #28
    i can agree with this or for those non grouped players a slight increase on respawn rate so were not all hanging out like vultures waiting to pounce on the 5 blast pods at diablo station for example waiting hours to get the contract completed

    Quote Originally Posted by TheGreatandMightyMe View Post
    I also have not been enjoying this. I've been playing with a friend of mine, and we were having a blast, but now we have to coordinate who kills what enemy based on type. This just isn't a fun way to go about it. We should be trying to coordinate killing areas and watching each others back, not keeping running totals of who has collected how many charge blades. Make it so that we share credit within our groups, at the very least.

  9. #29
    Junior Member
    Join Date
    Mar 2013
    Posts
    24
    I agree with the original poster.

    This new way is stupid, and makes me want to avoid other players, instead of having fun by working together with them.

  10. #30
    Junior Member
    Join Date
    Mar 2013
    Posts
    14
    Quote Originally Posted by Desolis View Post
    If I remember correctly the last few PC MMORPG games I've played never allowed players to get free kills just for being nearby. You always had to get at least one hit in or be in a group to get credit for a kill. The way a lot of you still want it is to be able to run around in a solo manner and still have credit given to you just for being nearby, and imo that's still bs.

    Yeah sure you might come across a few jerks who refuse to join a group with you to help out with getting credit, but in every mmo I've played it's always been like that. Everyone's saying "I thought this was an MMO" yet what you want doesn't reflect on how most mmos worked... I swear people have gotten way too spoiled and demand everything fed to them nowadays.
    Key point here is that being in a group doesn't work here anymore either, you have to damage it, so there is no point grouping up

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